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2504 commits

Author SHA1 Message Date
AnyOldName3
9d84853903 Fix nodemask snafu 2019-01-24 18:56:10 +00:00
AnyOldName3
642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-29 01:19:01 +00:00
Andrei Kortunov
880ec3ce7b Fix visible sheaths for invisible actors 2018-11-24 14:57:41 +04:00
Andrei Kortunov
7438e20ee1 Fix shield displaying on inventory avatar (bug #4720) 2018-11-17 22:42:29 +04:00
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
Weapon sheathing
2018-11-08 20:44:20 +01:00
Stanislaw Halik
8fd71fe4ad fix rain delay when exiting water
When the particle system updates its internal state noting that it's
been culled, it stops emitting any further particles. Prevent it from
having that knowledge.

v2: Fix off-by-one-frame error following review by @AnyOldName3
2018-11-07 20:55:45 +00:00
Andrei Kortunov
92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
AnyOldName3
3785ba6aa0 Merge upstream/master 2018-10-30 22:38:09 +00:00
AnyOldName3
eb44de3e6b Disable shadows properly for water reflection/refraction RTT targets, eliminating remaining OpenGL errors. 2018-10-30 22:34:53 +00:00
elsid
49d81241db Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
Marc Zinnschlag
9dd0d641bc Merged pull request #1931 2018-10-28 11:02:33 +01:00
Capostrophic
b6f23cd366 Make constants usage more obvious 2018-10-27 13:27:25 +03:00
Capostrophic
4873d33642 Adjust magic light source linear attenuation (bug #3890) 2018-10-27 01:27:05 +03:00
Andrei Kortunov
e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
AnyOldName3
1e2bf9c447 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-10-24 20:13:13 +01:00
Andrei Kortunov
46bf45a6e2 Remove redundant code 2018-10-19 16:16:18 +04:00
AnyOldName3
474770eca8 Switch shadow map rendering to a specialised, simplified shader. 2018-10-16 21:23:31 +01:00
elsid
ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
ff478aba6d
Use actor half extent for interior cells 2018-10-13 22:16:33 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
elsid
dbb1d99bff
Add NavMeshItem generation to fix update NavMesh for render 2018-10-13 22:16:30 +03:00
elsid
faaf50446d
Option to initially enable NavMesh render 2018-10-13 22:16:28 +03:00
elsid
70a369f70e
Add command to enable NavMesh render
togglenavmesh or tnm
2018-10-13 22:16:28 +03:00
AnyOldName3
0124be5713 Merge upstream/master 2018-10-10 21:23:19 +01:00
Capostrophic
47b1b0ac39 Re-fix water reflections while making a no-GUI screenshot 2018-10-10 22:44:26 +03:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Marc Zinnschlag
b410d87aae Merged pull request #1952 2018-10-03 13:19:28 +02:00
Andrei Kortunov
3896a2eba6 Do not use a PartHolder for spell effect node 2018-10-01 20:18:20 +04:00
Andrei Kortunov
632045e145 Improve the 'part has no parents' warning 2018-10-01 20:18:19 +04:00
Andrei Kortunov
4dc424036f Cleanup magic effects, when create a new ActorAnimation 2018-10-01 20:17:58 +04:00
Kyle Cooley
e2ac392a40 Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
Kyle Cooley
8444ee9981 Start rendering npc's 2018-09-27 13:14:59 +04:00
Marc Zinnschlag
7be9f2ca45 Merged pull request #1891 2018-09-21 11:38:19 +02:00
Andrei Kortunov
bdd9eba2b8 Use C++ limits instead of C ones 2018-09-20 16:02:26 +04:00
Andrei Kortunov
70ed8fd1a9 Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
Andrei Kortunov
adbaeb7cca Improve GUI scaling (bug #3288) 2018-09-12 14:31:01 +04:00
Andrei Kortunov
e5a81b1f99 Fix some issues, found by Coverity Scan 2018-09-10 16:35:27 +04:00
Capostrophic
7ef6fa9f61 Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
Andrei Kortunov
60698e6f8a Optimize new magic effects update system 2018-08-26 21:02:14 +04:00
Andrei Kortunov
3d4f5536d2 Check for impact immediately when launch a projectile (bug #3059) 2018-08-24 15:03:54 +04:00
AnyOldName3
25e92481f4 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-08-21 14:00:58 +01:00
AnyOldName3
80082308f0 Merge upstream (shadermanager log system revamp) 2018-08-17 18:22:13 +01:00
Andrei Kortunov
31f8bea1dd Rework spell effects management 2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0 Implement getHalfExtents() for non-actor objects 2018-08-17 12:40:01 +04:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
AnyOldName3
1e48114492 Use JDGBOLT's indoor 'sun' direction. 2018-08-08 23:30:33 +01:00
AnyOldName3
a2b54714d4 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-08-08 23:28:06 +01:00
AnyOldName3
586ac2d12d Revert "Prevent accidental culling of first person meshes"
This reverts commit c38bf6757a.
2018-08-08 22:53:56 +01:00
Andrei Kortunov
b7859b3fa9 Cap underwater view distance (bug #4565) 2018-08-08 13:22:40 +04:00
AnyOldName3
c38bf6757a Prevent accidental culling of first person meshes 2018-08-02 15:50:43 +01:00