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32 commits

Author SHA1 Message Date
AnyOldName3
94c7cf414f Update documentation to clarify the effects of using shadows without shaders. 2018-03-01 18:28:32 +00:00
AnyOldName3
d1a2955fa1 Merge upstream 2018-02-27 14:29:14 +00:00
scrawl
dd3d3f5a8b
Merge pull request #1610 2018-02-24 16:41:02 +00:00
Capostrophic
46377fa348
Update [Windows] documentation 2018-02-24 12:25:11 +03:00
scrawl
ea028a2076
Improve settings documentation 2018-02-22 18:50:07 +00:00
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 2018-02-13 00:40:41 +00:00
AnyOldName3
0cb9903c88 Tweak headings in settings documentation 2018-01-25 21:30:11 +00:00
AnyOldName3
9f20aaccfb Add some more advanced settings to control shadows. 2018-01-25 16:08:34 +00:00
AnyOldName3
6ec893b618 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-01-22 15:54:13 +00:00
Miloslav Číž
a73ab39fdd Update refraction scaling docs 2018-01-01 13:42:16 +01:00
Miloslav Číž
3b741dc4b7 Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285.
2018-01-01 13:28:14 +01:00
AnyOldName3
d63fa5c0b5 Add rst documentation for the shadow settings. 2017-12-27 04:01:10 +00:00
Miloslav Číž
ee40b41285 Add slider for refraction size in settings window 2017-12-09 14:03:56 +01:00
Miloslav Číž
d13fc06baf Add basic refraction scale documentation 2017-12-09 12:52:28 +01:00
David Walley
d2b5f7dea5 Update differences.rst 2017-09-16 15:04:15 +01:00
David Walley
7e83caab11 Manual modding - extend mod installation instructions (#1448)
Add section on .bsa files
Extend plugins to include .esm files
Fix typo propper->proper.
2017-09-13 11:11:01 +00:00
Thunderforge
10fff499a2 Adding that Reflect Actors can be toggled in the video panel 2017-09-02 19:02:55 -05:00
Hristos N. Triantafillou
663f3088d1
Use "Remove Branch" instead of "Remove" in normals tutorial
* Pherim over at nexusmods advised me that using "Remove" leaves stranded references at the end of the file, and that the proper way to fully remove the unwanted `NiTextureEffect` block is to use "Remove Branch".  This commit clarifies that in the normal map conversion tutorial.
2017-08-24 19:50:53 -05:00
Andrei Kortunov
dd919b9f2c Do not allow to loot fighting actors during death animation (bug #3528) 2017-08-07 09:55:50 +04:00
scrawl
20606a2aff Add 'prediction time' setting for cell/terrain pre-loading 2017-07-19 16:44:37 +02:00
Andrei Kortunov
f4a187a9c2 Move a setting to show enchanting success chance from GUI to Game section 2017-06-03 23:03:24 +04:00
Andrei Kortunov
9a1ba1e559 Show success chance when self-enchanting (Feature #3492) 2017-06-03 14:39:15 +04:00
Andrei Kortunov
f17badb3cd Makes cells cache size configurable 2017-05-25 13:09:40 +04:00
Ryan Tucker
d555c21c28 Converted all settings files to semantic linefeeds.
Corrected default segments in Windows settings.
Removed all default declarations in the prose of the setting descriptions except where clarification or additional information was also provided.
Some minor, but not thorough grammar corrections.
2017-05-14 22:04:20 -07:00
Andrei Kortunov
6c1e3a0618 Merged from upstream master 2017-04-21 08:48:22 +04:00
Ryan Tucker
29cf296be5 Added all settings that are in settings.cfg but were not yet documented. 2017-04-19 22:28:18 -07:00
Andrei Kortunov
f0f1df3a96 Properly clear inventory 2017-04-19 20:54:09 +04:00
Andrei Kortunov
8581d68b8e Updated documentation for windows settings 2017-04-14 22:46:24 +04:00
Andrei Kortunov
00e06095c1 Updated documentation for new weapon tooltips options 2017-04-14 21:49:15 +04:00
scrawl
aed4cbaf29 Update settings documentation 2017-03-14 21:28:57 +01:00
scrawl
8f79fa3d72 Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
Bret Curtis
d4ea85a4c6 reorganization and added mwgui 2017-02-16 13:19:22 +01:00