Rohit Nirmal
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9d4ecc3e73
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replace tabs with spaces.
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2013-06-13 00:52:26 -05:00 |
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Rohit Nirmal
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aac3ada14b
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Use mousewheel to turn book pages.
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2013-06-13 00:50:07 -05:00 |
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Marc Zinnschlag
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df1f1bd5c8
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Merge remote-tracking branch 'glorf/cs-windows'
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2013-06-12 10:58:08 +02:00 |
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Glorf
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548f4d683f
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Globalization of user settings
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2013-06-12 12:36:35 +02:00 |
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Marc Zinnschlag
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bd08677a7f
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Merge branch 'openmw24'
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2013-06-12 10:37:33 +02:00 |
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Marc Zinnschlag
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c891e529f3
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Merge remote-tracking branch 'rohitnirmal/launcher-fix-rohit'
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2013-06-12 10:32:53 +02:00 |
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Rohit Nirmal
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2fd4d71774
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trim whitespace from key and value while reading settings file - stops ugly buildup in settings.cfg, and correctly reads settings from it.
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2013-06-11 23:00:12 -05:00 |
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darkf
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fc0f04324c
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Remove some superfluous mSkyManager NULL checks
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2013-06-11 20:56:40 -07:00 |
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fstp
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98e5cb6d7b
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Added ifdef to keep backward compatibility with the FFmpeg library.
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2013-06-10 15:10:39 +02:00 |
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Marc Zinnschlag
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9d6d200d22
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updated credits file
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2013-06-10 10:25:02 +02:00 |
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fstp
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a3b2a76e60
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Added virtual destructors to classes LocalMapBase and EffectEditorBase.
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2013-06-09 23:08:57 +02:00 |
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Nikolay Kasyanov
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d13430e2b8
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Fix for CMake > 2.8.9 on OS X
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2013-06-09 20:59:31 +04:00 |
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Glorf
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10165d3c6b
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Feature #468
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2013-06-09 00:34:27 +02:00 |
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Marc Zinnschlag
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48496a644f
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Merge remote-tracking branch 'scrawl/master'
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2013-06-06 23:42:21 +02:00 |
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scrawl
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daab4f55a3
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Use Morrowind's fonts
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2013-06-06 22:26:06 +02:00 |
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Marc Zinnschlag
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68bef59d89
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updated changelog again
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2013-06-03 10:15:19 +02:00 |
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pvdk
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b3595a6a2e
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Fix for duplicate key/value pairs being written to settings.cfg, Bug #755
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2013-06-02 21:43:22 +02:00 |
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Marc Zinnschlag
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512dcdc735
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updated changelog
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2013-06-02 09:50:29 +02:00 |
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Marc Zinnschlag
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f586eef604
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Merge remote-tracking branch 'torben/pathfindingoverhaul'
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2013-06-01 10:44:23 +02:00 |
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Torben Carrington
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09beafd044
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Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
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2013-05-31 17:49:52 -07:00 |
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Torben Carrington
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a4caec56cf
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Pathfinding Overhaul - Fixed selecting cells that are inaccessable from AIWander and pathfinding in general (sadly requires minor effort on the AI Packages implementation but it is the quickest way I can see), minor cleanup again (there is a lot to cleanup, this will prolly be in every commit).
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2013-05-31 17:01:42 -07:00 |
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scrawl
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8bd712cc95
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Fix being able to move slowly when over encumbered
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2013-05-31 04:08:44 +02:00 |
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Torben Carrington
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73a9671742
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Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes.
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2013-05-29 20:05:17 -07:00 |
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Torben Carrington
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c080785235
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Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!).
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2013-05-29 19:26:45 -07:00 |
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Torben Carrington
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7b465ae4f1
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Pathfinding Overhaul - Even more cleanup and spacing corrections, small renaming (more to come), removed a few unnecessary actions that wasted CPU time and tmp RAM.
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2013-05-29 17:33:33 -07:00 |
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Torben Carrington
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96fdaf7410
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Pathfinding Overhaul - More cleanup.
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2013-05-29 16:10:15 -07:00 |
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Torben Carrington
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4838678944
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Pathfinding Overhaul - Cleanup, removed unnecessary include, fixed spacing, added a function for clearing a path, overall preperation to begin working on fixing pathfinding.
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2013-05-29 15:59:23 -07:00 |
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Miroslav Puda
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dc17fa1636
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Removal of duplicit enumeration and unnecessary conditions.
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2013-05-29 00:01:18 +02:00 |
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Marc Zinnschlag
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bbec3680c6
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Merge remote-tracking branch 'pakanek/enchanting-mechanics'
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2013-05-28 10:02:03 +02:00 |
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Marc Zinnschlag
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6e7416d8c5
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Merge remote-tracking branch 'scrawl/master'
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2013-05-28 09:59:41 +02:00 |
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scrawl
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9a43927078
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Fix weapons not appearing in Enchantable filter
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2013-05-28 03:15:13 +02:00 |
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Miroslav Puda
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7a4a386cbe
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Removal of tab characters.
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2013-05-27 20:47:53 +02:00 |
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Torben Carrington
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dbbc96f600
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AIWander Segmentation Fault Fix - Fixes the segmentation fault that used to occur when there was no pathgrid in the cell and a range was passed to AIWander.
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2013-05-27 11:44:46 -07:00 |
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Miroslav Puda
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b40e24c50c
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Refactorization
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2013-05-27 20:23:04 +02:00 |
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Miroslav Puda
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4e17bc1499
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Fix for display of cast cost decimal value
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2013-05-27 20:16:57 +02:00 |
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Marc Zinnschlag
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7927ac818c
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Merge remote-tracking branch 'torben/aiwanderpatchpotential'
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2013-05-27 18:29:15 +02:00 |
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Miroslav Puda
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9a9b075a02
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Correct cast cost for enchantments.
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2013-05-27 18:08:12 +02:00 |
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Torben Carrington
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ebc1fdd017
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AIWander Patch - fixed another possibility of a bug occuring, best to fix it now then wait until it happens.
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2013-05-27 09:05:42 -07:00 |
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scrawl
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0c7f48ec8a
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Implement movement for creatures (formula is a stub)
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2013-05-27 18:03:06 +02:00 |
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Miroslav Puda
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1c7b94e94f
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Switching in nextCastStyle() is now based on enum CastingStyle.
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2013-05-27 16:08:58 +02:00 |
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Miroslav Puda
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252a1d9223
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Replacement of some magical constants
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2013-05-27 15:50:47 +02:00 |
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Miroslav Puda
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cfbdf3f779
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Enum Type renamed to CastingStyle
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2013-05-27 15:37:31 +02:00 |
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Miroslav Puda
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9e1eb8b3b1
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Merge branch 'master' of https://github.com/zinnschlag/openmw into enchanting-mechanics
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2013-05-27 14:45:22 +02:00 |
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Miroslav Puda
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4788b5e226
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Better formula for enchantment cost and code refactorization.
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2013-05-27 14:42:08 +02:00 |
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Miroslav Puda
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56edc1b213
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Correction of getting spell range "Target".
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2013-05-27 12:26:06 +02:00 |
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Torben Carrington
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bd6d54cc8f
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AIWander Minor Patch - Forgot an else statement and another check on an empty node vector, previously no nodes in range or only one would cause the AIWander to not do anything, now they will play idles correctly still.
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2013-05-27 03:24:41 -07:00 |
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Marc Zinnschlag
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86dd6d0847
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Merge remote-tracking branch 'eroen/libcxx'
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2013-05-27 10:27:31 +02:00 |
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Marc Zinnschlag
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fa63ebce78
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Merge remote-tracking branch 'scrawl/master'
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2013-05-27 10:19:02 +02:00 |
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Marc Zinnschlag
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bd8344b387
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Merge remote-tracking branch 'torben/aiwander'
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2013-05-27 10:16:37 +02:00 |
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Torben Carrington
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3b43ee751e
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AI Execute Fix - May as well not create the object either to save extra time.
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2013-05-26 19:54:59 -07:00 |
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