scrawl
|
f8d360190d
|
Remove an unneeded virtual
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10 years ago |
scrawl
|
992b770315
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Don't set OnPcEquip for items that failed to equip (Fixes #2776)
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10 years ago |
scrawl
|
dca4704b4b
|
Print exceptions in CharacterCreation::spawnDialog
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10 years ago |
scrawl
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f1b52c964a
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Select the current resolution in resolution list on game start (Fixes #2768)
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10 years ago |
Marc Zinnschlag
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d22f8703e5
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Merge remote-tracking branch 'dteviot/refactoringAiWander'
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10 years ago |
dteviot
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ddeabcdfbe
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Removed unused field that was giving compiler warning.
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10 years ago |
dteviot
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e294cd95cd
|
extracted function playIdleDialogueRandomly()
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10 years ago |
dteviot
|
22059d68f6
|
Remove duplicated code.
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10 years ago |
dteviot
|
0b089a5564
|
extracted function evadeObstacles()
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10 years ago |
dteviot
|
1ef78b1e56
|
extracted playGreetingIfPlayerGetsTooClose()
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10 years ago |
dteviot
|
df421fce92
|
extracted function setPathToAnAllowedNode()
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10 years ago |
dteviot
|
b508846a64
|
Renamed mStoredAvailableNodes to mPopulateAvailableNodes.
Don't call getAllowedNodes() needlessly.
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10 years ago |
Marc Zinnschlag
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dacb93c57f
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Merge remote-tracking branch 'scrawl/coverity_scan'
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10 years ago |
scrawl
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24ae1d5ace
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Fix some issues found by coverity
|
10 years ago |
scrawl
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667c80fb2a
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Add brackets around a correct expression to fix coverity warning
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10 years ago |
scrawl
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ebdd5dc993
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Fix code that I forgot to uncomment (thanks coverity)
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10 years ago |
Alexander "Ace" Olofsson
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12f413ba9b
|
Don't instantiate specialized templates
This fixes the VS2012 build issue
|
10 years ago |
Marc Zinnschlag
|
ba9a9d16bb
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Merge remote-tracking branch 'scrawl/master'
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10 years ago |
Marc Zinnschlag
|
08d2b196bd
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Merge remote-tracking branch 'ace/explicit-instantiation'
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10 years ago |
scrawl
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f12619b86a
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Implement fStromWindSpeed (Fixes #2764)
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10 years ago |
Alexander "Ace" Olofsson
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b3b55a5842
|
Explicitly instantiate MWWorld::Store
|
10 years ago |
Alexander "Ace" Olofsson
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b1cc74dd9a
|
Explicity instantiate MWMechanics::Stat
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10 years ago |
dteviot
|
f1774ee7c3
|
Fixed compile failing on OSX and Linux.
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10 years ago |
dteviot
|
52cf8541f5
|
End point tolerance restored to 64 units.
Corrected problem pointed out by Scrawl.
Destination needs tolerance of 64 to avoid overcrowding.
|
10 years ago |
Alexander "Ace" Olofsson
|
3655ef16af
|
Explicitly instantiate ESM::StatState
|
10 years ago |
dteviot
|
40a925ad37
|
Merge branch 'Bug1317MakeExtraWaypoints' into Bug2726
|
10 years ago |
Marc Zinnschlag
|
e89614a35d
|
Merge remote-tracking branch 'origin/master'
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10 years ago |
Marc Zinnschlag
|
88f1220a77
|
Merge remote-tracking branch 'dteviot/Bug2726'
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10 years ago |
scrawl
|
49c07de773
|
Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
|
10 years ago |
Alexander "Ace" Olofsson
|
aaaee74a4d
|
Fix the comments
|
10 years ago |
scrawl
|
531bca1273
|
Add a threshold for changing aicombat targets (Fixes #2755)
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10 years ago |
Marc Zinnschlag
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432384d280
|
Merge remote-tracking branch 'scrawl/aicombat'
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10 years ago |
dteviot
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1239667cb4
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AiWander uses points between PathGrid points (Fixes #1317)
When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points.
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10 years ago |
dteviot
|
eb2aa965b9
|
Extracted function SetCurrentNodeToClosestAllowedNode()
|
10 years ago |
dteviot
|
76f20b8b20
|
fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning.
|
10 years ago |
dteviot
|
0095737c40
|
Use correct type of variable. Remove unnecessary casts.
|
10 years ago |
dteviot
|
f942db2b27
|
Simplified code.
|
10 years ago |
dteviot
|
9a02a85a24
|
Pulled duplicate code into function.
|
10 years ago |
scrawl
|
c90841d649
|
Fix head tracking for NPCs
|
10 years ago |
dteviot
|
fae93e3d82
|
Bugfix: was not resetting mStuckCount.
|
10 years ago |
dteviot
|
46a654286b
|
Remove fix for #1317
Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
|
10 years ago |
dteviot
|
164994f3d3
|
Made PathFinder::buildPath() private.
Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
|
10 years ago |
scrawl
|
6bcea21e14
|
Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876)
|
10 years ago |
scrawl
|
a7bd050928
|
Accurate attack timings in AiCombat
|
10 years ago |
scrawl
|
741e5db862
|
Fix for non-bipedal creatures that use weapons, e.g. rieklings
|
10 years ago |
scrawl
|
82740c1645
|
Remove completely broken code
|
10 years ago |
scrawl
|
d07b176b36
|
Take into account hit recovery, knockdown and other animations for AiCombat attack timing
|
10 years ago |
scrawl
|
520a832a9a
|
Remove an already resolved todo comment
|
10 years ago |
scrawl
|
6724585777
|
Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
|
10 years ago |
scrawl
|
bf9c62fa42
|
Fix for some coverity scan defects
|
10 years ago |