Commit Graph

8052 Commits (9a115fedbc724ce29e3cae8da6a19d24c28a0fa3)

Author SHA1 Message Date
scrawl f8d360190d Remove an unneeded virtual 10 years ago
scrawl 992b770315 Don't set OnPcEquip for items that failed to equip (Fixes #2776) 10 years ago
scrawl dca4704b4b Print exceptions in CharacterCreation::spawnDialog 10 years ago
scrawl f1b52c964a Select the current resolution in resolution list on game start (Fixes #2768) 10 years ago
Marc Zinnschlag d22f8703e5 Merge remote-tracking branch 'dteviot/refactoringAiWander' 10 years ago
dteviot ddeabcdfbe Removed unused field that was giving compiler warning. 10 years ago
dteviot e294cd95cd extracted function playIdleDialogueRandomly() 10 years ago
dteviot 22059d68f6 Remove duplicated code. 10 years ago
dteviot 0b089a5564 extracted function evadeObstacles() 10 years ago
dteviot 1ef78b1e56 extracted playGreetingIfPlayerGetsTooClose() 10 years ago
dteviot df421fce92 extracted function setPathToAnAllowedNode() 10 years ago
dteviot b508846a64 Renamed mStoredAvailableNodes to mPopulateAvailableNodes.
Don't call getAllowedNodes() needlessly.
10 years ago
Marc Zinnschlag dacb93c57f Merge remote-tracking branch 'scrawl/coverity_scan' 10 years ago
scrawl 24ae1d5ace Fix some issues found by coverity 10 years ago
scrawl 667c80fb2a Add brackets around a correct expression to fix coverity warning 10 years ago
scrawl ebdd5dc993 Fix code that I forgot to uncomment (thanks coverity) 10 years ago
Alexander "Ace" Olofsson 12f413ba9b Don't instantiate specialized templates
This fixes the VS2012 build issue
10 years ago
Marc Zinnschlag ba9a9d16bb Merge remote-tracking branch 'scrawl/master' 10 years ago
Marc Zinnschlag 08d2b196bd Merge remote-tracking branch 'ace/explicit-instantiation' 10 years ago
scrawl f12619b86a Implement fStromWindSpeed (Fixes #2764) 10 years ago
Alexander "Ace" Olofsson b3b55a5842 Explicitly instantiate MWWorld::Store 10 years ago
Alexander "Ace" Olofsson b1cc74dd9a Explicity instantiate MWMechanics::Stat 10 years ago
dteviot f1774ee7c3 Fixed compile failing on OSX and Linux. 10 years ago
dteviot 52cf8541f5 End point tolerance restored to 64 units.
Corrected problem pointed out by Scrawl.
Destination needs tolerance of 64 to avoid overcrowding.
10 years ago
Alexander "Ace" Olofsson 3655ef16af Explicitly instantiate ESM::StatState 10 years ago
dteviot 40a925ad37 Merge branch 'Bug1317MakeExtraWaypoints' into Bug2726 10 years ago
Marc Zinnschlag e89614a35d Merge remote-tracking branch 'origin/master' 10 years ago
Marc Zinnschlag 88f1220a77 Merge remote-tracking branch 'dteviot/Bug2726' 10 years ago
scrawl 49c07de773 Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
10 years ago
Alexander "Ace" Olofsson aaaee74a4d Fix the comments 10 years ago
scrawl 531bca1273 Add a threshold for changing aicombat targets (Fixes #2755) 10 years ago
Marc Zinnschlag 432384d280 Merge remote-tracking branch 'scrawl/aicombat' 10 years ago
dteviot 1239667cb4 AiWander uses points between PathGrid points (Fixes #1317)
When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points.
10 years ago
dteviot eb2aa965b9 Extracted function SetCurrentNodeToClosestAllowedNode() 10 years ago
dteviot 76f20b8b20 fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning. 10 years ago
dteviot 0095737c40 Use correct type of variable. Remove unnecessary casts. 10 years ago
dteviot f942db2b27 Simplified code. 10 years ago
dteviot 9a02a85a24 Pulled duplicate code into function. 10 years ago
scrawl c90841d649 Fix head tracking for NPCs 10 years ago
dteviot fae93e3d82 Bugfix: was not resetting mStuckCount. 10 years ago
dteviot 46a654286b Remove fix for #1317
Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
10 years ago
dteviot 164994f3d3 Made PathFinder::buildPath() private.
Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
10 years ago
scrawl 6bcea21e14 Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876) 10 years ago
scrawl a7bd050928 Accurate attack timings in AiCombat 10 years ago
scrawl 741e5db862 Fix for non-bipedal creatures that use weapons, e.g. rieklings 10 years ago
scrawl 82740c1645 Remove completely broken code 10 years ago
scrawl d07b176b36 Take into account hit recovery, knockdown and other animations for AiCombat attack timing 10 years ago
scrawl 520a832a9a Remove an already resolved todo comment 10 years ago
scrawl 6724585777 Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
10 years ago
scrawl bf9c62fa42 Fix for some coverity scan defects 10 years ago