Jeffrey Haines
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df5cbe5dec
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Minor changes
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2014-04-04 08:10:35 -04:00 |
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Jeffrey Haines
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70919ba60a
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Removed witnesses and minor changes
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2014-04-03 16:13:14 -04:00 |
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Jeffrey Haines
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0c957a3cde
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Added witnesses to the mix
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2014-04-03 14:53:31 -04:00 |
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Jeffrey Haines
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58b135a2be
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Crime is now checked every frame call
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2014-04-03 00:50:09 -04:00 |
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Jeffrey Haines
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6f1211dd8d
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Moved mWitnesses into Player. resetCrime for paying fine.
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2014-04-02 12:23:38 -04:00 |
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Jeffrey Haines
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50dac98a2b
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Feature 1154 & 73: Crime and NPC reactions
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2014-04-01 20:24:25 -04:00 |
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Jeffrey Haines
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2a8bf46607
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Trader Gold Reset Delay
Implemented traded gold reset delay.
Note:
Traders gold pool is still in inventory.
|
2014-03-27 01:23:56 -04:00 |
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Marc Zinnschlag
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9788bbcab9
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
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scrawl
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df78357e05
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Handle knockout separately (Closes #1151)
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2014-02-05 05:18:09 +01:00 |
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scrawl
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cc40cec395
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Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
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2014-01-29 15:37:26 +01:00 |
|
mrcheko
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e50e94af0b
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remove CreatureStats::mAttackType, set/getAttackType()
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2014-01-27 23:05:17 +02:00 |
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scrawl
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b1066de81d
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Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1 , reversing
changes made to 047bbe43b2 .
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
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2014-01-26 00:31:44 +01:00 |
|
scrawl
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ea21d8fec3
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Fix CreatureTargetted function
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2014-01-22 13:30:45 +01:00 |
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scrawl
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16f5f5862d
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
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scrawl
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13646a651b
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Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
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2014-01-19 13:32:58 +01:00 |
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scrawl
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69ca03c308
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Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
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2014-01-19 09:43:41 +01:00 |
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scrawl
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da3295d69c
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
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scrawl
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cd06b2177d
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Automatically knock down when fatigue goes below zero
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2014-01-13 10:18:03 +01:00 |
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scrawl
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83872f6bf5
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Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
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2014-01-13 10:18:02 +01:00 |
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scrawl
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c85c2cff4e
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Fix disposition changes from trades not applying properly
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2014-01-08 01:46:42 +01:00 |
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scrawl
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14b70a3ce6
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Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
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2014-01-05 01:34:35 +01:00 |
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scrawl
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55c5d7cee4
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Implement Resurrect instruction
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2014-01-03 15:54:23 +01:00 |
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scrawl
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32ff3b530c
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
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scrawl
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623cdef69f
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Code cleanup
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2014-01-02 21:49:12 +01:00 |
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scrawl
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2a8ab932ef
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Bug #951: Only recalculate derived stats when attributes change
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2013-12-28 17:19:35 +01:00 |
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scrawl
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7265b427fe
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Bug #1013: Rewrote fall height detection
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2013-12-27 21:21:18 +01:00 |
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scrawl
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6f3d737498
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Missing const, thanks to jeaye
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2013-11-10 23:27:11 +01:00 |
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scrawl
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6cd373c5c6
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Only allow using powers once every 24 h. Apply on touch effects.
|
2013-11-10 15:40:31 +01:00 |
|
Chris Robinson
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ae183cb3e4
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Handle werewolf stats
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2013-08-09 05:14:58 -07:00 |
|
Chris Robinson
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8f69c51b24
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Avoid some unnecessary references
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2013-08-06 19:49:00 -07:00 |
|
Chris Robinson
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b70975a74d
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Move getEvasion to CreatureStats
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2013-08-02 00:21:01 -07:00 |
|
scrawl
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7dc30a01cd
|
Some changes suggested by cppcheck
|
2013-07-31 18:46:32 +02:00 |
|
Chris Robinson
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3298eb1b37
|
Implement HitOnMe script function
|
2013-07-26 10:50:23 -07:00 |
|
Marc Zinnschlag
|
ec575200e3
|
Merge remote-tracking branch 'gus/MeleeCombat2'
Conflicts:
apps/openmw/mwrender/animation.cpp
|
2013-07-23 09:12:23 +02:00 |
|
Emanuel Guevel
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48f0e64ec3
|
Fix health calculation at character creation
|
2013-07-21 11:02:03 +02:00 |
|
Emanuel Guevel
|
2356e6218e
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Complete health increase on level up
|
2013-07-20 22:14:10 +02:00 |
|
Emanuel Guevel
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2a0644a7c3
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Move some levelup logic from mwgui to mwmechanics
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2013-07-20 22:14:10 +02:00 |
|
gus
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076f98cbba
|
change way animations keys are handled (thanks KittyCat!)
|
2013-07-15 16:37:25 +01:00 |
|
gus
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3947f44aa3
|
Porting old work
|
2013-07-13 22:24:52 +01:00 |
|
Marc Zinnschlag
|
61cb0f98a6
|
keep track of death events
|
2013-03-18 10:47:09 +01:00 |
|
Marc Zinnschlag
|
9669eed083
|
Issue #219: added last missing function filters
|
2012-11-15 20:00:27 +01:00 |
|
Marc Zinnschlag
|
7e8d4bb3c9
|
Issue #219: added various creature and NPC stats; implemented respective filters
|
2012-11-10 13:21:38 +01:00 |
|
Marc Zinnschlag
|
ceaf1677ce
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Issue #219: rewrote AI settings and implemented AI settings filters
|
2012-11-10 11:38:37 +01:00 |
|
Marc Zinnschlag
|
be1334b202
|
disease tests
|
2012-11-09 18:16:29 +01:00 |
|
greye
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86ad7a96f4
|
applying new interface vol.2, inconsistent
|
2012-11-05 21:19:22 +04:00 |
|
greye
|
2057f5619e
|
move ESMStore to MWWorld
|
2012-11-05 17:18:01 +04:00 |
|
Marc Zinnschlag
|
0ab432b074
|
Issue #68: fixed death detection
|
2012-10-25 12:22:48 +02:00 |
|
Marc Zinnschlag
|
9172c3ec4d
|
Issue #68: stop NPCs from instantly dropping dead
|
2012-10-23 13:54:36 +02:00 |
|
Marc Zinnschlag
|
7884a927c9
|
Issue #68: added dead flag to CreatureStats
|
2012-10-19 18:56:22 +02:00 |
|
Marc Zinnschlag
|
bdca5aff87
|
Issue #68: simplified the dynamic stats interface
|
2012-10-19 13:10:06 +02:00 |
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