Capostrophic
8bb270c2bb
Update moved object collisions even if the cell is the same (bug #4800 )
2019-01-14 00:56:43 +03:00
Bret Curtis
b78cc4c7d8
Update .gitlab-ci.yml
2019-01-13 20:54:21 +00:00
David Cernat
6e47b65205
[Client] Set attribute increases & level progress after correct packets
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Originally, the PlayerSkill packet contained skills, attribute increases and level progress. In 78441c769a
, the attribute increases were moved to the PlayerAttribute packet and the level progress was moved to the PlayerLevel packet, but – due to an oversight – attribute increases and level progress were still being applied to the local player only when a PlayerSkill packet was received, based on whatever values were stored from the last PlayerAttribute and PlayerLevel packets.
2019-01-11 14:26:13 +02:00
David Cernat
f481c85e07
[Client] Use ADD before REMOVE for PlayerInventory in repair/recharge
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Previously, when recharging or repairing an item, the client sent a PlayerInventory packet to the server with the old version of the item that was supposed to be removed and then it sent a PlayerInventory packet with the new version of the item that was supposed to be added.
Unfortunately, the current CoreScripts make it so custom items using generated IDs have their records deleted when they are completely removed from the world, however briefly, even if they are added back immediately afterwards. In practice, this meant that – before this commit – recharging or repairing a custom item led to its removal from the player inventory stored on the server, followed by the deletion of its record, followed by its readdition to the inventory (but with the record staying deleted). Logging out and logging back in immediately prevented the player from receiving the item anymore because of its now non-existent record.
2019-01-11 13:08:26 +02:00
David Cernat
8a99f215f6
[Client] Add LocalPlayer::sendItemChange() variant with mwmp::Item arg
2019-01-11 12:54:47 +02:00
David Cernat
db9c1b9882
[Client] Add MechanicsHelper::getItem() for getting mwmp::Item from Ptr
2019-01-11 12:53:26 +02:00
David Cernat
799241e8c6
[Client] Use informative error message for RefData::setCount() issue
2019-01-11 08:16:29 +02:00
Bret Curtis
8834ee95be
Merge pull request #2120 from Capostrophic/macros
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Get rid of some remaining instances of C numeric limits
2019-01-10 18:59:34 +01:00
Bret Curtis
590b393c8e
Merge pull request #2123 from akortunov/skinning
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Optimize skinning, part 2
2019-01-10 18:56:52 +01:00
Bret Curtis
db74eb4466
Merge pull request #2094 from Capostrophic/editor
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Cherry-pick cc9cii's minor editor improvements
2019-01-10 17:55:59 +01:00
Bret Curtis
9c795195d0
Merge pull request #2109 from Capostrophic/loops
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Simplify some world loops
2019-01-10 11:44:41 +01:00
Bret Curtis
4617dea154
Merge pull request #2119 from akortunov/stringstream
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Get rid of unnecessary string streams
2019-01-10 11:42:27 +01:00
Bret Curtis
519a6b3682
Merge pull request #2039 from akortunov/coverity
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Handle last Coverity Scan issues left
2019-01-10 11:16:54 +01:00
Andrei Kortunov
8e6fd348d1
RigGeometry optimization: optimize geometry optimization
2019-01-09 21:01:33 +04:00
Capostrophic
a71cfca580
Get rid of some remaining instances of C limit macros
2019-01-09 16:06:18 +03:00
Andrei Kortunov
254f01b89d
RigGeometry optimization: vector iteration is more cheap than map iteration
2019-01-09 11:52:11 +04:00
Andrei Kortunov
71227ffc04
Handle possible invalid iterator issue during settings parsing
2019-01-08 12:37:46 +04:00
Andrei Kortunov
3e20f36953
Handle invalid string length for hinting
2019-01-08 12:37:41 +04:00
Capostrophic
776c6c2fe6
Fix MSVC warning
2019-01-07 20:38:33 +03:00
Andrei Kortunov
0937f02598
Get rid of unnecessary string streams
2019-01-07 21:08:16 +04:00
Bret Curtis
88edc1a120
Merge pull request #2100 from akortunov/birthfix
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Do not restore birthsign abilities upon game load
2019-01-07 17:21:07 +01:00
Andrei Kortunov
b17702bf1f
Do not restore birthsign abilities upon game load (bug #4329 )
2019-01-07 20:18:21 +04:00
Bret Curtis
65a6b10995
Merge pull request #2066 from akortunov/guifixes
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Do not read font size just for every single widget
2019-01-07 17:17:57 +01:00
Bret Curtis
a228efa6ed
Merge pull request #2116 from tackeart/patch-1
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Guide on quickly removing texture effect blocks from nif
2019-01-07 17:15:34 +01:00
Bret Curtis
de24682e2f
Merge pull request #2115 from Capostrophic/slowfall
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Don't reset player jumping flag unnecessarily (bug #4775 )
2019-01-07 17:13:39 +01:00
Capostrophic
a1af1ff487
Fix extra semicolon, redundant getStore calls and random creature spawn loop
2019-01-07 17:48:41 +03:00
Bret Curtis
9d1c0d2b22
Merge pull request #2114 from Capostrophic/cleanup
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Remove some redundant code
2019-01-07 14:59:39 +01:00
Capostrophic
403db9afe3
Don't reset player jumping flag unnecessarily (bug #4775 )
2019-01-07 16:08:26 +03:00
Bret Curtis
573af17cf9
Merge pull request #2097 from akortunov/camerafix
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Do not scale player's model in the 1st-person view depending on race
2019-01-07 13:57:21 +01:00
Bret Curtis
93e566a08e
Merge pull request #2117 from Capostrophic/aidata
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Make Interiors of Illusion puzzle of Sotha Sil Expanded work (bug #4778 )
2019-01-07 13:56:11 +01:00
Bret Curtis
3e6af9a38b
Merge pull request #2118 from akortunov/profiler
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Split physics update from world update in the profiler
2019-01-07 13:53:31 +01:00
Andrei Kortunov
ab0841cc3d
Split physics update from world update in the profiler
2019-01-07 14:44:43 +04:00
Andrei Kortunov
02a43d0b32
Do not scale player's model in the 1st-person view depending on race (bug #4383 )
2019-01-07 12:58:47 +04:00
Capostrophic
92d7f21926
Don't interrupt compilation when spell/effect functions are used for non-actors
2019-01-06 21:45:56 +03:00
tackeart
7b22d4a25d
Instructions on removing tex effect blocks quickly
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also includes grammar improvement (as suggested by Capostrophic)
2019-01-06 11:38:28 -07:00
Capostrophic
d1e0a10136
Make sure AI data is initialized when loading actor records
2019-01-06 21:03:19 +03:00
David Cernat
43f195f0c7
[Client] Use clearer debug for actor initializations
2019-01-05 23:27:35 +02:00
David Cernat
2e1d4a9449
[Server] Fix non-Windows builds
2019-01-05 22:11:58 +02:00
Capostrophic
624db99bf2
Remove some redundant code
2019-01-05 01:25:52 +03:00
Bret Curtis
91ec1d1c2c
Merge pull request #2113 from Capostrophic/fallback
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Clean up fallback record creation again
2019-01-02 17:23:17 +01:00
Capostrophic
27eb64c7f0
Clean up fallback record creation again
2019-01-02 13:49:04 +03:00
David Cernat
150ac71d97
Merge pull request #2111 from Capostrophic/fallback
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[Regression] Fix constant raining
2019-01-01 12:28:31 +02:00
Capostrophic
ee2560edc3
Fix constant raining
2018-12-31 14:47:00 +03:00
David Cernat
81e2e48561
[Client] Fix item magic casting synchronization for spell scrolls
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Previously, spell scrolls were used up before their IDs could be included in attacks packets supposed to be sent for them.
2018-12-31 13:24:32 +02:00
David Cernat
d83160523f
[Client] Add items required for item magic casting when they are missing
2018-12-31 06:55:35 +02:00
David Cernat
433a69a588
[Client] Send all data for newly initialized LocalActors at least once
2018-12-31 04:36:59 +02:00
David Cernat
e70fd2cf3a
[Server] Accept clients with wrong password on servers with no password
2018-12-31 03:52:25 +02:00
David Cernat
eb52babf29
[Server] Print IP instead of name or PID for players unable to connect
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The player name was always blank in such situations, providing no useful information. The PID was not useful in any way either.
2018-12-30 18:02:26 +02:00
Bret Curtis
363274ccdf
Merge pull request #2110 from Capostrophic/docs
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Update Fonts documentation
2018-12-30 16:25:59 +01:00
David Cernat
e96091fd6b
[General] Use more consistent variable names for password, address, etc.
2018-12-30 17:23:12 +02:00