Marc Zinnschlag
0aedb3aada
Merged puil request #1808
6 years ago
Marc Zinnschlag
b67b17010d
Merged pull request #1826
6 years ago
Marc Zinnschlag
24212d58e8
Merged pull request #1861
6 years ago
Andrei Kortunov
ec9a1b0d05
Handle RootCollisionNode, attached to non-root node (bug #4311 )
6 years ago
Andrei Kortunov
cde95979d0
Fix combat engagement for creatures
6 years ago
David Cernat
5d66a9bb66
[Client] Fix path to MechanicsHelper in ProcessorPlayerItemUse
6 years ago
David Cernat
8df08c7d10
[General] Implement PlayerItemUse packet
...
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
6 years ago
Andrei Kortunov
780648b584
Do not reset idle animations if we do not have ammo
6 years ago
Andrei Kortunov
df577babe9
Increase priority of 1st-person weapon animations to avoid issues with animation blending
6 years ago
Andrei Kortunov
71bcc11ba5
Apply only crossbow reload animation to upper body
6 years ago
Andrei Kortunov
a0d0e5d2db
Give jumping animations higher priority than movement ones
6 years ago
Andrei Kortunov
6a03aa6fdb
Reduce jittering during turning animations for player
6 years ago
Andrei Kortunov
cd92014533
Do not touch GUI modes when taking screenshots (bug #4528 )
6 years ago
Marc Zinnschlag
fe19d8ff35
Merged pull request #1857
6 years ago
Marc Zinnschlag
a2a57cf694
Merged pull request #1858
6 years ago
Marc Zinnschlag
0f510011b3
Merged pull request #1852
6 years ago
Marc Zinnschlag
cb62936949
Merged pull request #1853
6 years ago
Bret Curtis
03bf599426
Merge pull request #1856 from Capostrophic/hidden
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Revert untextured shapes rendering changes
6 years ago
Bret Curtis
144f37f9b3
Merge pull request #1860 from akortunov/warningfix
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Do not use fall-through to avoid GCC warnings
6 years ago
Andrei Kortunov
126b2fdd42
Use the isPlayer variable to do not check if the current actor is player every time
6 years ago
Bret Curtis
0d976f2c5e
Merge pull request #1859 from Capostrophic/debug
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Fix a bunch of MSVC warnings
6 years ago
Andrei Kortunov
57e1462417
Do not use fall-through
6 years ago
Capostrophic
348c6f848e
Fix a bunch of MSVC warnings
6 years ago
Andrei Kortunov
51af729305
Do not use headtracking in the 1st-person view (bug #4573 )
6 years ago
Andrei Kortunov
6202b4eca9
Do not touch GUI modes when taking screenshots (bug #4528 )
6 years ago
Capostrophic
85208eff7f
Revert untextured shapes rendering changes
6 years ago
Bret Curtis
0c0379c1ef
Merge pull request #1855 from OpenMW/allow_msvc2015_failure
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Update appveyor.yml
6 years ago
Bret Curtis
97bc9954d0
Update appveyor.yml
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allow msvc2015 to fail
6 years ago
Capostrophic
e9e9c0dd6b
Fix guild guide fast travelling to exteriors time
6 years ago
Andrei Kortunov
b7859b3fa9
Cap underwater view distance (bug #4565 )
6 years ago
Capostrophic
bcd9cc4baa
Check the actor cell instead of the destination cell in fast travel price logic
6 years ago
Bret Curtis
a19d55e035
Merge pull request #1850 from Capostrophic/nodemask
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Fix untextured shapes nodemask
6 years ago
Capostrophic
bda23c6ad6
Fix nodemask
6 years ago
Bret Curtis
a9729878d7
Merge pull request #1848 from Capostrophic/texturing
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Don't render NiTriShapes without NiTexturingProperty (bug #4483 )
6 years ago
Capostrophic
a1e3b2e586
Don't render NiTriShapes without NiTexturingProperty (bug #4483 )
6 years ago
Marc Zinnschlag
b75b5d139a
Merged pull request #1845
6 years ago
Marc Zinnschlag
7a93d118d2
Merged pull request #1846
6 years ago
Marc Zinnschlag
31491fdbde
Merged pull request #1844
6 years ago
Capostrophic
7087bad580
Use special behavior for all topics with reserved names (bug #4557 )
6 years ago
Andrei Kortunov
1f4dd3b393
Make partial binary search case insensitive, as it supposed to be (bug #4558 )
6 years ago
David Cernat
888e1dfff8
[General] Allow setting of AI fight & dynamic stats in record packets
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Additionally, allow the setting of the Autocalc flag for an NPC record based on an existing record.
6 years ago
Andrei Kortunov
b0f2e00e7f
Make forcegreeting a non-op for non-actor objects (bug #4553 )
6 years ago
Koncord
d03722b3f4
[Browser] Rework browser for improved stability & clarity
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(cherry picked from commits 5c79e7106f
, 57353cdfff
, 15723adb9a
, 01a5196a92
, ed75563a94
, 3839a2dcfd
, 1fd16ba69c
, 66283943c5
, ba8613a179
, 5b8f4f3e92
, 35b771b19e
, 043eb224e2
, 05fac2f67d
)
6 years ago
Marc Zinnschlag
452a706047
Merged pull request #1837
6 years ago
Marc Zinnschlag
b6a919a2d1
Merged pull request #1838
6 years ago
Marc Zinnschlag
99c03d55f0
Merged pull request #1841
6 years ago
Marc Zinnschlag
2a621fedd1
Merged pull request #1842
6 years ago
Capostrophic
d15dcaff68
Don't adjust weapon rating according to weapon condition twice
6 years ago
Andrei Kortunov
dd6cb85783
Remove redundant changelog entry
6 years ago
David Cernat
6498bcb22b
[Server] Add script functions for getting player draw & sneak states
6 years ago