scrawl
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b3916e7744
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Crime: mark witnesses as alarmed.
Fixes guard dialogue to properly detect if the player turned himself in.
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11 years ago |
Marc Zinnschlag
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30d5040f2f
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Merge remote-tracking branch 'cc9cii/Bug-No-1260'
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11 years ago |
cc9cii
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1fc030653f
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Avoid hard coding "thief.dds" string.
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11 years ago |
Marc Zinnschlag
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86e65944b8
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Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
apps/openmw/CMakeLists.txt
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11 years ago |
Jeffrey Haines
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e2fab228f9
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Save state is handled correctly now.
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11 years ago |
cc9cii
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89be1069a7
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Bug #1260: show thief.dds image for a custom class level up menu
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11 years ago |
cc9cii
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966ed46870
|
Better performance but less tolerant of collision induced glitches. Also had to use const_cast to cache on ground status.
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11 years ago |
cc9cii
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3e6e325e5b
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Instead of hacking character.cpp, provide a more reliable check for world->isOnGround(mPtr).
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11 years ago |
cc9cii
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e9be6d3f42
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Fix falling animation where vec.z is set to zero.
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11 years ago |
cc9cii
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0bef754873
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Fix jumping animation glitches caused by minor vertical movements. Should resolve Bug #1271.
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11 years ago |
cc9cii
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d2a41167d0
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Allow flying and swimming creatures to step inclines. Should have listen to Chris in the first place, see https://forum.openmw.org/viewtopic.php?f=6&t=2075
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11 years ago |
Emanuel Guevel
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09bd0324c9
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Fail properly when a content file is not found
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11 years ago |
Marc Zinnschlag
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03b3487f1b
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minor cleanup
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11 years ago |
Marc Zinnschlag
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fafb7501e3
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Merge remote-tracking branch 'cc9cii/PathFinder-split'
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11 years ago |
Emanuel Guevel
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ce7aa96371
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Fix visual glitch happening when closing inventory while sneaking
(bug #1255)
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11 years ago |
Marc Zinnschlag
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c7f2cfeca0
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Merge remote-tracking branch 'gus/AIFix2'
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11 years ago |
Jeffrey Haines
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a274b48f2f
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States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
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11 years ago |
Jeffrey Haines
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940c88d2ec
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Cleaned up code, implemented crime ids
There is a problem with my game freezing. ToggleAi stops my character
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11 years ago |
Jeffrey Haines
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df5cbe5dec
|
Minor changes
|
11 years ago |
cc9cii
|
28f7c42fb7
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One more comment fix.
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11 years ago |
cc9cii
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f59226265a
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Remove redundant parameter from aStarSearch. Also update some comments.
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11 years ago |
Jeffrey Haines
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70919ba60a
|
Removed witnesses and minor changes
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11 years ago |
cc9cii
|
5cf8e7e933
|
Remove logging.
|
11 years ago |
cc9cii
|
040d4f8fc4
|
Move PathgridGraph into separate files.
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11 years ago |
Jeffrey Haines
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0c957a3cde
|
Added witnesses to the mix
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11 years ago |
cc9cii
|
a8b2eb1fe9
|
Make Travis happy.
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11 years ago |
cc9cii
|
325d0616bb
|
Cleanup debug statements.
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11 years ago |
cc9cii
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98f77714ce
|
Per-cell pathgrid data and calculation moved off PathFinder. Now the edge cost calculations and strongly connected component searches are done only once per cell. Per-actor data and methods still remain with PathFinder.
This version still has debugging statements and needs cleaning up.
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11 years ago |
Jeffrey Haines
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b1abef7a38
|
Cleaned up code
|
11 years ago |
Jeffrey Haines
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58b135a2be
|
Crime is now checked every frame call
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11 years ago |
cc9cii
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f597d3e88b
|
Use duration rather than frame counts. Stops false detection of being "stuck" with high frame rates (e.g. indoors).
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11 years ago |
Jeffrey Haines
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510f2d10ac
|
Replaces broken code with todo
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11 years ago |
Jeffrey Haines
|
6f1211dd8d
|
Moved mWitnesses into Player. resetCrime for paying fine.
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11 years ago |
Jeffrey Haines
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7c0b51fb7e
|
Ai pursue now controls guards pursuit of crimes
Should extend AiActivate in the future
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11 years ago |
Jeffrey Haines
|
50dac98a2b
|
Feature 1154 & 73: Crime and NPC reactions
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11 years ago |
Jeffrey Haines
|
4037f3705e
|
Feature 1154 & 73: NPCs react to crime
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11 years ago |
Marc Zinnschlag
|
12e46c5dc7
|
Merge remote-tracking branch 'megaton/master'
|
11 years ago |
Marc Zinnschlag
|
4ee1069baa
|
Merge remote-tracking branch 'scrawl/master'
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11 years ago |
scrawl
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f5810b8e1c
|
Consider aspect ratio for loading screen background
More consistent with the main menu.
|
11 years ago |
scrawl
|
1265131203
|
Set the selected index after all items are added (workaround for MyGUI bug)
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11 years ago |
megaton
|
50af9bc0d3
|
General perfomance optimizations.
|
11 years ago |
cc9cii
|
d04bb3befb
|
MSVC uses C version of locale.
|
11 years ago |
Jeffrey Haines
|
8ce938c6f1
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Revert 6b28c06..98fd381
This rolls back to commit 6b28c06b2c .
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11 years ago |
Jeffrey Haines
|
98fd381564
|
Feature #1154 Not all NPCs get aggressive when one is attacked
Compiling fix
|
11 years ago |
Jeffrey Haines
|
6c866deb1b
|
Feature #1154 Not all NPCs get aggressive when one is attacked
Partially implemented
|
11 years ago |
scrawl
|
5eeed03f5b
|
Only exchange bribe gold if the bribe was accepted
|
11 years ago |
scrawl
|
72df9e77c6
|
Don't show version text in the pause menu
|
11 years ago |
gus
|
d9ea7107b7
|
compile fix.
|
11 years ago |
gus
|
bee057346b
|
Merge branch 'master' of https://github.com/OpenMW/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
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11 years ago |
Marc Zinnschlag
|
adab85eeb7
|
Merge remote-tracking branch 'jeffreyhaines/master'
|
11 years ago |