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613 commits

Author SHA1 Message Date
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
Andrei Kortunov
7d776609c8 Fix unsugned/signed comparison warning 2020-09-21 10:36:01 +04:00
psi29a
22c3588d0d Merge branch '4771-and-4631' into 'master'
Try lower MSAA level if the requested value isn't available

Closes #4471 and #4631

See merge request OpenMW/openmw!297

(cherry picked from commit b3db387512340a5e9a77427c2d7d9d88c2340056)

da0aef7a Retrieve SDL OpenGL attributes after context creation
a51e63b3 Try lower MSAA levels if OpenGL context doesn't have what we requested
c4e92a0a Update CHANGELOG.md
2020-09-20 12:35:26 +00:00
AnyOldName3
3f61ff3a44 Make OpenGL debugging optional 2020-09-19 23:30:34 +01:00
AnyOldName3
441c09578a Merge remote-tracking branch 'origin/khr_debug' into khr_debug 2020-09-19 23:09:11 +01:00
elsid
db0ad8421f
Report OSG rendering stats 2020-07-11 18:32:57 +02:00
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
Replace OpenThreads by std types
2020-07-04 13:11:23 +02:00
elsid
eb68df1a37
Add stats for all updates 2020-06-30 22:00:23 +02:00
elsid
40ad87bc4d
Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
Extend OSG stats
2020-05-29 23:23:38 +02:00
Andrei Kortunov
dcfc4cc5dd Rename onFrame() to update() to make WindowManager consistent with other managers 2020-05-26 18:35:16 +04:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats 2020-05-22 17:39:18 +02:00
elsid
d7a920a04b
Env variable to write OSG stats into file 2020-05-18 23:44:21 +02:00
Andrei Kortunov
f990150c49 Move video wrapper to the WindowsManager 2020-05-09 11:27:02 +04:00
Andrei Kortunov
f9d6137a29 Do not store player reference in the InputManager 2020-05-09 11:27:02 +04:00
Bret Curtis
b8c467e2e0
Merge pull request #2787 from p4r4digm/screenshot-path
Added setting to change the directory screenshots are stored in
2020-05-04 17:11:49 +02:00
Bret Curtis
8a8107e837 as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
p4r4digm
0741fe5b80 removed path configuration and made screenshots just save in a folder 2020-04-20 09:22:50 -07:00
p4r4digm
2b54e6216b Added setting to change the directory screenshots are stored in 2020-04-19 16:38:57 -07:00
Andrei Kortunov
2254256db9 Pause both audio and video playback when the game is minimized (feature #4944) 2020-04-04 22:54:51 +04:00
Andrei Kortunov
e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 2020-04-01 19:57:04 +04:00
Andrei Kortunov
84979fa8b7 Move VisMask to components 2020-02-16 16:03:35 +04:00
Michael Stopa
e4bec88a68 Implement mouse wheel bindings (bug #2679) 2019-10-30 20:45:51 +04:00
Andrei Kortunov
c51aba0b13 Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
Andrei Kortunov
94a281370f Continue scripts execution after player's death (bug #5166) 2019-09-17 22:40:51 +04:00
Alex Rice
e7ae7a8ca6 Allow user controller bindings 2019-08-03 19:55:58 +00:00
Andrei Kortunov
ae935a8084 Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00
Andrei Kortunov
57176ff8d4 Unload viewer and stop background jobs before resources unloading 2019-05-24 08:03:45 +04:00
Ilya Zhuravlev
1d02c1ef37 engine: fix window creation when SDL returns different-sized window 2019-04-30 14:25:24 -04:00
Andrei Kortunov
95d6a99c7f Do not use the CPU affinity of OSG viewer (bug #4785) 2019-04-24 14:51:00 +04:00
Andrei Kortunov
a302ec9c65 Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
Andrei Kortunov
7995a92672 Initialize missing variables 2019-03-19 09:12:31 +04:00
Bret Curtis
4e3de9b00c
Merge pull request #2206 from Capostrophic/title
Loop title screen music (bug #4896)
2019-03-18 08:58:14 +01:00
elsid
4624f31788
Report navigator stats 2019-03-17 22:15:18 +03:00
Capostrophic
abae35e88b Loop title screen music (bug #4896) 2019-03-17 21:05:52 +03:00
Capostrophic
dd03d3b231 Print SDL version at startup 2019-03-15 19:07:31 +03:00
AnyOldName3
ac18983f37 Finish gldebug location move 2019-02-28 00:02:07 +00:00
AnyOldName3
3d917fcbad Add basic OpenGL debug callback 2019-02-28 00:02:07 +00:00
elsid
619a111a11
Run startup script once at engine start when game is running (bug #4877) 2019-02-27 22:55:13 +03:00
elsid
33f6fb258d
Option to set specific random seed for random number generator 2019-02-26 09:36:34 +03:00
Andrei Kortunov
3032b177a1 Remove redundant includes 2019-02-23 08:02:12 +04:00
Andrei Kortunov
ff9afda18d Avoid to keep reference to the local 'encoder' variable outside the Engine::go() 2019-02-17 14:29:39 +04:00
Andrei Kortunov
ab0841cc3d Split physics update from world update in the profiler 2019-01-07 14:44:43 +04:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Andrei Kortunov
7a986f38da Support for user-defined TrueType fonts 2018-09-12 14:31:01 +04:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
Andrei Kortunov
12144de8ed Initialize missing variables 2018-08-01 20:18:37 +04:00
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
Use the DejaVuLGCSansMono.ttf for profiler output
2018-07-11 16:00:34 +02:00
Andrei Kortunov
70b6d4983d Use the DejaVuLGCSansMono.ttf in profilier output 2018-07-11 14:41:49 +04:00
Nikolay Kasyanov
5fcb091127 Replace FIXME with a detailed explanation of the issue 2018-06-27 22:40:09 +02:00