Commit Graph

464 Commits (a6e825bbeb240941f4c71d4594c34128f9ee9b69)

Author SHA1 Message Date
David Cernat 0eedf8fd9f Add OpenMW commits up to 30 Sep 2020
# Conflicts:
#   apps/openmw/mwmechanics/aicombat.cpp
#   apps/openmw/mwmechanics/character.cpp
#   apps/openmw/mwmechanics/summoning.cpp
#   components/CMakeLists.txt
4 years ago
AnyOldName3 441c09578a Merge remote-tracking branch 'origin/khr_debug' into khr_debug 4 years ago
David Cernat baa9446cd1 Add OpenMW commits up to 4 Aug 2020 4 years ago
Capostrophic a61267f57d Replace NodeUserData with a custom transform node 5 years ago
David Cernat 39e429c9eb Add OpenMW commits up to 11 Jul 2020
# Conflicts:
#   .travis.yml
#   apps/openmw/mwmechanics/actors.cpp
5 years ago
Bret Curtis f47d2bb8af make sure we use case-sensative BULLET_ prefix 5 years ago
David Cernat 3b2eb6f62c Add OpenMW commits up to 22 Jun 2020
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
5 years ago
Bret Curtis 61a5c6125d #5480: Drop Qt4 support and require Qt 5.12 or later. 5 years ago
psi29a 1724099d34 Merge branch 'mingw' into 'master'
Fix mingw Windows build

See merge request OpenMW/openmw!213
5 years ago
David Cernat e5b1843089 Add OpenMW commits up to 11 Jun 2020
# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwmechanics/activespells.cpp
#	apps/openmw/mwmechanics/aiactivate.cpp
#	apps/openmw/mwmechanics/aiactivate.hpp
#	apps/openmw/mwmechanics/creaturestats.cpp
#	apps/openmw/mwscript/aiextensions.cpp
#	apps/openmw/mwscript/statsextensions.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat 36a2308acd Add OpenMW commits up to 30 May 2020
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwbase/windowmanager.hpp
#	apps/openmw/mwgui/windowmanagerimp.hpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/actors.hpp
#	apps/openmw/mwscript/interpretercontext.cpp
5 years ago
David Cernat 62df188fd4 Add OpenMW commits up to 16 May 2020
# Conflicts:
#	CI/before_script.linux.sh
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwscript/globalscripts.cpp
#	apps/openmw/mwscript/interpretercontext.cpp
#	apps/openmw/mwworld/cellstore.cpp
#	apps/openmw/mwworld/cellstore.hpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
#	components/interpreter/context.hpp
5 years ago
elsid d35ccc39c6
Fix build tests with double precision bullet 5 years ago
laikh d6e4fbe085 Fix mingw Windows build 5 years ago
Alexei Dobrohotov a68a4338a0
Merge pull request #2841 from Assumeru/consistent-refs
Script reference consistency
5 years ago
David Cernat 297a254210 [General] Rename unused ScriptMemberFloat packet to ObjectMiscellaneous 5 years ago
Andrei Kortunov add42830d9 Add a flag to use double-precision functions from Bullet 5 years ago
Evil Eye f0e2ee45fa reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript 5 years ago
Andrei Kortunov b33c4c920c Move all OICS handling to the separate file 5 years ago
David Cernat a20f8e77dc Add OpenMW commits up to 25 Apr 2020
# Conflicts:
#	.travis.yml
#	apps/openmw/mwclass/container.cpp
#	apps/openmw/mwclass/door.cpp
5 years ago
Bret Curtis 8a8107e837 as it says; revert vismask and uncomplicate openmw 5 years ago
fredzio 0630cc482c Compile helpviewer in components only when USE_QT is defined
It fixes build of OpenMW alone (wihtout launcher or OpenCS)
5 years ago
Frederic Chardon 513ac8986d Add link to opencs documentation on readthedocs, available through
context menu.
The documentation opens in default browser.

There are 3 contexts:
- global: opens the OpenMW CS User Manual main page
- when a record is selected: opens the "Tables" page
- when the filter field is selected: opens the "Record Filters" page

There is also a link to the OpenCS tutorial in the help menu.
5 years ago
David Cernat 7bc3298ed4 Add OpenMW commits up to 1 Apr 2020
# Conflicts:
#	.travis.yml
#	CI/before_install.linux.sh
#	apps/openmw/mwphysics/physicssystem.cpp
5 years ago
elsid 7ae7cb181d
Support recast mesh rendering 5 years ago
David Cernat 85fb1d1a0b Add OpenMW commits up to 19 Feb 2020
# Conflicts:
#	apps/openmw/mwworld/scene.cpp
5 years ago
Andrei Kortunov 84979fa8b7 Move VisMask to components 5 years ago
David Cernat 491ccf21c5 Merge branch '0.7.1-build-fixes' into 0.7.1
# Conflicts:
#	components/CMakeLists.txt
5 years ago
David Cernat abd18745df [General] Include ScriptLocalFloat as part of ClientScriptLocal 5 years ago
David Cernat 4841c1ad4c [General] Rename ScriptLocalShort into ClientScriptLocal 5 years ago
David Cernat f0f76516d8 Add OpenMW commits up to 4 Feb 2020
# Conflicts:
#	.travis.yml
#	CI/before_script.linux.sh
5 years ago
David Cernat 271dc3df87 [General] Rename unused ObjectCollision into ObjectSound 5 years ago
David Cernat fcebd9f4ae [General] Rename unused ActorInteraction into ActorSpellsActive 5 years ago
David Cernat a1142a8fb5 [General] Renamed unused PlayerActiveSkills into PlayerSpellsActive 5 years ago
David Cernat 975797c09b [General] Implement ObjectRestock packet
Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen.

The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK.
5 years ago
elsid 1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
5 years ago
Koncord 02668cd45d
Add accidentally forgotten files to build 5 years ago
David Cernat 60b6f92fa3 Add OpenMW commits up to 13 Jan 2020
# Conflicts:
#	apps/openmw/mwmechanics/actors.cpp
5 years ago
Koncord 61ef177d48
Build debug, debugging and debuglog for all targets
The server will require SDL2
5 years ago
Koncord 090f13b334
Fix CMake files to allow build server only 5 years ago
Andrei Kortunov cb1a8ec518 Do not link the Boost threads library 5 years ago
David Cernat e6c626f127 [General] Move handling of client globals to ClientScriptGlobal packet
ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.

Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.

The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
5 years ago
David Cernat 980edac942 [General] Rename PlayerTeam into PlayerAlly
Considering that you can be allies with someone without being allied to their allies, changing the name makes the system more intuitive.
5 years ago
David Cernat ecf00af548 [General] Implement WorldDestinationOverride packet, part 1
Destinations for doors with cell transitions are now overridden.
5 years ago
David Cernat 753e310dd4 [General] Implement PlayerTeam packet 5 years ago
David Cernat 20d1e7654c [General] Create SystemPacket category and move Handshake packet to it 5 years ago
David Cernat 54301f5f89 Add OpenMW commits up to 29 Oct 2019
# Conflicts:
#	apps/openmw/mwmechanics/combat.cpp
#	apps/openmw/mwworld/inventorystore.cpp
5 years ago
elsid a7930073e8
Move settings parser declaration to separate header 5 years ago
David Cernat d163f1b6da [General] Turn WorldKillCount into a Worldstate packet
Rename the old WorldKillCount that was a Player packet into PlayerPlaceholder. Rename the unused CellCreate that was a Worldstate packet into WorldKillCount. On the server, move kill count-related script functions from QuestFunctions to WorldstateFunctions.
5 years ago
David Cernat 3acfbad55d [General] Implement ClientScriptSettings packet, part 1
For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
5 years ago