Marc Zinnschlag
48468b7d0c
some dialogue subview cleanup and start of command dispatching refactoring
11 years ago
Marc Zinnschlag
803a7514df
updated credits file
11 years ago
Marc Zinnschlag
b717e3fcb8
Merge remote-tracking branch 'filkry/bug1196jumpdialog'
11 years ago
scrawl
d2dca27067
Correct wrong assertions ( Fixes #1425 )
11 years ago
scrawl
98d7b6672a
Make MODL subrecord optional for potions ( Fixes #1419 )
11 years ago
scrawl
b9dadff5a3
Recognize DELE subrecords at the end of the record ( Fixes #1414 )
11 years ago
scrawl
823ccb1b3d
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
11 years ago
scrawl
69855097ca
Fix an always true condition (Bug #1355 )
11 years ago
scrawl
a0bff03560
Fix not handling failbit/badbit in ifstream (Bug #1355 )
11 years ago
scrawl
b470596206
Handle failed savegame file operations ( Fixes #1413 )
11 years ago
scrawl
2ec324c80b
Consider all splash screens in the Splash folder ( Fixes #1416 )
11 years ago
scrawl
927ae00454
Fix code that stopped animation immediately after starting it, due to thinking it has completed ( Fixes #1370 )
11 years ago
slothlife
51c45796b1
Fix physics to not trigger Bullet assert in Debug
...
When physics attempts to move by a very small amount, precision losses
caused Bullet to trigger an assert in debug from normalizing a zero
length vector.
11 years ago
Fil Krynicki
cd693b6d37
Fixed mouse closing containers, and injection/gui test order
...
Called setEnabled on channels now effects whether those channels
notify listeners, rather than whether they register changes to
their controls. This was making channels get stuck on "1" when the
GUI was activated.
Also ensured GUI activity can invalidate player controls even if
that activity is closing the GUI, by re-ordering a check.
And fixed a comment.
11 years ago
Marc Zinnschlag
7ede6573eb
removed more hardcoded column numbers
11 years ago
Marc Zinnschlag
302e2f8e9a
fixed some proxy model problems related to column numbers
11 years ago
Marc Zinnschlag
e4a37ef709
removed some hardcoded column numbers
11 years ago
Marc Zinnschlag
85fca19fd9
replaced selection model in CommandDispatcher with a slightly slower but more robust implementation
11 years ago
Fil Krynicki
1d3a220d94
Added A_Use command to player controls.
11 years ago
Fil Krynicki
4800f2ccbe
Merge branch 'bug1196_alternate' into bug1196jumpdialog
...
Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
11 years ago
Fil Krynicki
97caa1f8a4
Alternative fix strategy by checking for binding state
11 years ago
Fil Krynicki
13c953cbb2
Made recommended changes
...
Maybe introduced a bug not allowing punching. Testing.
11 years ago
Marc Zinnschlag
f6ae967ba0
simplified Data constructor
11 years ago
Marc Zinnschlag
0668019c86
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
58d963d6e6
Fix warning
11 years ago
scrawl
b68a8e38cd
Remove unused map
11 years ago
scrawl
54a5dba3f5
Don't reserve Pauldron parts for robes ( Fixes #1396 )
11 years ago
Hallfaer Tuilinn
01283f531e
Fix for Bug #1409
11 years ago
scrawl
9627146bf4
Another fix for trade exploit (hopefully the last: Fixes #1408 )
11 years ago
Marc Zinnschlag
c6557e1ade
some UniversalId cleanup and enhancements
11 years ago
scrawl
f3cece8dec
Fix alchemy allowing same item ID in different slots ( Fixes #1407 )
11 years ago
Marc Zinnschlag
3e0c6ec732
some general cleanup; fixed two cases of dialogue subviews that allowed creating records where they shouldn't have
11 years ago
Arthur Moore
f9f278f645
Fixed a capitalization error.
...
Changed Interpolations to unsigned.
Also explained what's happening in the comments.
11 years ago
Marc Zinnschlag
83d5f2aaeb
factored out command creation from table view into a separate class
11 years ago
cc9cii
fd758bacd3
Remove #ifdef guards.
11 years ago
Arthur Moore
b90e4db871
Actually read in XYZ_ROTATION_KEY data instead of discarding it.
11 years ago
scrawl
40d6c8abf7
Remove horizontal messagebox layout, not used in vanilla ( Fixes #1402 )
11 years ago
scrawl
d442853b3e
Allow opposite gender's parts as fallback ( Fixes #1404 )
11 years ago
scrawl
c36decb855
Fix being able to place items on top of actors ( Fixes #1403 )
11 years ago
scrawl
3d103f3785
Don't block hits when in hand-to-hand combat (shield not visible)
11 years ago
scrawl
0063b63ae4
Don't use armor mitigation for fall damage
11 years ago
scrawl
6db936bb3a
Refactor item icon code into ItemWidget ( Fixes #1391 )
...
- Removed duplicate code
- Fixed missing magic backgrounds during item drag&drop
- Change background texture used for HUD icons
11 years ago
scrawl
f53e86cad9
Fix AiCombat being incorrectly added to player ( Fixes #1356 )
11 years ago
cc9cii
76bf774485
Small changes for compiling with MSVC 2013.
11 years ago
dreamer-dead
e772bb88da
Remove RTTI usage in NIF reader.
11 years ago
scrawl
1173957e56
Fix item weight displaying as 1e+3 for Stendarr's Hammer
11 years ago
scrawl
17f8b49db6
Add missing padding for item tooltip magic effects
11 years ago
scrawl
d2e98c4de1
Fix forced switch to third person on death not always working
...
For instance, when dying from fall damage
11 years ago
scrawl
b6e52ae8ab
Fix crash when loading a savegame after dying ( Fixes #1389 )
11 years ago
scrawl
4e235516c3
Work around missing character in french morrowind font (Bug #1390 )
11 years ago