Marc Zinnschlag
9db9ad410d
fixed checks for allowing load/save and some general cleanup
2014-04-24 10:14:17 +02:00
Marc Zinnschlag
760c8c7214
removed a redundant include
2014-04-24 09:56:51 +02:00
Marc Zinnschlag
42b3233bda
removed a redundant check
2014-04-24 09:54:47 +02:00
Thomas
5b681e2199
Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
2014-04-24 03:14:47 -04:00
Thomas
05b21c92af
Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
2014-04-24 03:06:36 -04:00
Thomas
6a8bf71c4c
Moved autosave to before you rest, not after it.
2014-04-23 23:33:57 -04:00
Thomas
a598060071
Added autosave on rest, as well as an option in the settings menu
2014-04-23 23:12:30 -04:00
Thomas
682c395488
Apparently a normal save must exist for some reason, calling for a character to be made doesn't cause the signature to be created, and I don't know how to force create the signature (It's kinda driving me nuts)
2014-04-23 21:39:25 -04:00
Thomas
49620968b9
Disallowed quicksave/load in character creation
2014-04-23 21:21:11 -04:00
Thomas
e873135da7
Missed a debug message
2014-04-23 21:04:52 -04:00
Thomas
f90810223a
Added quicksave and quickload
2014-04-23 21:02:09 -04:00
Thomas
ee581f593b
Fixed issue which may occur if there's no evidence chest nearby
2014-04-23 13:20:43 -04:00
Thomas
f6deca7c80
Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
2014-04-23 13:02:51 -04:00
Thomas
61341d4206
Removed mLocked, kept it as "Negative lock level means unlocked"
2014-04-23 10:00:18 -04:00
Thomas
6022ffbd1f
Evidence chest now locks when new evidence is added to it
2014-04-23 05:54:18 -04:00
Thomas
420163d35f
Small changes to lock command (If no valid lockLevel exists, defaults to 100)
2014-04-23 05:19:34 -04:00
Thomas
cac8e52154
Seperated locked and lock level, to allow for relocking doors to previous lock level.
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The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
2014-04-23 05:12:07 -04:00
Thomas
e71a119c23
Made aifollowers run when long distances (800 or 10000, depending) from what they're following.
2014-04-23 02:57:48 -04:00
Marc Zinnschlag
6ecee55209
Merge remote-tracking branch 'scrawl/master'
2014-04-21 18:10:38 +02:00
Marc Zinnschlag
1ab51306c3
updated credits file
2014-04-21 17:47:20 +02:00
scrawl
9998c2783e
Fix travis
...
Why again do we need a unit test for something that was never used?
2014-04-21 17:37:06 +02:00
scrawl
6929e541dd
Fix texture name issue with Vality's Bitter Coast Mod
2014-04-21 05:30:14 +02:00
scrawl
2cb9f38a45
Changed crime IDs for legacy savegames. Not an issue, but it was inconsistent.
2014-04-20 19:34:58 +02:00
scrawl
262e959699
Remove unused slice_array
2014-04-20 19:28:39 +02:00
scrawl
79f32546e1
Dead link fix
2014-04-20 19:28:25 +02:00
Marc Zinnschlag
86bd2f48dc
removed an unused function
2014-04-20 17:28:10 +02:00
Marc Zinnschlag
0eed697f9a
Merge remote-tracking branch 'digmaster/master'
2014-04-20 13:36:39 +02:00
Marc Zinnschlag
a91b386381
Merge remote-tracking branch 'jeffreyhaines/master'
2014-04-20 13:34:58 +02:00
cc9cii
6a1435c49e
Remove rotation check that was freezing NPC's.
2014-04-20 17:59:08 +10:00
cc9cii
e17fab891d
Suppress travis warning and one more tweak.
2014-04-20 16:49:57 +10:00
Thomas Luppi
d6f1f129eb
Forgot to capitalize something. whooooops
...
dat y do
2014-04-20 00:39:50 -04:00
Thomas Luppi
95ef874205
Gets default keybindings from scancode, not keyvalue.
...
Gives keyboard set-up independant default keybindings; useful for
international keyboards or dvorak users
2014-04-20 00:34:58 -04:00
cc9cii
2b544d550b
Fixed the rotation animation glitch.
2014-04-20 14:27:18 +10:00
cc9cii
000afa48b7
An attempt at making turning animation smoother. Copied some code from AiCombat for rotation.
2014-04-20 11:59:47 +10:00
cc9cii
3d26702f5e
Make idle actors face the player. Turning animation is not smooth.
2014-04-20 10:36:01 +10:00
cc9cii
9bd31b6236
Added reaction time and moved game setting variables init to the constructor.
2014-04-20 10:06:03 +10:00
Jeffrey Haines
3484df0743
Fixed garage value found in beta's static analysis
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Source: https://forum.openmw.org/viewtopic.php?f=6&t=2059#p23844
2014-04-19 19:42:49 -04:00
Jeffrey Haines
6733a1541e
Fixes to Crime System
...
Victimless crimes were removed because victims may not exist in the
case of stealing items.
Is class now uses case insensitive comparison.
Fixed issue with confiscation of stolen items.
2014-04-19 19:03:31 -04:00
cc9cii
3dfd08cf2d
Cleanup and little tweaking.
2014-04-20 08:31:02 +10:00
cc9cii
479a94b35d
Backing off closed doors working, needs cleanup and tweaking.
2014-04-20 08:14:54 +10:00
Marc Zinnschlag
7eb6a2e52d
Merge remote-tracking branch 'scrawl/alarm'
2014-04-18 16:19:28 +02:00
Marc Zinnschlag
34092f9f5d
Merge remote-tracking branch 'scrawl/master'
2014-04-18 15:08:30 +02:00
Marc Zinnschlag
f67b8f2d9d
Merge remote-tracking branch 'scrawl/crime_savegame'
2014-04-18 15:07:56 +02:00
scrawl
a3dffd5d57
Add some missing SDL to MyGUI key translations.
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Most importantly to allow numpad enter as alternative to return key.
2014-04-18 14:13:29 +02:00
scrawl
b3916e7744
Crime: mark witnesses as alarmed.
...
Fixes guard dialogue to properly detect if the player turned himself in.
2014-04-18 13:44:09 +02:00
scrawl
d3d0b7362f
Fix older savegame compatibility regarding new crime feature.
2014-04-18 12:34:26 +02:00
scrawl
4625adfb7f
Fix typo in a condition.
2014-04-18 11:43:37 +02:00
cc9cii
7437647f70
Forgot to add a guard :-(
2014-04-18 16:45:31 +10:00
cc9cii
a0fc514df7
Suppress compiler warning.
2014-04-18 15:45:39 +10:00
cc9cii
c652cb1568
More cleaning up.
2014-04-18 15:19:22 +10:00