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77 commits

Author SHA1 Message Date
Jan Borsodi
c45811770a Added a custom widget for displaying dynamic stats (health, magicka, fatigue). Can show a title/label, graphical bar and detailed text. 2010-10-20 21:39:18 +02:00
Jan Borsodi
cd3e976b7c Added birthsign dialog and spell effect widget. 2010-09-21 12:34:47 +02:00
Jan Borsodi
3e611b5d4c Added widget for spells, updated race dialog to use that. 2010-09-20 13:36:55 +02:00
Jan Borsodi
cd8b88dea1 Introduced custom widgets (skill and attribute) which should make it easier to make new windows. Changed race and class dialog to use the new skill and attribute widgets. 2010-09-20 13:17:02 +02:00
Marc Zinnschlag
7cd40fc7e4 made engine framelistener more crash-resistant 2010-09-18 08:39:21 +02:00
Marc Zinnschlag
8de9619579 Merge commit 'amos/gui-windows' into newchar 2010-09-15 22:20:00 +02:00
Jan Borsodi
1907aeb6c6 The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
2010-09-15 14:48:19 +02:00
Marc Zinnschlag
9dffa75a15 handle name change during character creation 2010-09-15 12:22:06 +02:00
Marc Zinnschlag
d4bf916f18 fixed uninitialized variable in engine 2010-08-29 17:46:06 +02:00
Nicolay Korslund
31017447eb Added --nosound switch 2010-08-18 11:16:15 +02:00
Marc Zinnschlag
2cfe5f0697 Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/creature.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/npc.hpp
	apps/openmw/mwworld/class.cpp
	apps/openmw/mwworld/class.hpp
2010-08-18 09:25:07 +02:00
Nicolay Korslund
9875d74abf Implemented 3D sound placement. Sound management / lookup system not
done yet.
2010-08-14 21:01:20 +02:00
Marc Zinnschlag
b94e09e030 fixed a bug that prevented local scripts from running 2010-08-12 18:44:16 +02:00
Nicolay Korslund
7516e4ca53 Added music playing as a test 2010-08-12 17:58:29 +02:00
Nicolay Korslund
34572f0b19 Compiled and linked in sound system (not yet functional) 2010-08-12 16:13:54 +02:00
Marc Zinnschlag
c806415f08 changed namespace, class and function names to ensure consistent spelling 2010-08-06 19:16:44 +02:00
Marc Zinnschlag
d6541d4f3c changed file names to ensure consistent spelling 2010-08-06 19:10:56 +02:00
Marc Zinnschlag
8045320ac9 added dialog manager 2010-08-06 18:01:34 +02:00
Marc Zinnschlag
15124601aa stop local scripts from being run twice in case of activation 2010-08-05 15:46:50 +02:00
Marc Zinnschlag
7a313f24ab integrated activation into script system 2010-08-05 15:40:03 +02:00
Marc Zinnschlag
f630157bf8 implemented basic object activation 2010-08-05 13:51:26 +02:00
Marc Zinnschlag
2d695cc806 routed activate signal from input sub-system to engine-class 2010-08-05 13:36:33 +02:00
Marc Zinnschlag
87c84e6fcd limited activation range according to GMST settings 2010-08-05 13:29:49 +02:00
Marc Zinnschlag
052d049a6c integrated name-lookup into ape's code; added missing implementation of a function 2010-08-03 22:06:48 +02:00
Marc Zinnschlag
5827591d05 Merge commit 'ape/master'
Conflicts:
	apps/openmw/mwworld/world.hpp
2010-08-03 21:52:19 +02:00
Armin Preiml
adc209d135 Implemented the faced handle method to the engine. Faced handles will
be written to stdout every 10th frame.
2010-08-03 20:40:45 +02:00
Marc Zinnschlag
33b6a0b800 moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
Marc Zinnschlag
a70c3876a2 added foundation for esm record class hierarchy 2010-08-03 11:14:57 +02:00
Marc Zinnschlag
b584215680 moved stats label <-> GMST text mapping from mwmechanics to mwgui; added missing stats window labels 2010-08-01 10:25:50 +02:00
Marc Zinnschlag
335425bb12 added MechanicsManager::update function (doesn't update anything yet) 2010-07-27 14:46:05 +02:00
Marc Zinnschlag
3d987f1b7a register actors in active cells with MechanicsManager 2010-07-27 14:05:05 +02:00
Marc Zinnschlag
8bbcbc05d5 removed duplicate code from World class 2010-07-27 13:09:35 +02:00
Marc Zinnschlag
61d09c4768 read attribute names from GMST instead of using hard-coded names (doesn't fully work yet, because of encoding issues) 2010-07-26 11:15:38 +02:00
Nicolay Korslund
532ccbd1f8 Killed clientconsole, mwcompiler, mwinterpreter and command server 2010-07-22 14:15:02 +02:00
Marc Zinnschlag
f693a2942e fixed handling of cell changes during local and global script execution 2010-07-22 12:46:24 +02:00
Marc Zinnschlag
0e641f1246 implemented coc instruction 2010-07-22 12:29:23 +02:00
Marc Zinnschlag
74f3eb6ad4 stop time while GUI is up 2010-07-21 14:12:50 +02:00
Marc Zinnschlag
c8a18b7d70 use global variable timescale instead of fixed factor 2010-07-21 14:10:52 +02:00
Marc Zinnschlag
a87175446c disable windows on startup when --new-game is used 2010-07-21 10:28:58 +02:00
Marc Zinnschlag
d72ed19460 implemented script compiler for console 2010-07-20 23:21:48 +02:00
Nicolay Korslund
c61212202b Moved mwgui/ back to apps/openmw/. Fixed mouse position bug. 2010-07-20 20:23:37 +02:00
Marc Zinnschlag
f3b70e05a9 added sky-related script functions and instructions 2010-07-18 19:48:02 +02:00
Marc Zinnschlag
d27c548710 implemented passing of time 2010-07-18 18:29:16 +02:00
Nicolay Korslund
608ddd0a58 Splitt inputmanager into hpp/cpp 2010-07-17 19:58:15 +02:00
Nicolay Korslund
c84672a560 Added MyGUI to OpenMW, fully working (with events and script hooks) 2010-07-17 19:38:32 +02:00
Nicolay Korslund
4d74f85ae0 Moved mwgui manager to components, ready for testing 2010-07-16 22:27:50 +02:00
Marc Zinnschlag
2c63d67ceb added gui manager skeleton and a cmake fix 2010-07-07 18:48:06 +02:00
Nicolay Korslund
97ad6592ea Fixed innocent compiler warning in engine.cpp 2010-07-07 09:55:44 +02:00
Nicolay Korslund
359f2903d7 Merged athile and zinnschlag 2010-07-07 09:46:11 +02:00
Marc Zinnschlag
9d73718ec1 added GetSecondsPassed 2010-07-06 12:06:50 +02:00