Marc Zinnschlag
|
a9df3b53fd
|
restored --new-game switch
|
10 years ago |
Marc Zinnschlag
|
96cd46568b
|
some cleanup
|
10 years ago |
Marc Zinnschlag
|
bec6c4e726
|
fixed editor creation for Display_LongString
|
10 years ago |
Marc Zinnschlag
|
7e653cebdf
|
implement script editor via QPlainTextEdit instead of QTextEdit
|
10 years ago |
Marc Zinnschlag
|
ea4cd94c25
|
syntax highlighter modes
|
11 years ago |
Marc Zinnschlag
|
5c536d571b
|
added script column to debug profile table (dialogue only)
|
11 years ago |
Marc Zinnschlag
|
30830d0693
|
make delegates use the whole document instead of the undo stack
|
11 years ago |
Marc Zinnschlag
|
f468c53281
|
renamed the script field in DebugProfile to improve consistency
|
11 years ago |
Marc Zinnschlag
|
232c6c9ad3
|
Merge branch 'scriptedit' into run
|
11 years ago |
Marc Zinnschlag
|
be61ed0f6a
|
minor cleanup
|
11 years ago |
Marc Zinnschlag
|
c2e3709d0f
|
moved syntax highlighter from ScriptSubView to ScriptEdit
|
11 years ago |
Marc Zinnschlag
|
d4981c3037
|
moved change lock from ScriptSubView to ScriptEdit
|
11 years ago |
Marc Zinnschlag
|
2f08d44313
|
moved script widget configuration code from ScriptSubView to ScriptEdit
|
11 years ago |
Marc Zinnschlag
|
06e1cfe613
|
added missing allowed drop types for script edit (script and region)
|
11 years ago |
Marc Zinnschlag
|
58916a7731
|
fixed creator for filter dialogue subview
|
11 years ago |
Marc Zinnschlag
|
6f97fa472e
|
added dialgoue subview for debug profiles
|
11 years ago |
Marc Zinnschlag
|
fd3842d726
|
added flag columns to debug profile table
|
11 years ago |
Marc Zinnschlag
|
2b9395333a
|
fixed error detection and improved error reporting in IdValidator
|
11 years ago |
Marc Zinnschlag
|
3486da0fb0
|
consolidated the debug profile flags into a single and added a global flag
|
11 years ago |
Marc Zinnschlag
|
775e24d2c0
|
save debug profiles in project files
|
11 years ago |
Marc Zinnschlag
|
605f71ecc0
|
added creator to debug profile table
|
11 years ago |
Marc Zinnschlag
|
1bf177fe72
|
fixed double namespace in GenericCreator
|
11 years ago |
MiroslavR
|
1385a86bd4
|
Spell creation: do not add skill/attribute effects before selecting the skill or attribute
|
11 years ago |
Marc Zinnschlag
|
c66dfe67b1
|
integrated namespace widget into input field (GenericCreator)
|
11 years ago |
Marc Zinnschlag
|
93ed019ca3
|
Merge remote-tracking branch 'scrawl/master'
|
11 years ago |
scrawl
|
8ae6796b2f
|
Play creature movement animation without scaling if a fallback is used (Fixes #1797)
|
11 years ago |
scrawl
|
e2ee3b2497
|
Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
apps/openmw/mwrender/terrainstorage.cpp
|
11 years ago |
MiroslavR
|
4f67f5d26f
|
Spellcreation window: set captions to "0" if no effects are added (Fixes #1778)
|
11 years ago |
Marc Zinnschlag
|
40a33eb9f0
|
Merge remote-tracking branch 'miroslavr/master'
|
11 years ago |
scrawl
|
b374255447
|
Improve performance of moving spell window (don't recreate widgets unnecessarily)
|
11 years ago |
scrawl
|
025f50a2df
|
Improve performance of inventory window resize (don't update selection buffer unnecessarily)
|
11 years ago |
MiroslavR
|
baa14511cf
|
Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
|
11 years ago |
Marc Zinnschlag
|
a5ecf2e9f0
|
hide record type column in resources tables
|
11 years ago |
Marc Zinnschlag
|
98fa789904
|
fixed mixed-up tooltip
|
11 years ago |
scrawl
|
177de58884
|
Use fWereWolfRunMult only when no weapon is drawn
|
11 years ago |
scrawl
|
63cb91db2e
|
Add --export-fonts command line option
|
11 years ago |
scrawl
|
cf22d2fa36
|
Make Potions reveal two effects for every fWortChanceValue of alchemy skill (Fixes #1792)
|
11 years ago |
scrawl
|
5335f00958
|
Don't show Until Healed button when only fatigue is not full (Fixes #1798)
|
11 years ago |
scrawl
|
28fe81df90
|
Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796)
|
11 years ago |
MiroslavR
|
4d403ed747
|
Rename and move functions for texture path correction
|
11 years ago |
scrawl
|
8866b5f860
|
Fix maximum magicka calculation (Fixes #1795)
|
11 years ago |
scrawl
|
fc1687906b
|
Use the last Loop Stop key for calculating animation velocity (Fixes #1776)
|
11 years ago |
scrawl
|
34847baa54
|
Disable head animations for dead actors (Fixes #1781)
|
11 years ago |
scrawl
|
f8040da694
|
Make doors move through dead actors (Fixes #1608)
|
11 years ago |
scrawl
|
98bc4618cb
|
AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788)
|
11 years ago |
scrawl
|
36ba56d037
|
Make Position instruction move non-player actors within their cell only (Fixes #1791)
|
11 years ago |
slothlife
|
f6b2e7d5fd
|
Fix building on Win32
|
11 years ago |
scrawl
|
f724732290
|
Implement mouse wheel journal navigation (Fixes #1790)
|
11 years ago |
scrawl
|
fcd2a9e4d5
|
Don't set magic effects for dead actors (Fixes #1783)
|
11 years ago |
Marc Zinnschlag
|
fa9c6b19c2
|
removed OpenCS-specific custom Filter record struct (default ESM struct will do from now on)
|
11 years ago |