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197 commits

Author SHA1 Message Date
rexelion
983c33c4c8 don't use a pointer for ActionWeapon 2017-11-09 14:23:26 +00:00
rexelion
cab0002461 Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents 2017-11-07 17:57:23 +00:00
Andrei Kortunov
62b24eb078 Combat AI: do not use range weapons under water 2017-06-16 12:20:31 +04:00
Bret Curtis
d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
Ewan Higgs
38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
Allofich
5a00b239ac Reduce scope of variables 2017-04-20 01:22:30 +09:00
scrawl
8752ae9c6a Fix include 2017-02-10 06:28:23 +01:00
Allofich
5d2090684a Store mHitAttemptActorId in save files 2017-02-07 01:26:26 +09:00
Allofich
25c64dbb0f Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
2017-02-07 01:25:12 +09:00
Allofich
e10c4d8814 Stop combat between AI when canFight is false 2016-12-26 22:42:42 +09:00
Leon Krieg
739cd5ba45 Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
Allofich
a6dae51d87 Require line of sight for AI attacks (Fixes #3646) 2016-12-07 01:35:30 +09:00
MiroslavR
5e46121046 Implement fleeing AI (Closes #1118) 2016-11-16 20:15:25 +01:00
Martijn Bakker
45ffdbb284 fixed a segmentation fault when entering a cell which contains someone already attacking you 2016-09-30 00:40:13 +01:00
Allofich
04c13ffab3 Add unarmed attack selection to chooseBestAttack() 2016-09-22 00:45:54 +09:00
mrcheko
229cb4b386 remove dynamic_cast to ActionPotion 2016-09-20 23:00:00 +03:00
mrcheko
48765f2ff2 fix using potion as weapon 2016-09-19 23:43:26 +03:00
scrawl
65dc12cdd6 Remove unused parameter 2016-09-13 02:48:36 +02:00
Allofich
3bbde312b9 Remove unneeded code 2016-09-12 19:54:06 +09:00
Allofich
c98d4e0473 Allow dodging for bipedal creatures 2016-09-10 23:56:31 +09:00
Allofich
7bc4535c0d Make NPCs dodge according to target's weapon reach 2016-09-10 23:30:46 +09:00
scrawl
05e4542d33 Merge pull request #1048 from mrcheko/pathfinding
Pathfinding unification v2
2016-09-06 13:19:18 +02:00
Allofich
5c2bc515fe Remove overridden code in aicombat 2016-09-04 02:13:09 +09:00
Allofich
0d63d75bb0 Remove no longer used parameter 2016-09-03 22:40:24 +09:00
Allofich
286e4bb98f Remove attacktype movement 2016-09-03 21:16:59 +09:00
Allofich
154dcc942c Let NPCs use attack type regardless of movement 2016-09-01 22:43:33 +09:00
mrcheko
612c7f1a2f Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
This reverts commit 3732979eec.
2016-08-19 22:15:26 +03:00
scrawl
3732979eec Revert "Merge pull request #993 from mrcheko/pathfinding"
This reverts commit 5190275b37, reversing
changes made to d7845012bf.
2016-08-14 18:04:33 +02:00
mrcheko
e2cd87fcc7 fix veritcal aiming 2016-08-07 19:23:08 +03:00
mrcheko
293a0f768c use real distance to target to determinate 'ready to attack' state 2016-07-27 23:43:32 +03:00
mrcheko
8d4f0660ce fix hardcoded melee attack ranges 2016-07-12 00:17:43 +03:00
mrcheko
d2fe6fe857 Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
# Conflicts:
#	apps/openmw/mwmechanics/aiactivate.cpp
#	apps/openmw/mwmechanics/aicombat.cpp
#	apps/openmw/mwmechanics/aicombat.hpp
#	apps/openmw/mwmechanics/aifollow.cpp
#	apps/openmw/mwmechanics/aipackage.cpp
#	apps/openmw/mwmechanics/aipackage.hpp
#	apps/openmw/mwmechanics/aiwander.cpp
#	apps/openmw/mwmechanics/aiwander.hpp
2016-07-09 22:59:54 +03:00
terrorfisch
be25e2ba75 Make NPCs use both hands in weaponless combat. 2016-06-20 10:24:51 +02:00
Allofich
b1be3596dc Cleanup of #include statements 2016-06-18 10:56:28 +09:00
scrawl
8fcc1911d9 Use fCombatDistance as the creature attack range 2016-06-10 23:47:01 +02:00
Roman Proskuryakov
d7046878a8 Fix uninitialized values in MWMechanics::AiCombat 2016-05-07 20:41:47 +03:00
mrcheko
b304e98568 implement ActionWeapon::getCombatRange (move logic from AiCombat) 2016-01-15 21:49:27 +03:00
scrawl
daa94cc50e Fix cppcheck warnings 2016-01-03 20:19:38 +01:00
mrcheko
bcb1f4ed05 refactor AiCombat: remove all pathfinding code, adopt new version of
AiPackage::pathTo;
fix couple of warnings;
2016-01-03 15:33:52 +03:00
mrcheko
d7d5cc6689 Merge remote-tracking branch 'upstream/master' into pathfinding
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/aifollow.cpp
	apps/openmw/mwmechanics/aipackage.cpp
	apps/openmw/mwmechanics/aipackage.hpp
	apps/openmw/mwmechanics/aiwander.cpp
	apps/openmw/mwmechanics/pathfinding.hpp

Ogre::Vector3->osg::Vec3f; REACTION_INTERVAL->AI_REACTION_TIME; MakeOgreVec3->MakeOsgVec3
2015-12-29 19:15:40 +03:00
scrawl
3453353091 AiCombat distance check takes into account collision box (Fixes #1699) 2015-11-18 19:00:43 +01:00
dteviot
5369d20682 Moved pathfinding logic from AiCombat to Pathfinding. 2015-09-19 15:34:02 +12:00
Marc Zinnschlag
96880b4dfe Merge remote-tracking branch 'scrawl/tabs' 2015-09-17 09:30:31 +02:00
scrawl
c4b5a41ac3 Improve combat AI vertical aiming (Fixes #1366, Fixes #1330) 2015-09-17 03:41:15 +02:00
scrawl
a47617c21f Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
dteviot
0feae19140 AiCombat use evadeObstacles() from AiPackage. 2015-09-14 19:57:22 +12:00
dteviot
2b9e22f593 extracted function stopAttack(). 2015-08-09 14:29:38 +12:00
dteviot
0884a3796f extracted function isTargetMagicallyHidden(). 2015-08-09 14:20:55 +12:00
dteviot
038851420d Removed unneeded temp variables.
Corrected case of function names.
2015-08-09 14:18:55 +12:00
dteviot
50ddcd1953 more attack logic moved into AiCombatStorage. 2015-08-09 14:10:08 +12:00