scrawl
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bc6a1979b0
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replaced everything with the new method
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2012-09-10 13:39:22 +02:00 |
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scrawl
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35dd49f948
|
fixed some "using namespace" in headers
|
2012-09-10 09:10:50 +02:00 |
|
Marc Zinnschlag
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6534c2a55a
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Issue #107: WindowManager is accessed only through the interface class from now on
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2012-08-12 18:11:09 +02:00 |
|
Marc Zinnschlag
|
0231533d05
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Issue #107: InputManager is accessed only through the interface class from now on
|
2012-08-11 17:53:39 +02:00 |
|
Marc Zinnschlag
|
6bd48d12af
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Issue #107: SoundManager is accessed only through the interface class from now on
|
2012-08-09 14:33:21 +02:00 |
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scrawl
|
78efc31641
|
different default coordinates for container window to prevent it from going invsible when changing resolution (bug #308), fixed some windows not centering when resolution change
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2012-07-03 16:51:29 +02:00 |
|
Marc Zinnschlag
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cc7c6aa0ad
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Merge branch 'decouple'
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2012-07-03 15:47:57 +02:00 |
|
Marc Zinnschlag
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4c39fefd1e
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Issue #107: World is accessed only through the interface class from now on; some include cleanup
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2012-07-03 12:30:50 +02:00 |
|
scrawl
|
d27863bf8e
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rename layout files to .layout to get them recognized by layout editor
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2012-07-03 11:34:20 +02:00 |
|
Marc Zinnschlag
|
7fcd41c69d
|
Issue #107: Detemplateised CellStore; some include cleanup
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2012-06-29 18:54:23 +02:00 |
|
Marc Zinnschlag
|
76174098c7
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Issue #107: CellStore moved from ESMS to MWWorld
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2012-06-29 16:48:50 +02:00 |
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scrawl
|
15e959868c
|
make some of the gui mode changes a bit safer
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2012-06-19 17:07:00 +02:00 |
|
scrawl
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c85c794c86
|
fixed some cppcheck issues
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2012-06-06 20:29:30 +02:00 |
|
scrawl
|
dfac5f26c3
|
fixed some issues:
- probes were not showing up in inventory category "misc"
- lights, probes, lockpicks were not equippable
- weapons could not be picked up
|
2012-06-04 21:48:20 +02:00 |
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scrawl
|
b8464d4ce5
|
allow picking up objects from the gameworld with the mouse in inventory mode
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2012-06-02 14:19:02 +02:00 |
|
scrawl
|
298ae4f7f8
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HUD icons for selected weapon / selected spell / selected enchanted item
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2012-05-29 18:33:01 +02:00 |
|
scrawl
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30461438f6
|
still left: spell success formula
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2012-05-29 12:35:03 +02:00 |
|
scrawl
|
f1d3978897
|
Issue #290: Auto-Close MW-reference related GUI windows
|
2012-05-27 01:14:33 +02:00 |
|
scrawl
|
6eb15f7680
|
auto-select the alchemy tools with highest quality
|
2012-05-25 15:24:33 +02:00 |
|
scrawl
|
7ebbc099b3
|
allow stacking gui modes
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2012-05-23 12:23:35 +02:00 |
|
scrawl
|
4fb30544d4
|
more gui files cleanup
|
2012-05-19 16:00:00 +02:00 |
|
scrawl
|
1006411c02
|
small fix for mygui log being spammed with errors
|
2012-05-19 00:06:11 +02:00 |
|
scrawl
|
41466fc5fc
|
gold label fix, and don't allow selling gold
|
2012-05-18 23:00:31 +02:00 |
|
scrawl
|
f28f36f262
|
added sounds to trade window
|
2012-05-18 22:27:27 +02:00 |
|
scrawl
|
c004f5d570
|
adjust the "total cost"/"total sold" value when trading items, added some checks with respective user notifications
|
2012-05-18 22:06:25 +02:00 |
|
scrawl
|
db49e2c046
|
bought/sold items now use a separate ContainerStore, this fixes a stacking issue among other things
|
2012-05-18 20:53:24 +02:00 |
|
scrawl
|
fb47681fbd
|
fix a bug, some cleanup
|
2012-05-18 17:58:33 +02:00 |
|
scrawl
|
342a244e31
|
NPC now doesn't buy items of types that he shouldn't accept.
|
2012-05-18 17:36:20 +02:00 |
|
scrawl
|
50a8eb05d9
|
transfering items between player and merchant works and shows a red frame for bought/sold items.
|
2012-05-18 17:27:55 +02:00 |
|
scrawl
|
e2400ca7b2
|
only show items in the trade window that the NPC actually trades (services enum)
|
2012-05-18 15:51:33 +02:00 |
|
scrawl
|
41efea4c1d
|
in the trade window, don't show items that the merchant has equipped.
|
2012-05-17 21:56:16 +02:00 |
|
scrawl
|
6ae642aa06
|
complete trade window layout
|
2012-05-17 21:15:48 +02:00 |
|
scrawl
|
4213b4370f
|
trade window shows up and shows the vendor's inventory items.
|
2012-05-17 19:53:04 +02:00 |
|
scrawl
|
66abfd17ab
|
check the container's "Organic" flag before trying to place items inside.
|
2012-05-17 14:13:35 +02:00 |
|
scrawl
|
c5185cf2e4
|
drop item on avatar from external container bugfix
|
2012-05-17 12:09:53 +02:00 |
|
scrawl
|
9c4243782e
|
sorting items
|
2012-05-16 15:17:55 +02:00 |
|
scrawl
|
398a7dc65c
|
crash fix (hopefully)
|
2012-05-16 14:32:48 +02:00 |
|
scrawl
|
6a0cb32b7e
|
removed unnecessary code
|
2012-05-16 14:30:02 +02:00 |
|
scrawl
|
c5d685c780
|
added an assert
|
2012-05-16 14:28:57 +02:00 |
|
scrawl
|
f8c20ef77f
|
don't allow putting items into a container if the weight is exceeded.
|
2012-05-16 00:20:24 +02:00 |
|
scrawl
|
477f1b42ab
|
fixed another item dropping bug
|
2012-05-15 23:28:04 +02:00 |
|
scrawl
|
5a43fe3e5f
|
remove debug prints
|
2012-05-15 22:48:14 +02:00 |
|
scrawl
|
3f4ce32727
|
implemented player encumbrance bar
|
2012-05-15 22:45:46 +02:00 |
|
scrawl
|
175623bf22
|
change the drag&drop to not use a seperate containerstore
|
2012-05-15 21:44:57 +02:00 |
|
scrawl
|
71de10cb7e
|
equipping items works, but only if you have more than one of the item that you're equipping
|
2012-05-15 20:33:34 +02:00 |
|
scrawl
|
ab6336b745
|
using items via the inventory is now possible by dragging them on the avatar (only implemented for books right now)
|
2012-05-15 18:05:53 +02:00 |
|
scrawl
|
b18ee198b4
|
use a raycast to determine where to place object, if distance is too far
drop it on the ground
|
2012-05-15 16:47:23 +02:00 |
|
scrawl
|
7fbee0d488
|
use MyGUI::InputManager instead of MWInputManager to detect ctrl/shift
|
2012-05-15 13:00:26 +02:00 |
|
scrawl
|
24a0fecd37
|
implemented item count selection dialog
|
2012-05-15 12:51:51 +02:00 |
|
scrawl
|
320cc7d020
|
implemented ctrl and shift-keys for item drag&drop (take all, take 1)
|
2012-05-15 11:02:50 +02:00 |
|