Capostrophic
6b47f72959
Set character preview scene ambient to 0, 0, 0
7 years ago
Capostrophic
bfcdf660f2
Utilize inventory character preview lighting rotation fallback settings
7 years ago
Capostrophic
b69e812a52
Utilize inventory character preview lighting color fallback settings
7 years ago
scrawl
9bc24ab629
Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955 )
8 years ago
scrawl
5c11266a46
Fix character preview item selection
8 years ago
scrawl
7f634514a8
Fix the viewport of the character preview being set a frame ahead due to a threading issue
8 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
Allofich
ff3e307059
Pass parameters by const reference
8 years ago
scrawl
b064dd29cc
Fix reset of blend function (Bug #3811 )
8 years ago
scrawl
fe439e7bbf
Add missing default material state for character preview
8 years ago
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
...
Added ConstContainerStoreIterator (Task #3092 )
8 years ago
Rafael Moura
7fa2703715
Porting more ContainerStoreIterator usage to const version #3
8 years ago
scrawl
00d4fea91c
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
8 years ago
scrawl
a5247394dc
(Re)set the inventory listener outside of the Animation class
8 years ago
scrawl
0fbd29ccb8
Use additive alpha blending on the character preview
8 years ago
scrawl
e38221edc9
Set character preview's simulationTime to 0 to avoid flickering lights
8 years ago
scrawl
dd54887783
Fix node mask of CharacterPreview being reset
8 years ago
scrawl
c5f8ff6e0e
Add names to several nodes for debugging purposes
8 years ago
Allofich
125e94ef0e
Fix shadowing warnings
8 years ago
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
8 years ago
scrawl
b2ae45f0eb
Remove unneeded setGraphicsContext() calls
9 years ago
scrawl
641005b317
Remove Camera's children before removing the Camera
...
Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
9 years ago
scrawl
553408949a
Fix character preview
9 years ago
scrawl
044e0a829a
Add fog
9 years ago
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
...
Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl
f5f3d18b8e
Add comment
9 years ago
scrawl
576d5111a5
Prefer Intersector::PROJECTION over Intersector::WINDOW
9 years ago
scrawl
0655abcd8b
Fix some character preview raycasting issues (Bug #2769 )
9 years ago
scrawl
2e9805fa0e
Leak fix
9 years ago
scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
9 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
scrawl
335ef97cf5
Rename Animation::Group to Animation::BlendMask
...
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
10 years ago
scrawl
d7695f2560
Remove unused NpcAnimation visibilityFlags
10 years ago
scrawl
f017fd6860
Reduce includes in animation.hpp
10 years ago
scrawl
988a9cad58
getHitContact Head exception fix
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
c4452afd89
Inventory item picking
10 years ago
scrawl
72c1f37527
Port CharacterPreview
10 years ago
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl
1bd3ab8a2d
Fix torch animation playing when torch is hidden ( Fixes #2236 )
10 years ago
scrawl
2e5e7370ba
Adjust default angle, FOV and viewport of character preview ( Fixes #2220 )
10 years ago
scrawl
8bc7eb5530
PlayGroup: Don't loop animations with no loop keys ( Fixes #2223 )
10 years ago
scrawl
f931ba2efc
Fix some static analysis issues (coverity)
10 years ago
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
...
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
10 years ago
scrawl
fee08f97ed
Fix crash in character preview for non-existing meshes ( Fixes #2128 )
10 years ago
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
...
Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago