Commit Graph

20129 Commits (9408876b5891a38fbf7757cc9f3d4a48cf5f633f)
 

Author SHA1 Message Date
Andrei Kortunov 8fa6c6f726 Update pinned windows in-game (bug #4560) 6 years ago
Andrei Kortunov d448b802ef Add a small threshold for player turning animations 6 years ago
Andrei Kortunov 60698e6f8a Optimize new magic effects update system 6 years ago
Sophie Kirschner a1e076a37e Merge branch 'master' into pineapple/fix-video-incomplete-type-2
Resolve merge issues related to CHANGELOG.md

* master:
  Optimize skinning (task #4605)
  Update changelog
  Update some comments
  Set the OpenAL source offset after setting the buffer
  Make Move and MoveWorld console commands move actors standing on moving object (bug #2274)
  Adding Changelog entry
  Allow messageboxes arguments to have newline characters (bug #3836)
  Check for impact immediately when launch a projectile (bug #3059)
  Fix gold count calculation in pickupObject (bug #4604)
  Correct special case soundgen comparisons
  Move "land" check earlier
  Fixes #3681
  Play landing sound manually and ignore land soundgen textkeys (bug #2256)
  Make some more optimizations to actor processing loops
  Fix freeze in getActorsSidingWith
  Addiong missing "to" word
  Adding common problems that were previous on the site FAQ
  Treat <> and << operators as < and  >< and >> as > in scripts
  stage1: priorities for event music and other minor improvements to the music system

# Conflicts:
#	CHANGELOG.md
6 years ago
Sophie Kirschner 9e253f6a46 Add issue #4613 to changelog 6 years ago
Sophie Kirschner dc68b2ff26 Add Sophie Kirschner (me) to AUTHORS.md 6 years ago
Sophie Kirschner c412f99963 Remove commented lines in UnrefWorkItem::doWork 6 years ago
Marc Zinnschlag 327f36b081 Merged pull request #1876 6 years ago
Marc Zinnschlag fe38b806e7 Merged pull request #1882 6 years ago
Marc Zinnschlag c1f38afca0 Merged pull request #1886 6 years ago
Andrei Kortunov ff241fb787 Optimize skinning (task #4605) 6 years ago
Andrei Kortunov c6dcfd1fce Do not apply scale twice for animated collision nodes (bug #4607) 6 years ago
Sophie Kirschner dd01c4d224 Fix: 'sizeof' to an incomplete type 'Video::VideoPlayer'
Alternate solution to same problem reported in https://github.com/OpenMW/openmw/pull/1888
6 years ago
Chris Robinson 77bdd0ea66 Update changelog 6 years ago
Chris Robinson c2b3ca9638 Update some comments
It wasn't actually a bug in OSX like the comment said, but intended behavior.
6 years ago
Chris Robinson 4e3ae85c11 Set the OpenAL source offset after setting the buffer
This is to work around a bug in the Rapture3D driver.
6 years ago
Marc Zinnschlag c2c595407c Merged pull request #1883 6 years ago
Marc Zinnschlag f25a9a6fb3 Merged pull request #1885 6 years ago
Marc Zinnschlag e203159d70 Merged pull request #1889 6 years ago
Marc Zinnschlag 9816643bef Merged merge request !39 6 years ago
Andrei Kortunov de08c1cb1b Make Move and MoveWorld console commands move actors standing on moving object (bug #2274) 6 years ago
Thunderforge 67055b18c4 Adding Changelog entry 6 years ago
Sophie Kirschner 4dd9386c4f Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
Fixes compile error encountered on OSX 10.9 with g++

sophie:build pineapple$ g++ --version
Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
Apple LLVM version 6.0 (clang-600.0.56) (based on LLVM 3.5svn)
Target: x86_64-apple-darwin13.4.0
Thread model: posix

The compilation error:

[ 24%] Building CXX object apps/openmw/CMakeFiles/openmw.dir/mwrender/renderingmanager.cpp.o
In file included from /Users/pineapple/git/openmw/apps/openmw/mwrender/renderingmanager.cpp:1:
In file included from /Users/pineapple/git/openmw/apps/openmw/mwrender/renderingmanager.hpp:4:
/Users/pineapple/git/openmw/openmw-deps/include/osg/ref_ptr:35:36: error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
        ~ref_ptr() { if (_ptr) _ptr->unref();  _ptr = 0; }
                                   ^
/Users/pineapple/git/openmw/./components/sceneutil/unrefqueue.hpp:14:11: note: in instantiation of member function
      'osg::ref_ptr<SceneUtil::UnrefWorkItem>::~ref_ptr' requested here
    class UnrefQueue : public osg::Referenced
          ^
/Users/pineapple/git/openmw/./components/sceneutil/unrefqueue.hpp:10:11: note: forward declaration of 'SceneUtil::UnrefWorkItem'
    class UnrefWorkItem;
6 years ago
Andrei Kortunov a560a9e00d Allow messageboxes arguments to have newline characters (bug #3836) 6 years ago
Andrei Kortunov 3d4f5536d2 Check for impact immediately when launch a projectile (bug #3059) 6 years ago
Bret Curtis 78d9787212
Merge pull request #1880 from Capostrophic/landing
Play landing sound manually and ignore land soundgen textkeys (bug #2256)
6 years ago
Capostrophic 3f76f1d3ed Fix gold count calculation in pickupObject (bug #4604) 6 years ago
Capostrophic f74ebb64af Correct special case soundgen comparisons 6 years ago
Capostrophic ae0a6a22b3 Move "land" check earlier 6 years ago
Marc Zinnschlag a7242d9e7a Merged pull request #1879 6 years ago
Marc Zinnschlag 344eae269b Merged pull request #1877 6 years ago
Marc Zinnschlag 918ecfdebc Merged merge request !29 6 years ago
Marc Zinnschlag 6cf34abb9e Merged merge request !38 6 years ago
Thunderforge 5a2e9868c1 Fixes #3681
This changes the way that the popup works to use [`QtColorDialog::getColor()`](http://doc.qt.io/archives/qt-4.8/qcolordialog.html#getColor) instead of the problematic open() function. Also makes the button change to create the modal dialog when pushed, rather than being a checkbox of sorts
6 years ago
Capostrophic 2b45fd84ea Play landing sound manually and ignore land soundgen textkeys (bug #2256) 6 years ago
Capostrophic 910065f38f Make some more optimizations to actor processing loops 6 years ago
Capostrophic b77d733c3e Fix freeze in getActorsSidingWith 6 years ago
Thunderforge 9b10fe0edb Addiong missing "to" word 6 years ago
Bret Curtis b748bb11ae
Merge pull request #1878 from Capostrophic/hitchance
Use the correct skill for creature AI weapon hit chance rating
6 years ago
Capostrophic 74229490e4 Use the correct skill for creature AI weapon hit chance rating 6 years ago
Thunderforge e1afa1c2c3 Adding common problems that were previous on the site FAQ
The [OpenMW FAQ](https://openmw.org/faq/) currently has two problems on it: a black screen and pink textures due to ST3C issues. Given that these are less common now, and that we have a dedicated space for "common problems" anyway, I figure that we should just move this to these questions to there.
6 years ago
Capostrophic a06c9c767d Treat <> and << operators as < and >< and >> as > in scripts
(bug #4597)
6 years ago
Bret Curtis 7f3769d5fc
Merge pull request #1874 from akortunov/combat_anims
Fix some issues with attack animations
6 years ago
Bret Curtis 3c827da702
Merge branch 'master' into combat_anims 6 years ago
Bret Curtis 3b2781bf89
Merge pull request #1720 from akortunov/playvfx
Rework spell VFX management
6 years ago
Marc Zinnschlag dc9aedca7d Merged merge request !33 6 years ago
Marc Zinnschlag 91be35124c Merged merge request !35 6 years ago
Marc Zinnschlag 20c53594de Merged merge request !36 6 years ago
Marc Zinnschlag 9475df7880 Merged merge request !37 6 years ago
James Carty 4489838ea3 Fix incorrect function call 6 years ago