Bret Curtis
eefbda0ddf
Merge pull request #2283 from Capostrophic/input
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Disallow binding some reserved keys (bug #3282 )
2019-03-24 16:30:28 +01:00
David Cernat
8aad93b904
Merge pull request #519 from TES3MP/0.7.0-alpha
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[General] Update positions for dead players on other clients
2019-03-24 03:54:43 +02:00
David Cernat
3effd5f1ff
[General] Update positions for dead players on other clients
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Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
2019-03-24 03:52:05 +02:00
Capostrophic
6dbd875f75
Disallow binding some reserved keys (bug #3282 )
2019-03-23 22:56:30 +03:00
bzzt
1143985bc7
Do not update map texture if it did not change
2019-03-23 16:22:57 +04:00
bzzt
4708db258e
Minor water shader cleanup - avoid redundant calculations
2019-03-23 15:44:27 +04:00
bzzt
d707eaac36
Use ICO for water shader
2019-03-23 15:44:03 +04:00
Andrei Kortunov
bbb1fdd92f
Reduce default composite map distance to decrease GPU loading
2019-03-23 14:25:44 +04:00
bzzt
231e629e66
Store map widgets and textures in one vector instead of 4 different ones
2019-03-23 07:46:41 +04:00
Bret Curtis
115f12823a
Merge pull request #2278 from Capostrophic/blendmap
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Remove unused and unfinished blendmap packing feature
2019-03-22 22:35:21 +01:00
David Cernat
4692f29b9d
Merge pull request #517 from uramer/0.7.0markers
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update player map markers when client changes cell
2019-03-22 21:39:06 +02:00
David Cernat
03d377ec54
Merge pull request #518 from TES3MP/0.7.0-alpha
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[General] Rename CellReplace packet into CellReset
2019-03-22 21:36:07 +02:00
David Cernat
8ff2d1b829
[General] Rename CellReplace packet into CellReset
2019-03-22 21:33:34 +02:00
Capostrophic
786f3e5fc3
Remove unused and unfinished blendmap packing feature
2019-03-22 22:15:28 +03:00
bzzt
c2176945bd
Do not use the delayed map cells update
2019-03-22 18:58:34 +04:00
Bret Curtis
bbbdefce5f
Merge pull request #2275 from elsid/fix_map_iteration
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Use auto for map value_type in range-based for loops
2019-03-22 11:13:58 +01:00
Bret Curtis
92bed66e5f
Merge pull request #2276 from elsid/aiwander
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Improve AiWander pathfinding for locations without pathgrid
2019-03-22 10:00:37 +01:00
David Cernat
cb82318c36
[General] Fix problems with Utils::getArchitectureType()
2019-03-22 03:09:11 +02:00
elsid
5434e92437
Take in account actor half extents for obstacle check
2019-03-21 23:15:47 +03:00
elsid
1e8bf3846e
Remove unused argument
2019-03-21 23:15:47 +03:00
elsid
287433efa8
Stop walking for water and flying creatures after single stuck
2019-03-21 23:15:47 +03:00
elsid
a65f60e1f1
Build path only by navmesh for wandering near spawn
2019-03-21 23:15:47 +03:00
elsid
ff67a9e233
Build straight path for wandering flying and water creatures
2019-03-21 23:15:47 +03:00
elsid
ebdff5d96e
Check for height map when cast ray for AiWander path
2019-03-21 23:15:47 +03:00
elsid
e033b0c565
Avoid build path through the ground for flying wandering creatures
2019-03-21 23:15:46 +03:00
elsid
e82d65a2c7
Use if-continue to skip build path
2019-03-21 23:15:46 +03:00
elsid
fa7b304e78
Use auto for map value_type in range-based for loops
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To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
2019-03-21 23:09:42 +03:00
uramer
3b2098382b
update player map markers when client changes cell
2019-03-21 16:27:15 +01:00
Capostrophic
af47ec7756
Skip extra text after variable declaration (bug #4867 )
2019-03-21 17:00:40 +03:00
Bret Curtis
5e12073b47
Merge pull request #2272 from akortunov/optimize_terrain
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Do not block loading while compiling composite maps
2019-03-21 09:17:02 +01:00
Bret Curtis
0c11f903ab
Merge pull request #2274 from akortunov/terrain
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Enable light sources directly to avoid virtual calls
2019-03-21 08:57:37 +01:00
Andrei Kortunov
b466bfee40
Enable light sources directly to avoid virtual calls
2019-03-21 10:27:50 +04:00
Andrei Kortunov
0e1f5f68b6
Do not allow different threads to compile the same composite map
2019-03-21 08:52:13 +04:00
Andrei Kortunov
cad45e96ac
Remove redundant mCompile set - we do not use data from it anyway
2019-03-21 08:42:48 +04:00
Chris Djali
e14682e353
Merge pull request #2273 from AnyOldName3/conformant-comparator
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Use irreflexive, asymmetric comparator as required by the spec.
2019-03-20 23:55:03 +00:00
AnyOldName3
32da9a8ab1
Use irreflexive, asymmetric comparator as required by the spec.
2019-03-20 23:32:01 +00:00
Bret Curtis
a38c5cd240
Merge pull request #2271 from Capostrophic/animation
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Minor NpcAnimation cleanup
2019-03-20 21:03:12 +01:00
David Cernat
cb5e24e6c5
Merge pull request #516 from TES3MP/0.7.0-alpha
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[Server] Add GetMillisecondsSinceServerStart() server function
2019-03-20 20:05:30 +02:00
David Cernat
91f82d845c
[Server] Add GetMillisecondsSinceServerStart() server function
2019-03-20 20:02:31 +02:00
bzzt
c2986b3bd7
Do not block the loading thread while compiling composite maps in the
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draw thread
2019-03-20 21:42:53 +04:00
David Cernat
d35026bbf5
Merge pull request #515 from TES3MP/0.7.0-alpha
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0.7.0 alpha
2019-03-20 18:58:31 +02:00
David Cernat
bd677726bf
[Server] Add StatsFunctions that get/set damage to attributes/skills
2019-03-20 18:54:35 +02:00
David Cernat
9fc4c83858
[Client] Send skill/attribute packets when skills/attributes are damaged
2019-03-20 18:40:46 +02:00
David Cernat
ece39748de
[Server] Fix typo causing recursion in deprecated actor list function
2019-03-20 17:01:21 +02:00
Capostrophic
695cd5bb49
Minor NpcAnimation cleanup
2019-03-20 16:11:21 +03:00
Bret Curtis
7ccfec4d21
Merge pull request #2270 from akortunov/animfix
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Fixes for werewolf animations
2019-03-20 12:32:11 +01:00
Andrei Kortunov
be12d241da
Reset current attack during force update (bug #4922 )
2019-03-20 12:28:29 +04:00
Andrei Kortunov
e171d34192
Init NPC type properly in the NpcAnimation
2019-03-20 12:28:03 +04:00
Bret Curtis
cc43315fad
Merge pull request #2269 from elsid/fix_warnings
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Add override to fix warnings
2019-03-20 07:59:47 +01:00
elsid
ccb325c663
Add override to fix warnings
2019-03-20 00:19:26 +03:00