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14992 commits

Author SHA1 Message Date
Emmanuel Anne
1472711583 add duration to spell icons too
and use gmststrings instead of direct strings in tooltips
durations can display minutes and hours
I don't know any effect lasting an hour or more but you never know...
2015-09-16 17:53:14 +02:00
Emmanuel Anne
47e29480ce show duration of light sources in tooltip
I had forgotten light sources disappear after a while, this way at least
you know it's normal !
2015-09-16 17:53:06 +02:00
scrawl
f8d4bc378f Move setAlpha from NpcAnimation to Animation (Fixes #2917) 2015-09-16 16:15:55 +02:00
scrawl
126960261f Keep playing IdleSneak on the lower body when casting spells / using weapons 2015-09-16 16:14:17 +02:00
scrawl
5692ef1eae Add convenience operator [] to AnimPriority 2015-09-16 15:43:42 +02:00
scrawl
84747fbdd7 Use the actual sneak state to determine visibility of indicator (Fixes #2915) 2015-09-16 15:37:36 +02:00
Marc Zinnschlag
4d94f38f4b replaced context-sensitive implementation of allowing digits at the beginning of names with a more general implementation (Fixes #1730) 2015-09-15 14:57:07 +02:00
Marc Zinnschlag
c693656307 Merge branch 'localvarfix' 2015-09-15 14:01:45 +02:00
Marc Zinnschlag
2a981a5272 make sure local variables are loaded when trying to access them from outside of a script (Fixes #2659) 2015-09-15 13:58:07 +02:00
Marc Zinnschlag
82cb16b83c Merge remote-tracking branch 'cc9cii/opencs-edit-creature' 2015-09-15 09:14:56 +02:00
Marc Zinnschlag
315d4d79cd Merge remote-tracking branch 'dteviot/FixStuckDraft' 2015-09-15 08:08:03 +02:00
scrawl
5fde914959 CONTRIBUTING.md: clarify "if applicable" 2015-09-14 17:17:38 +02:00
scrawl
6c6fc662ef Add CONTRIBUTING.md 2015-09-14 15:38:33 +02:00
dteviot
0feae19140 AiCombat use evadeObstacles() from AiPackage. 2015-09-14 19:57:22 +12:00
Marc Zinnschlag
ceada145ab Merge remote-tracking branch 'origin/master' 2015-09-12 08:47:21 +02:00
Marc Zinnschlag
2c37731494 Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-09-12 08:41:12 +02:00
dteviot
8e2fe1985d Fixed errors pointed out by Zini.
1. Removed "Actor" from name of function  isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
2015-09-12 14:17:46 +12:00
cc9cii
1365b8edd1 Fix typo. 2015-09-12 11:18:07 +10:00
cc9cii
192f01e3ac Set default creature scale to 1. Partially resolves bug #2880. (no creature verifier yet) 2015-09-12 10:17:14 +10:00
cc9cii
45aee1b508 Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879. 2015-09-12 10:15:32 +10:00
cc9cii
5a5e1a3b22 Add missing fields for editing creatures.
- Should resolve resolve bugs #2878 (level), #2901 (gold) and #2889 (health).
- Moved Soul, Combat, Magic and Stealth editing to dialogue only (to be consistent with editing NPCs)
2015-09-12 10:00:23 +10:00
cc9cii
c4a900ca2c Rationalise the use of ColumnIds 2015-09-12 09:33:11 +10:00
cc9cii
258b2ba29a Ensure ColumnId names are unique. Filter parser calls Columns::getId() which implies that these should be unique. 2015-09-12 09:04:43 +10:00
scrawl
5252dbcf1f Add some comments to ESM::Land 2015-09-11 21:09:54 +02:00
Marc Zinnschlag
0ff786bebd Merge remote-tracking branch 'origin/master' 2015-09-11 13:22:31 +02:00
Marc Zinnschlag
a445683312 Merge branch 'mergetool'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
2015-09-11 13:22:15 +02:00
Marc Zinnschlag
5be176ee85 disable on-demand loading of land data (for now, maybe) 2015-09-11 13:02:24 +02:00
Marc Zinnschlag
23fde87816 fixed an indexing error 2015-09-11 10:50:19 +02:00
dteviot
10eabc9d51 actorutil.hpp includes mwworld/ptr.hpp
As pointed out by Scrawl, fixes compiler error if getPlayer() is called before MWWorld::Ptr is defined, because getPlayer() returns a Ptr by value.
2015-09-11 18:43:06 +12:00
Marc Zinnschlag
584a7a66b9 various minor fixes 2015-09-10 12:41:31 +02:00
dteviot
6f97187bb6 Fix travis warning about no newline at end of file. 2015-09-10 22:26:33 +12:00
dteviot
573a14993a Moved isActorNearInactiveCell() logic to own function.
Also, triggers when actor is near edge of cell, not when less than 1/2 way to edge.
2015-09-10 21:53:31 +12:00
dteviot
e9c796166a Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
scrawl
84e1801bbc Merge pull request #751 from swick/master
adjust FindMyGUI.cmake to correctly handle REQUIRED and QUIETLY
2015-09-09 14:44:43 +02:00
scrawl
cd0f8e556b Merge pull request #753 from slothlife/thunderstorm-support
Improve thunderstorm support.
2015-09-09 14:44:36 +02:00
slothlife
29d74f0249 Improve thunderstorm support.
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
2015-09-08 22:05:33 -05:00
Marc Zinnschlag
09ec60fe2a handle missing land texture records properly during merge 2015-09-08 16:01:34 +02:00
Marc Zinnschlag
73f6efddcc fixed a texture indexing bug (only affects the editor) 2015-09-08 15:33:15 +02:00
Marc Zinnschlag
353d6973e2 Merge remote-tracking branch 'origin/master' 2015-09-08 08:27:00 +02:00
scrawl
b98a076055 Add documentation for ACTN ess-record (activation flags) 2015-09-07 23:27:14 +02:00
scrawl
0442bc98f3 Update sleep interruption formula according to wiki, thanks Hrnchamd 2015-09-07 22:31:11 +02:00
scrawl
5aa33fde43 Include cleanup 2015-09-07 22:16:15 +02:00
scrawl
e5d54fb539 Check for actor being the player in various actions 2015-09-07 22:15:17 +02:00
scrawl
fd48c1d6f4 Make the Equip script function "use" items (drink potion, use alchemy, etc) 2015-09-07 22:09:08 +02:00
scrawl
76fb68a9c0 Handle particle systems that don't have emitters
Fixes a crash in the Magic Diversity mod.
2015-09-07 22:07:09 +02:00
scrawl
481f23d955 Implement framerate limit setting
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
2015-09-07 16:05:51 +02:00
Sebastian Wick
b68f64ed97 adjust FindMyGUI.cmake to correctly handle REQUIRED and QUIETLY 2015-09-06 21:46:05 +02:00
dteviot
96e3933ee9 Fixed bug in smoothTurn()
Now correctly handles changing direction from 178 to -178 degrees.
2015-09-06 17:39:48 +12:00
scrawl
acbea2461b Fix a typo 2015-09-04 23:27:33 +02:00
scrawl
d11952c48a Stop rendering when the window is minimized 2015-09-04 03:44:14 +02:00