Chris Robinson
465f4d2063
Properly handle starting an animation at the end
12 years ago
Marc Zinnschlag
82958e6514
added custom creator for cell records
12 years ago
Chris Robinson
54f91d4b3a
Implement hand-to-hand attacks
12 years ago
Marc Zinnschlag
899e18b2cf
report ID errors also via input field tool tips
12 years ago
Marc Zinnschlag
5ec9d370cb
check if ID is already in use when creating new IDs
12 years ago
Marc Zinnschlag
124a70906f
added creator edit lock
12 years ago
Marc Zinnschlag
32c697abc6
validate IDs entered by the user
12 years ago
Marc Zinnschlag
4f6e99c391
more compact layout for the bottom box
12 years ago
Marc Zinnschlag
00fcb79f08
moved record creation to GenericCreator class (now taking ID from user instead of using a procedurally generated one)
12 years ago
Marc Zinnschlag
2d46a1db2f
changed CreateCommand to work directly on the model instead of the proxy
12 years ago
Chris Robinson
b7e81dbc5b
Ignore controllers on the root NiNode
...
I wonder if we should ignore the root NiNode completely.
12 years ago
Chris Robinson
a34f0de3e1
Play the correct medium armor foot sounds
12 years ago
Chris Robinson
db4f34b332
Play hit sounds when hitting creatures and NPCs
12 years ago
Chris Robinson
1a40d01afa
Fix NPC armor rating calculation and reduce redundant lookups
12 years ago
Chris Robinson
f73008546f
Keep a sound updated with its object's position
12 years ago
Chris Robinson
c94653dc49
Implement the ModRegion script function
12 years ago
Marc Zinnschlag
f93af52486
handling down a reference to Data and the undo stack to the creators
12 years ago
Chris Robinson
1174b85ac8
Implement Disable/EnableTeleporting script functions
12 years ago
Marc Zinnschlag
fee748d4b5
added creator bar UI and cancel button
12 years ago
Chris Robinson
3298eb1b37
Implement HitOnMe script function
12 years ago
Chris Robinson
5379e607cb
Handle the OnPCHitMe script variable
12 years ago
Chris Robinson
f215d2cc30
Only raise weapon skills for the player
12 years ago
Chris Robinson
bec420c69b
Add Class::onHit for creatures
12 years ago
Chris Robinson
dd6edd21f8
Add a separate on-hit method to handle objects being hit
12 years ago
Marc Zinnschlag
b8ac45defe
added creator to bottom box layout and re-routed add record event to bottom box
12 years ago
Marc Zinnschlag
d899cbb449
removed some junk
12 years ago
Marc Zinnschlag
72ab7926af
update changelog
12 years ago
Marc Zinnschlag
ed83e2e70a
added creator to bottom box; more cleanup
12 years ago
Marc Zinnschlag
6c4bdc0101
minor cleanup; less pointer usage
12 years ago
Marc Zinnschlag
ba5ca5beed
replaced createAndDelete flag with a new class hierarhy (Creator)
12 years ago
Emanuel Guevel
aa14656ff2
esmtool: fix swapped comparison operators
12 years ago
Emanuel Guevel
e7459a04b1
Fix always false comparison
...
SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
12 years ago
Marc Zinnschlag
3fbbbdc64b
Merge remote-tracking branch 'scrawl/master'
12 years ago
Chris Robinson
a569ae367e
Fix hit chance calculation
12 years ago
Chris Robinson
6195062d72
Try to figure out what gets hit
...
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
12 years ago
Chris Robinson
b3a057d679
Handle hit chance and damage calculation
...
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
12 years ago
Marc Zinnschlag
4327b81bc3
fixed column handling in table (had problems with filtered out columns before)
12 years ago
Marc Zinnschlag
55e7e71c11
added optional per-subview status bar
12 years ago
Chris Robinson
1dcc893703
Merge remote-tracking branch 'zini/master' into combat
12 years ago
Chris Robinson
4ad28ed369
Don't play a weapon-down sound when unreadying a spell
12 years ago
Chris Robinson
92cc566fdc
Rename the Class::attack method to Class::hit
12 years ago
Chris Robinson
fb0ee7f2fc
Improve constness of the Nif RecordPtr structs
12 years ago
Chris Robinson
8e24cab935
Strip trailing whitespace from textkeys
12 years ago
Chris Robinson
0db02af807
Set up the weapon state in the CharacterController constructor
12 years ago
Chris Robinson
d9a9c3d6bd
Handle the "land" soundgen type
12 years ago
Chris Robinson
705498ec24
Play a swish sound when attacking
12 years ago
Chris Robinson
d8ec813939
Say something from the "hit" dialog topic when losing health
12 years ago
Chris Robinson
59f1bc7542
Use time values for the aniamtion's start, stop, and loop points
...
This seems to be closer to the expected behavior. This more cleanly handles 0-
length animations, especially where the start marker comes after the stop
marker while still being on the same time key.
12 years ago
Chris Robinson
bf1d907d07
Don't play casting animations for enchantments
12 years ago
Chris Robinson
cc8e8c1272
Use the attack strength as determined by how long the attack was held
12 years ago