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4888 commits

Author SHA1 Message Date
Andrei Kortunov
ac347810ca Fix uninitialized field in the mouse event 2021-04-14 08:36:17 +04:00
Andrei Kortunov
bce6effe95 Fix uninitialized variables in the LightManager 2021-04-14 08:20:23 +04:00
Andrei Kortunov
e309f75938 Join variables declaration and usage 2021-04-14 08:07:56 +04:00
Andrei Kortunov
5f6f2c15b1 An another attempt to suppress Coverity warning about mkstemp 2021-04-14 08:07:43 +04:00
Andrei Kortunov
696cf9ab05 Extend variables range to avoid integer overflow 2021-04-14 08:06:22 +04:00
glassmancody.info
531a6e1979 Code review fixes, remove implicit GLSL casts 2021-04-13 11:09:54 -07:00
glassmancody.info
582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 2021-04-13 11:09:52 -07:00
glassmancody.info
92033bca64 Fixed error in calculating viewspace sun dir, minor cleanup 2021-04-13 11:09:49 -07:00
glassmancody.info
9e80091aff clear up force shaders and make it less convoluted 2021-04-13 11:09:49 -07:00
glassmancody.info
8ce65232ff fix race condition with sun uniform 2021-04-13 11:09:49 -07:00
glassmancody.info
d4e7d25d14 Make life not suck for whoever wants to edit lighting shaders 2021-04-13 11:09:49 -07:00
glassmancody.info
eecb9886a9 Shader cleanup, fix indicies 2021-04-13 11:09:49 -07:00
glassmancody.info
4ba473b684 Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df in-game settings, some require restart 2021-04-13 11:09:49 -07:00
glassmancody.info
3d713e8602 Fix incorrect minimum ambient 2021-04-13 11:09:49 -07:00
glassmancody.info
280fd2b162 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 2021-04-13 11:09:35 -07:00
glassmancody.info
d195602a9d Switch to shared layout, some rewording 2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b More formatting, OpenCS cells are unbroken 2021-04-13 11:09:35 -07:00
glassmancody.info
328ec85757 Code review cleanup, add setting documentation 2021-04-13 11:09:35 -07:00
glassmancody.info
05a5cee132 Brighter point lights and light fade 2021-04-13 11:09:35 -07:00
glassmancody.info
7370acdf54 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 2021-04-13 11:09:19 -07:00
glassmancody.info
43ac32921c Rewrite, support different lighting methods 2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244 Add shared UBO 2021-04-13 11:07:48 -07:00
glassmancody.info
c5ea966f24 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 2021-04-13 11:06:16 -07:00
glassmancody.info
dda735c54a initial commit 2021-04-13 11:06:16 -07:00
fredzio
fda639eb57 Remove unused forward declarations 2021-04-11 14:46:51 +02:00
psi29a
301411c5c5 Merge branch 'esm_variant' into 'master'
Use std::variant for ESM::Variant implementation

See merge request OpenMW/openmw!719
2021-04-10 12:53:11 +00:00
Andrei Kortunov
45b1c68af4 Remove annotation which does not work 2021-04-10 12:32:12 +04:00
Andrei Kortunov
903b89a0ff Add bound for UI scale factor, as it specified in docs 2021-04-10 11:21:53 +04:00
Andrei Kortunov
124a33d8a3 Fix uninitialized variables 2021-04-10 10:58:00 +04:00
Andrei Kortunov
41c78a889a Check for decompression error code 2021-04-10 09:35:31 +04:00
elsid
8e1c92d9af
Use std::variant for ESM::Variant implementation 2021-04-08 19:39:31 +02:00
CedricMocquillon
d617d66a87 Add file to BSA 2021-04-08 18:08:28 +02:00
elsid
03fc3ec803
Do not allow write variant of string as local variable
To be consitent with read where it's not allowed.
2021-04-04 23:09:27 +02:00
AnyOldName3
c6033b4de6 Fix #5904 2021-03-29 21:00:28 +00:00
Andrei Kortunov
b61337643e Merge branch 'issue-5680' into 'master'
change aim calculation

See merge request OpenMW/openmw!685
2021-03-26 11:43:20 +00:00
Andrei Kortunov
bb9c4d5377 Merge branch 'fix_the_swimmer' into 'master'
Fix The Swimmer (#5914)

See merge request OpenMW/openmw!686
2021-03-26 11:19:57 +00:00
Max
2cd96e56d5 create constant and use constant in other parts of the code base 2021-03-24 14:54:46 -07:00
Andrei Kortunov
cf52bee188 Fix build with OSG 3.4 2021-03-24 16:32:15 +04:00
elsid
39c0ce9ddf
Build limited path for far destinations
When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
2021-03-23 23:23:12 +01:00
psi29a
a86b6ff6e2 Merge branch 'nifnifnifnifnif' into 'master'
Add in incomplete BSShader[PP/No]LightingProperty work before it rots away

See merge request OpenMW/openmw!681
2021-03-22 21:54:50 +00:00
psi29a
415591b7ed Merge branch 'ai_reaction_deviation' into 'master'
Distribute AI reactions and engage combat calls over time

See merge request OpenMW/openmw!674
2021-03-22 21:37:09 +00:00
Alexei Dobrohotov
2fdbe9b3f6 Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
wareya
63f01d8c5f Prevent physics death spiral by falling back to true delta time when needed 2021-03-21 20:45:46 +00:00
elsid
675c0ab72f
Apply uniform random deviation to AI reaction timer
This allows to distribute AI reaction calls over time.

Before this change actors appearing at the same frame will react in the same
frame over and over because AI reaction period is constant. It creates a
non-uniform CPU usage over frames. If a single frame has too many AI reactions
it may cause stuttering when there are too many actors on a scene for current
system.

Another concern is a synchronization of actions between creatures and NPC.
They start to go or hit at the same frame that is unnatural.
2021-03-20 14:47:54 +01:00
Bret Curtis
68c1adec0f
Merge pull request #3055 from akortunov/keyinit
Init animation key struct before usage
2021-03-18 12:28:10 +01:00
Andrei Kortunov
a22f6b24d5 Init animation key struct before usage 2021-03-18 11:47:06 +04:00
Alexei Dobrohotov
7acebbd6e8 Merge branch 'no-using-namespace-std' into 'master'
Minor cleanup: Remove `using namespace std`

See merge request OpenMW/openmw!664
2021-03-17 16:49:32 +00:00
Gleb Mazovetskiy
b9c2f6ea1a Minor cleanup: Remove using namespace std
I came across these while trying to figure why MSVC build triggers
https://developercommunity.visualstudio.com/t/error-c2872-byte-ambiguous-symbol/93889

In the end, the issue was not in openmw but in OSG, but it's good to
clean up here anyway.
2021-03-16 19:58:02 +00:00
AnyOldName3
ba74fbf30e Fix MyGUI log
Also actually print an error to the regular log when the MyGUI log can't
be opened so we notice if we kill it again in under five years.
2021-03-15 22:35:13 +00:00