Capostrophic
ab29f9e13f
Add permanent barter disposition change option (feature #3103 )
7 years ago
Marc Zinnschlag
1c13256456
Merged pull request #1829
7 years ago
Marc Zinnschlag
0e75e3816a
Merged pull request #1830
7 years ago
Marc Zinnschlag
0c507b74bc
Merge pull request #1832
7 years ago
Capostrophic
be2e7e9e09
Make casting caster-linked on-self effects no-op (bug #4378 )
7 years ago
Andrei Kortunov
5b92910829
Limit difficulty scaling, as mentioned in docs
7 years ago
Andrei Kortunov
0f2c3ecb17
Rescale player avatar (bug #4539 )
7 years ago
Capostrophic
c79f96d0d2
Implement ranged crits (feature #3703 )
7 years ago
Andrei Kortunov
1d463d129d
Finish AiTarget package, if destination is blocked by other actor
7 years ago
Andrei Kortunov
75835c8326
Prevent NPC from chosing farther pathgrid node
7 years ago
Marc Zinnschlag
9e6cba09a6
Merged pull request #1827
7 years ago
Marc Zinnschlag
78121c1774
Merged pull request #1823
7 years ago
Marc Zinnschlag
3ba9229f47
Merged pull request #1815
7 years ago
Capostrophic
9c8e284ead
Fix quick key activation delay code (regression #4536 )
7 years ago
Andrei Kortunov
6d5d0039ec
Make sure we apply OT_Murder only once
7 years ago
Andrei Kortunov
bc82dbbd1b
Do not try to find missing animated collision shape again and again
7 years ago
Marc Zinnschlag
b7c159e5b6
Merged pull request #1816
7 years ago
Marc Zinnschlag
c508938674
Merged pull request #1817
7 years ago
Marc Zinnschlag
bbb22643e8
Merge remote-tracking branch 'capostrophic/warning'
7 years ago
Capostrophic
f7887ab05f
Fix MSVC C4456 warning: declaration of 'stats' hides previous local declaration
7 years ago
Capostrophic
51d369d4da
Add resumeGame method
7 years ago
Andrei Kortunov
23d917df9c
Do not use magic numbers in capacity calculations
7 years ago
Capostrophic
cac2bc768e
Fix NPC "can't teach more" message (bug #4494 )
7 years ago
Andrei Kortunov
8281fd903f
Set movement speed to 0 when unconscious (bug #4519 )
7 years ago
Marc Zinnschlag
78a2725169
Merged pull request #1806
7 years ago
Marc Zinnschlag
326a3e61f4
Merged pull request #1807
7 years ago
Andrei Kortunov
38fa4e0a8a
Do not play un-equipping animation when we switch to hand-to-hand
7 years ago
Andrei Kortunov
edd5769022
Show magic items count in spells window (feature #4509 )
7 years ago
Andrei Kortunov
30716344f2
Fix possible division by zero in the fatigue calculation (bug #4510 )
7 years ago
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
7 years ago
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
...
Use the DejaVuLGCSansMono.ttf for profiler output
7 years ago
Andrei Kortunov
70b6d4983d
Use the DejaVuLGCSansMono.ttf in profilier output
7 years ago
Marc Zinnschlag
ee759effce
Merged pull request #1798
7 years ago
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
7 years ago
Capostrophic
5cb9dc9d12
Use SpellTurnLeft/TurnRight animation groups
7 years ago
Bret Curtis
df1576fcf5
Merge branch 'master' into crossbowfix
7 years ago
Andrei Kortunov
1c35e20fcc
Use 1h animations as fallback for crossbows
7 years ago
Andrei Kortunov
75dcbea365
Apply weapon reload animations only for upper body
7 years ago
terrabyte25
48296a7452
Update trainingwindow.cpp
7 years ago
Alexander Stillich
725cc94210
Renamed cc_install to something less cryptic (crashCatcherInstall)
7 years ago
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
Capostrophic
d09c327b20
Update changelog
7 years ago
Capostrophic
14d3b213a1
Fix double call of addContainerScripts on player in moveObject ( fixes #4490 )
7 years ago
Capostrophic
bded697f07
Make Goodbye block using hyperlinks
7 years ago
Marc Zinnschlag
d9de8ccb5b
Merged pull request #1781
7 years ago
Capostrophic
9abfabb065
Ensure forward-compatibility of death animations in old saves ( fixes #4274 )
7 years ago
Capostrophic
faf3e9ba5a
Make spellcasting stance transition more smooth ( fixes #4358 )
...
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
7 years ago
Thunderforge
7cbc4eeb49
Adding missing override keywords
...
Prevents compiler warnings such as this:
```
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:65:22: warning: 'onOpen' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
virtual void onOpen();
^
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:38:22: note: overridden virtual function is here
virtual void onOpen() {}
^
```
7 years ago
Finbar Crago
5d9035c6b2
[ Fixes #4482 ] Missing HandToHand on key quick key 0 (introduced in MR !11 for issue #4480 )
...
because apparently i can't count to ten...
7 years ago
Marc Zinnschlag
2ea85d0bb6
Merge remote-tracking branch 'gl_finbar-crago/fix_quickkey_segfalt'
7 years ago