scrawl
|
70264eae3b
|
Feature #764: Quest completetion status in quest book
|
2014-01-23 13:08:56 +01:00 |
|
scrawl
|
ea21d8fec3
|
Fix CreatureTargetted function
|
2014-01-22 13:30:45 +01:00 |
|
scrawl
|
4c94289b1f
|
Fix PC Health Percent function
|
2014-01-22 13:30:07 +01:00 |
|
scrawl
|
f89c400305
|
Don't complain about greetings with no sound
|
2014-01-22 00:02:43 +01:00 |
|
scrawl
|
589fbbd871
|
Issue #777: Create InventoryStore for creatures with weapons/shields
|
2014-01-19 11:43:23 +01:00 |
|
greye
|
15d946415e
|
minor cleanup
Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
|
2014-01-14 12:46:53 +04:00 |
|
scrawl
|
3a1b6dd354
|
Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
|
2014-01-13 10:18:02 +01:00 |
|
scrawl
|
9bf7bf529c
|
Implement crime-related dialogue globals as they are described in MSFD
|
2014-01-09 00:40:25 +01:00 |
|
scrawl
|
19d63f392f
|
Clean up the NpcStats expelled interface. Show message box when expelled.
|
2014-01-08 18:59:00 +01:00 |
|
scrawl
|
098f9712f1
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
|
scrawl
|
c85c2cff4e
|
Fix disposition changes from trades not applying properly
|
2014-01-08 01:46:42 +01:00 |
|
scrawl
|
14b70a3ce6
|
Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
|
2014-01-05 01:34:35 +01:00 |
|
scrawl
|
f4517c8221
|
For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire
|
2014-01-04 20:50:18 +01:00 |
|
scrawl
|
12691040d1
|
Fix incorrect disposition testing and get rid of of a related hack that is no longer needed.
|
2014-01-04 02:49:10 +01:00 |
|
scrawl
|
a0d38dfb63
|
Fix highlighted topics being selectable when in a choice
|
2013-12-19 00:26:08 +01:00 |
|
Marc Zinnschlag
|
9d7695ea88
|
added missing columns to topic info table
|
2013-11-05 11:41:48 +01:00 |
|
Chris Robinson
|
e3d5a1b38d
|
Dialog function 72 is not player-specific
It's used to force any NPC in werewolf form to play the appropriate
growls for combat.
|
2013-08-08 06:02:16 -07:00 |
|
scrawl
|
7dc30a01cd
|
Some changes suggested by cppcheck
|
2013-07-31 18:46:32 +02:00 |
|
Chris Robinson
|
d8ec813939
|
Say something from the "hit" dialog topic when losing health
|
2013-07-24 10:02:50 -07:00 |
|
scrawl
|
c41f119ba6
|
Added new game button
|
2013-05-15 17:54:18 +02:00 |
|
scrawl
|
78e6dab9d2
|
Dialogue history rewrite WIP
|
2013-05-04 14:15:47 +02:00 |
|
Marc Zinnschlag
|
247a76766d
|
fixed a typo in a doxygen comment
|
2013-04-25 10:27:43 +02:00 |
|
scrawl
|
baa7a9160c
|
Rank condition should always fail if NPC is not in a faction
|
2013-04-25 02:31:39 +02:00 |
|
scrawl
|
51580ead4f
|
Fix consecutive dialogue choices
|
2013-04-25 02:31:39 +02:00 |
|
Marc Zinnschlag
|
7136ac0079
|
added missing attribute columns to faction table
|
2013-04-04 10:58:53 +02:00 |
|
Marc Zinnschlag
|
f9f520df34
|
adjusted faction record to increase consistency with other records
|
2013-04-02 13:59:45 +02:00 |
|
scrawl
|
b0199c703c
|
Companion UI
|
2013-03-31 13:13:46 +02:00 |
|
lazydev
|
38d19d33d8
|
fix for #634
|
2013-03-31 10:45:42 +02:00 |
|
scrawl
|
20774f8f81
|
Added merchant repair feature
|
2013-03-22 14:13:10 +01:00 |
|
Marc Zinnschlag
|
cd84b68e4b
|
silencing some warnings
|
2013-03-20 20:55:48 +01:00 |
|
Marc Zinnschlag
|
775f9e8402
|
Merge remote-tracking branch 'potatoesmaster/dialogue' into next
|
2013-03-20 20:53:14 +01:00 |
|
Emanuel Guevel
|
8de93db488
|
Coding style consistence
|
2013-03-20 20:10:55 +01:00 |
|
Emanuel Guevel
|
f25b56ac88
|
Add dialogue function: NotLocal
|
2013-03-20 20:10:54 +01:00 |
|
Emanuel Guevel
|
ad3478c8f2
|
Fix inverted dialogue functions (NotClass etc.)
The comparison present is useless for these functions.
|
2013-03-20 20:10:54 +01:00 |
|
scrawl
|
6c1ff8caca
|
Merge branch 'master' into next
Conflicts:
apps/openmw/mwworld/weather.cpp
components/fileorderlist/model/datafilesmodel.cpp
|
2013-03-20 02:29:03 +01:00 |
|
scrawl
|
dd57eabc3e
|
Better use an enum for magic effect IDs
|
2013-03-16 23:28:26 +01:00 |
|
scrawl
|
e8b08326dc
|
Corrected Id, Race, Class, Faction and Cell select functions to do the exact opposite as before. That is how they are displayed in the CS, anyway.
|
2013-03-16 20:52:05 +01:00 |
|
scrawl
|
cebcbe11f8
|
Implemented service refusal
|
2013-03-16 20:32:21 +01:00 |
|
scrawl
|
7ab236337b
|
Dialogue responses should be random only for persuasion results
|
2013-03-14 21:33:00 +01:00 |
|
Marc Zinnschlag
|
dc3edc6024
|
Merge branch 'vartype'
|
2013-03-05 10:59:08 +01:00 |
|
Marc Zinnschlag
|
1489570b09
|
change variant in info record to new type
|
2013-03-05 10:34:03 +01:00 |
|
Marc Zinnschlag
|
0f4f91605a
|
some cleanup
|
2013-03-02 11:19:48 +01:00 |
|
lazydev
|
ccb7ed93b3
|
fix for https://bugs.openmw.org/issues/593
|
2013-03-02 03:54:25 +04:00 |
|
Emanuel Guevel
|
0bc4c3556a
|
Fix dialogue gender filter
|
2013-02-27 15:58:01 +01:00 |
|
Emanuel Guevel
|
19dff822f4
|
Dialogue: do not filter on disposition for creatures
|
2013-01-24 19:43:21 +01:00 |
|
Emanuel Guevel
|
ed9a9904b4
|
Dialogue filter: search script variables case-insensitively
|
2013-01-24 19:39:31 +01:00 |
|
Emanuel Guevel
|
736e471613
|
Print a fallback text when no topic response is found
|
2013-01-20 17:44:09 +01:00 |
|
Emanuel Guevel
|
43e85ea0c6
|
Disallow redirection to info refusal for greetings
|
2013-01-20 17:44:09 +01:00 |
|
Emanuel Guevel
|
951eb1b236
|
Dialogue: return a response from "Info Refusal" when disposition is not satisfied
|
2013-01-20 17:44:08 +01:00 |
|
Tom Mason
|
abe25c5f66
|
removed use of c++11 auto
|
2013-01-20 14:24:55 +00:00 |
|