Commit Graph

7404 Commits (98216544dee9877bcf3557b5b1ecb491e421b2bb)
 

Author SHA1 Message Date
Chris Robinson 465f4d2063 Properly handle starting an animation at the end 12 years ago
Marc Zinnschlag 82958e6514 added custom creator for cell records 12 years ago
Chris Robinson 54f91d4b3a Implement hand-to-hand attacks 12 years ago
Marc Zinnschlag 899e18b2cf report ID errors also via input field tool tips 12 years ago
Marc Zinnschlag 5ec9d370cb check if ID is already in use when creating new IDs 12 years ago
Marc Zinnschlag 124a70906f added creator edit lock 12 years ago
Marc Zinnschlag 32c697abc6 validate IDs entered by the user 12 years ago
Marc Zinnschlag 4f6e99c391 more compact layout for the bottom box 12 years ago
Marc Zinnschlag 00fcb79f08 moved record creation to GenericCreator class (now taking ID from user instead of using a procedurally generated one) 12 years ago
Marc Zinnschlag 2d46a1db2f changed CreateCommand to work directly on the model instead of the proxy 12 years ago
Chris Robinson b7e81dbc5b Ignore controllers on the root NiNode
I wonder if we should ignore the root NiNode completely.
12 years ago
Chris Robinson a34f0de3e1 Play the correct medium armor foot sounds 12 years ago
Chris Robinson db4f34b332 Play hit sounds when hitting creatures and NPCs 12 years ago
Chris Robinson 1a40d01afa Fix NPC armor rating calculation and reduce redundant lookups 12 years ago
Chris Robinson f73008546f Keep a sound updated with its object's position 12 years ago
Chris Robinson c94653dc49 Implement the ModRegion script function 12 years ago
Marc Zinnschlag f93af52486 handling down a reference to Data and the undo stack to the creators 12 years ago
Chris Robinson 1174b85ac8 Implement Disable/EnableTeleporting script functions 12 years ago
Marc Zinnschlag fee748d4b5 added creator bar UI and cancel button 12 years ago
Chris Robinson 3298eb1b37 Implement HitOnMe script function 12 years ago
Chris Robinson 5379e607cb Handle the OnPCHitMe script variable 12 years ago
Chris Robinson f215d2cc30 Only raise weapon skills for the player 12 years ago
Chris Robinson bec420c69b Add Class::onHit for creatures 12 years ago
Chris Robinson dd6edd21f8 Add a separate on-hit method to handle objects being hit 12 years ago
Marc Zinnschlag b8ac45defe added creator to bottom box layout and re-routed add record event to bottom box 12 years ago
Marc Zinnschlag d899cbb449 removed some junk 12 years ago
Marc Zinnschlag 72ab7926af update changelog 12 years ago
Marc Zinnschlag ed83e2e70a added creator to bottom box; more cleanup 12 years ago
Marc Zinnschlag 6c4bdc0101 minor cleanup; less pointer usage 12 years ago
Marc Zinnschlag ba5ca5beed replaced createAndDelete flag with a new class hierarhy (Creator) 12 years ago
Emanuel Guevel aa14656ff2 esmtool: fix swapped comparison operators 12 years ago
Emanuel Guevel e7459a04b1 Fix always false comparison
SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
12 years ago
Marc Zinnschlag 3fbbbdc64b Merge remote-tracking branch 'scrawl/master' 12 years ago
Chris Robinson a569ae367e Fix hit chance calculation 12 years ago
Chris Robinson 6195062d72 Try to figure out what gets hit
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
12 years ago
Chris Robinson b3a057d679 Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
12 years ago
Marc Zinnschlag 4327b81bc3 fixed column handling in table (had problems with filtered out columns before) 12 years ago
Marc Zinnschlag 55e7e71c11 added optional per-subview status bar 12 years ago
Chris Robinson 1dcc893703 Merge remote-tracking branch 'zini/master' into combat 12 years ago
Chris Robinson 4ad28ed369 Don't play a weapon-down sound when unreadying a spell 12 years ago
Chris Robinson 92cc566fdc Rename the Class::attack method to Class::hit 12 years ago
Chris Robinson fb0ee7f2fc Improve constness of the Nif RecordPtr structs 12 years ago
Chris Robinson 8e24cab935 Strip trailing whitespace from textkeys 12 years ago
Chris Robinson 0db02af807 Set up the weapon state in the CharacterController constructor 12 years ago
Chris Robinson d9a9c3d6bd Handle the "land" soundgen type 12 years ago
Chris Robinson 705498ec24 Play a swish sound when attacking 12 years ago
Chris Robinson d8ec813939 Say something from the "hit" dialog topic when losing health 12 years ago
Chris Robinson 59f1bc7542 Use time values for the aniamtion's start, stop, and loop points
This seems to be closer to the expected behavior. This more cleanly handles 0-
length animations, especially where the start marker comes after the stop
marker while still being on the same time key.
12 years ago
Chris Robinson bf1d907d07 Don't play casting animations for enchantments 12 years ago
Chris Robinson cc8e8c1272 Use the attack strength as determined by how long the attack was held 12 years ago