Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
7 years ago
bret curtis
4890ecd357
remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
7 years ago
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360
7 years ago
Miloslav Číž
3b741dc4b7
Revert "Add slider for refraction size in settings window"
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This reverts commit ee40b41285
.
7 years ago
Miloslav Číž
ee40b41285
Add slider for refraction size in settings window
7 years ago
Miloslav Číž
b69c16e682
Add setting option to scale water refractions
7 years ago
Miloslav Číž
4fc532d873
reference screenshot settings only from one place
7 years ago
Miloslav Číž
d71d984cfa
more unused stuff cleanup
7 years ago
Miloslav Číž
1f49612ca3
enable water effects for 360 screenshots
7 years ago
Miloslav Číž
f60840754f
disable water effects for spherical screenshots
7 years ago
Miloslav Číž
3731e20228
fix rain ripple regression
7 years ago
Miloslav Číž
a7cad65aab
fix water shader switching bug
7 years ago
Miloslav Číž
da47653625
move rain intensity uniform to water node
7 years ago
Miloslav Číž
cde2c13900
make water depth independent of view frustum
7 years ago
Miloslav Číž
8df79625e8
fix water shader
7 years ago
Miloslav Číž
16d9773c6c
fix water shader artifacts at shores
7 years ago
Miloslav Číž
2346c5338e
increase water fudge to get rid of artifacts
7 years ago
Bret Curtis
c781d1f8ed
purge unnecessary imports
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add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
8 years ago
Bret Curtis
39185e6f8c
purge the rest of boost::shared and any other boost related things that no longer are required
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put boost system back in, clean others up
revert Qt
add back boost fstream
8 years ago
Bret Curtis
07f75e1104
replace boost::shared_ptr in extern and components
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
c5f8ff6e0e
Add names to several nodes for debugging purposes
8 years ago
scrawl
1808b8567e
Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera]
8 years ago
Martin-Kevin Neumann
5a8efa1649
added refactoring of shader handling from visvalda's fog shader
8 years ago
sandstranger
5230bf6528
disable using shaders for gles1 and Android
8 years ago
scrawl
85c7d014d3
Use a shader to render the simple water, ensuring that fog is applied per pixel ( Fixes #2716 )
8 years ago
scrawl
641005b317
Remove Camera's children before removing the Camera
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Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
9 years ago
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
9 years ago
Bret Curtis
2c90b0b78d
fix a few spelling mistakes
9 years ago
scrawl
f898bf493f
Don't use Geodes
9 years ago
scrawl
137dde7cf8
Include cleanup
9 years ago
scrawl
84e9d346ef
Remove duplicate include
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
8f81df2bd3
Cleanup
9 years ago
scrawl
bd279c63f7
Fix fog on water
9 years ago
scrawl
e05d975020
Change the way that texture filtering settings are applied at runtime
9 years ago
scrawl
7f89bb273a
Add 'reflect actors' setting for the water shader, default off
9 years ago
scrawl
5e876b1379
Add missing include
9 years ago
scrawl
1cda2bf796
Preload sky & water from the main menu
9 years ago
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
9 years ago
scrawl
f99f403dda
Rename TextureManager to ImageManager
9 years ago
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
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Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl
aa9905b0eb
Do not crash when the water normal map is missing ( Fixes #3179 )
9 years ago
Alexander "Ace" Olofsson
776c715ccd
Move NoTraverseCallback to mwrender/util.hpp
9 years ago
scrawl
6546c05428
Move Fallback map to components/
9 years ago
Paul Cercueil
0765ff3ba2
mwrender: Add missing includes
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Those missing includes were causing the build to fail when compiled with
USE_GLES set.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
9 years ago
scrawl
3f93af4181
Projectiles interact with the water surface ( Fixes #2986 )
9 years ago
scrawl
d2290a8183
Don't crash when Water_SurfaceFrameCount is 0
9 years ago
scrawl
706b1d4c28
Disable culling of ClipNode
9 years ago
scrawl
35459f20d5
Refactor lighting mask
9 years ago