Commit Graph

7404 Commits (98216544dee9877bcf3557b5b1ecb491e421b2bb)
 

Author SHA1 Message Date
scrawl 91e95e1404 Use the correct slash, chop or thrust animation 12 years ago
gugus 9043fe427f Merge pull request #4 from scrawl/melee
Fixes weapon input to use A_Use instead of hardcoding to mouse button
12 years ago
scrawl 9536b5050b Fixes weapon input to use A_Use instead of hardcoding to mouse button 12 years ago
gus 66e3eacace fix bows 12 years ago
gus 701ff94887 bugfix for lockpick 12 years ago
gus 20341ae8b7 simplification + taking into account weapon speed. Seems too fast, but i'm not sure 12 years ago
gus 8fc6e73649 post-merge fix 12 years ago
gus ee47e99dad Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
Conflicts:
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
12 years ago
Marc Zinnschlag 47f7bbd48a fixed OpenCS crash during cell loading when loading multiple ESX files 12 years ago
gus f6e3445414 Jittering gone + bugfix: chop animation works!
TODO: fix this unequip stuff
12 years ago
Chris Robinson e5e9c83ed5 Merge remote-tracking branch 'zini/master' into animation-state 12 years ago
Chris Robinson a932a89e02 Specify the velocity-based animation speed multiplier when playing it 12 years ago
Chris Robinson f296d13c20 Add a speed multiplier to the animation state 12 years ago
Chris Robinson 3a1facefdf Store a pointer to the character controller for non-actor objects 12 years ago
Chris Robinson 06e631f213 Track death separately in the character controller 12 years ago
Chris Robinson 4ae65c20e6 Separate movement and idle states
This allows us to better handle cases of "missing" animations. Mainly for
first-person, but also for spells and certain weapon types.
12 years ago
scrawl 94d45e1518 Fix twohanded weapons not unequipping when equipping a torch 12 years ago
scrawl daf9dca121 Fix exception when starting a new game 12 years ago
gus f7f23ac5d8 improvement of the chop animation. Still some jittering. 12 years ago
gus f7b711aabe bugfix 12 years ago
gus 076f98cbba change way animations keys are handled (thanks KittyCat!) 12 years ago
Marc Zinnschlag fd9cc1c282 Merge remote-tracking branch 'vorenon/container' 12 years ago
Marc Zinnschlag a0022e711b Merge remote-tracking branch 'scrawl/raycast' 12 years ago
vorenon 66eb82b363 oops again 12 years ago
vorenon 33779ae23c oops 12 years ago
vorenon d4739a451a added ability to close container windows with the activation key 12 years ago
scrawl c81b852071 Fixes inaccurate ray casts; rely on getCameraToViewportRay 12 years ago
scrawl 8407e2b3aa Fixes the console sometimes receiving text after it was closed 12 years ago
Marc Zinnschlag 1bc343f363 Merge remote-tracking branch 'kcat/first-person' 12 years ago
kcat 2bdfc3000c Merge pull request #8 from scrawl/first-person
First person fixes
12 years ago
scrawl fa5198d7b2 Fix an assertion 12 years ago
scrawl 61661c8653 Fix first person meshes casting shadows 12 years ago
scrawl a049638e7f Fixes character previews getting shadowed randomly 12 years ago
Marc Zinnschlag 6a5ab34971 Merge branch 'region' 12 years ago
Chris Robinson 3771e5839e Allow some more third person fallbacks in first person 12 years ago
Chris Robinson 5ee889e8b6 Attach the camera to the Head node in first-person 12 years ago
gus 3947f44aa3 Porting old work 12 years ago
Chris Robinson 2d7620e774 Rotate the neck when looking up and down in first-person 12 years ago
Marc Zinnschlag b57042cac3 Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl d6faad3dd2 Same fix for the book window 12 years ago
scrawl 4a562b585c Fix journal window with background image != 512x256 12 years ago
Marc Zinnschlag 4cce466dc7 inverted region map y-axis 12 years ago
Chris Robinson 4df1f198a7 Avoid a map lookup for every skin body part when updating 12 years ago
Chris Robinson 6de56615aa Avoid casting shadows in first-person view 12 years ago
Chris Robinson 025fa4e0d5 Use a multimap for the bodypart map 12 years ago
Chris Robinson a5e4faaed2 Show arms and body parts in first person
This isn't yet fully correct. The arms need to rotate up and down with
the camera, and the mesh's bounding box is causing them to blink out at
certain angles since they don't fit the animation.
12 years ago
Chris Robinson 908f010c74 Reset the NPC object root when switching POV
When in first person, the skeleton in the .1st.nif file is used. In
particular, these have extra finger bones that are used by the first
person models.
12 years ago
Chris Robinson 7883087586 Store a pointer to the character controller in the map 12 years ago
Marc Zinnschlag c26a6f884f added region map tooltips 12 years ago
Marc Zinnschlag a3c67389df Merge remote-tracking branch 'swick/master' 12 years ago