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48 commits

Author SHA1 Message Date
Rohit Nirmal
396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
dteviot
3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
scrawl
0c6e2170db Include cleanup 2015-02-05 04:18:42 +01:00
scrawl
9bcc84ceec Add option to stretch menu backgrounds/cutscenes to the whole screen 2015-01-28 00:22:56 +01:00
scrawl
5b9d10f851 Reduce includes in MWGui 2015-01-10 03:56:06 +01:00
scrawl
eecea4131f Reduce MyGUI includes 2015-01-10 02:50:43 +01:00
scrawl
37e11b7272 Adjust loading box size for large captions 2014-12-24 15:45:12 +01:00
scrawl
b1e74e2a85 Remove support for Ogre 1.8 versions 2014-09-21 10:41:13 +02:00
scrawl
6cb9382bf0 Adjust screen-sized widgets automatically using Stretch align 2014-08-01 17:15:28 +02:00
scrawl
2ec324c80b Consider all splash screens in the Splash folder (Fixes #1416) 2014-06-08 11:22:37 +02:00
scrawl
577ed3943b Show wallpaper when loading a savegame 2014-06-02 23:26:43 +02:00
scrawl
7e4a0c2478 Removed asserts 2014-04-28 15:00:52 +02:00
scrawl
f5810b8e1c Consider aspect ratio for loading screen background
More consistent with the main menu.
2014-03-30 23:07:49 +02:00
scrawl
f2cd37edd0 Play company logo movie 2014-03-27 19:51:48 +01:00
scrawl
e08f6c9ce3 Bug #416: Copy framebuffer to a texture instead of not clearing
Potentially faster than the previous workaround, and should work for triple buffering too.
2014-03-06 04:01:25 +01:00
scrawl
83b6fcf22e Bug #416: Workaround for page flipping problem 2014-03-05 22:24:05 +01:00
scrawl
edb5a54092 Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
scrawl
eb5e4ecec2 Remove more unused code 2013-12-16 15:35:38 +01:00
scrawl
683ad40e21 No need for this ifdef since there is a default argument. 2013-10-13 18:28:22 +02:00
scrawl
f504ab42fe Turn off vsync while in the loading screen 2013-10-13 17:52:14 +02:00
scrawl
d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
scrawl
7dc30a01cd Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
scrawl
b16c92c2f5 Better handle SDL_TEXTINPUT events 2013-06-16 19:43:59 +02:00
kpp
dcccfd9f22 Initialize values 2013-05-02 22:43:21 +04:00
Britt Mathis
60fadaeaf0 Cleaned up includes in implementation files 2013-04-16 20:16:22 -04:00
Britt Mathis
f7383905b7 Finally eliminated calls to MWBase::WindowManager in constructors 2013-04-10 14:46:21 -04:00
Britt Mathis
ce9bc6d9ba MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions 2013-04-10 00:32:05 -04:00
scrawl
aac2ba1d5f Fix loading screen looking for wallpapers in a fixed group. 2013-04-03 12:24:13 +02:00
vorenon
c9a701cfa1 Removed the 3 dots after the load text. 2013-02-28 19:25:18 +01:00
Marc Zinnschlag
4defb1a476 Merge remote-tracking branch 'trombonecot/lowerstring'
Conflicts:
	apps/openmw/mwgui/loadingscreen.cpp
2013-01-09 22:13:59 +01:00
eduard
2dc0064cc2 more string lowercase 2013-01-09 20:51:52 +01:00
Nathan Jeffords
6ca87e108f updated loading screen to use the resource managers pattern matching when finding files 2013-01-09 08:54:03 -08:00
Nathan Jeffords
9afe4467d8 cache results of query for spash screen names
ResourceGroupManager::listResourceNames returns a list of all resource
accessable which is expensive, this change caches the result of the
processed query so additional splash screen changes are quicker.
2013-01-03 15:45:09 -08:00
scrawl
3db850a7d1 Don't crash if no loading screens are found 2012-12-03 05:45:04 +01:00
Marc Zinnschlag
18686614db Merge remote-tracking branch 'scrawl/splashscreen_dirlisting'
Conflicts:
	apps/openmw/mwgui/loadingscreen.cpp
2012-10-18 15:46:43 +02:00
scrawl
6be092e268 substr check 2012-10-17 12:41:24 +02:00
scrawl
84a4fd56c3 consider all files in Splash directory 2012-10-17 12:39:45 +02:00
scrawl
6acbea822b splash screen directory listing 2012-10-16 23:59:03 +02:00
scrawl
7d1e659960 fading, greying out destinations you cant afford, warning fix 2012-10-16 20:25:50 +02:00
scrawl
1d012d1680 don't update input during loading. Fixes the OSX crash, and doesn't suffer from the issue anymore that I had while implementing this, so let's accept it as a hotfix for now. Note this means we can't switch the window during loading anymore. 2012-09-21 15:24:26 +02:00
scrawl
7ad80e306b fixed the disappearing 2012-09-13 12:33:09 +02:00
scrawl
2f0b47fc38 test 2012-09-13 00:21:58 +02:00
scrawl
a96ed6ac61 splash screens on startup 2012-09-12 19:15:29 +02:00
scrawl
a8d9aa98b1 some fixes 2012-09-11 19:18:26 +02:00
scrawl
d5a08e31e7 scene does not disappear anymore during load 2012-09-11 17:36:20 +02:00
scrawl
369db182de actual progress bar, performance optimization 2012-09-11 16:53:49 +02:00
scrawl
2b339f6c0f loading screen 2012-09-11 16:37:54 +02:00