Chris Robinson
|
0c8d4d9be2
|
Add beginnings of melee hits
|
12 years ago |
Chris Robinson
|
45302f9e25
|
Handle controllers in the NPC's bound object parts
|
12 years ago |
Marc Zinnschlag
|
a80e80dd94
|
added layout to table sub view
|
12 years ago |
Chris Robinson
|
11b094559f
|
Play the appropriate casting animation sound
|
12 years ago |
Emanuel Guevel
|
70a5a83419
|
Change the formula used to calculate initial NPC health
|
12 years ago |
Chris Robinson
|
17282c69b1
|
Handle spell-casting animation sequences
|
12 years ago |
Chris Robinson
|
4d157cb19a
|
Handle marksmen weapon attack sequences
|
12 years ago |
Chris Robinson
|
fecb8c1cc4
|
Fix the completion amount for 0-length anims
|
12 years ago |
Chris Robinson
|
d5d832846e
|
Rename the follow-up upper character state enum
|
12 years ago |
Chris Robinson
|
537d5c4934
|
Avoid trying to play animations without any animation sources
|
12 years ago |
Chris Robinson
|
ad6d663e09
|
Remove some unnecessary debug messages
|
12 years ago |
Chris Robinson
|
24567294ff
|
Move NPC state update handling into a separate method
|
12 years ago |
Chris Robinson
|
22e07968af
|
Store the current weapon group name
|
12 years ago |
Chris Robinson
|
0240efa6cf
|
Improve weapon attack logic to better handle picks, probes, and h2h
|
12 years ago |
Chris Robinson
|
ef17fdeb15
|
Remove some unused methods
|
12 years ago |
Marc Zinnschlag
|
ec575200e3
|
Merge remote-tracking branch 'gus/MeleeCombat2'
Conflicts:
apps/openmw/mwrender/animation.cpp
|
12 years ago |
Marc Zinnschlag
|
66534a45da
|
replaced double click in table with a context menu item (edit) because double click was interfering with basic table functionality
|
12 years ago |
Marc Zinnschlag
|
5dc1aceae1
|
Merge remote-tracking branch 'potatoesmaster/bug-664'
|
12 years ago |
Marc Zinnschlag
|
20e92c2cdf
|
increased version number
|
12 years ago |
Emanuel Guevel
|
48f0e64ec3
|
Fix health calculation at character creation
|
12 years ago |
Emanuel Guevel
|
1c330fc899
|
Use the correct formula for NPC health initialization
|
12 years ago |
Marc Zinnschlag
|
3d792a60fb
|
updated credits file
|
12 years ago |
Emanuel Guevel
|
2356e6218e
|
Complete health increase on level up
|
12 years ago |
Emanuel Guevel
|
2a0644a7c3
|
Move some levelup logic from mwgui to mwmechanics
|
12 years ago |
Emanuel Guevel
|
7837dcdc19
|
Calculate NPC health on loading instead of updating it continually
Only NPC with auto-calculated stats are concerned.
|
12 years ago |
Emanuel Guevel
|
074e241c32
|
MWMechanics::DynamicStat: fix members initialization
|
12 years ago |
Marc Zinnschlag
|
a8168c58c2
|
Merge remote-tracking branch 'kolek/thirdpersonzoom'
|
12 years ago |
Kolzi
|
d12bac2d9e
|
Third person zoom - fixed code review issues.
|
12 years ago |
Marc Zinnschlag
|
0fad2e7f40
|
restructured main menu
|
12 years ago |
Marc Zinnschlag
|
2497c18702
|
replaced settings change notifications for columns with a more robust implementation
|
12 years ago |
Kolzi
|
1b7966ca27
|
Can zoom in and out in third person view.
|
12 years ago |
Chris Robinson
|
0cb7d186e7
|
Use Play_TypeFoot for 'left' and 'right' soundgen keys
|
12 years ago |
Chris Robinson
|
14e0c182f3
|
Allow specifying the sound type to playSound and playSound3D
|
12 years ago |
Chris Robinson
|
ac4dfd3b39
|
Play the appropriate foot sound based on footwear
|
12 years ago |
scrawl
|
bf332b633e
|
Make VideoPlayer::playVideo block until the video finishes
|
12 years ago |
Marc Zinnschlag
|
365ea11e86
|
Merge remote-tracking branch 'graffy76/RefIdTypeDelegate'
|
12 years ago |
Marc Zinnschlag
|
fdd47e5b73
|
silenced a warning
|
12 years ago |
graffy76
|
0ae254f6a8
|
Fixed segfault opening tables
|
12 years ago |
Chris Robinson
|
9c13568bb7
|
Remove idles from the state list and rename it
|
12 years ago |
Chris Robinson
|
e803cdbe7f
|
Handle swimdeath and missing death animations
|
12 years ago |
Chris Robinson
|
f01b0b48cc
|
Don't start with an idle state if dead
|
12 years ago |
Chris Robinson
|
e78bdd2a5d
|
Clear 'swim' from the animation name as a backup instead of 'sneak'
|
12 years ago |
Chris Robinson
|
9ea6b22a83
|
Handle soundgen animation keys
|
12 years ago |
Chris Robinson
|
d6324d71bf
|
Ensure mechanics actors/objects are cleared before adding them
|
12 years ago |
Chris Robinson
|
c7692acb79
|
Update the player's Ptr in mwrender when changing cells
|
12 years ago |
graffy76
|
6486f342b5
|
Fixed setting synchronization issue
Moved default settings to CSMSettings::UserSettings.
Other minor code changes / cleanup
|
12 years ago |
Marc Zinnschlag
|
1b4cd787a5
|
Merge remote-tracking branch 'kcat/animation-state'
|
12 years ago |
Chris Robinson
|
0cd4df3edf
|
Stop playing idles on death
|
12 years ago |
Chris Robinson
|
e2e278d06d
|
Fix some animations not playing properly
Default movement animation speed multiplier should be 1, not 0. Only
randomize death1...death5 for NPCs.
|
12 years ago |
scrawl
|
dfe912dcab
|
Enum renaming
|
12 years ago |