scrawl
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2e7d5377f4
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Fix crash when moving npcs to an inactive cell
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2013-04-04 16:51:22 +02:00 |
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scrawl
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ebaf80d539
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
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Chris Robinson
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63af72c315
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Avoid converting to and from quaternions
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2013-03-30 17:31:16 -07:00 |
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scrawl
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5e7e9fd26a
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Properly calculate light activation range
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2013-03-29 20:21:37 +01:00 |
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Marc Zinnschlag
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e7684c4677
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some random cleanup
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2013-03-29 09:04:02 +01:00 |
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Chris Robinson
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c5f0556451
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Handle light linear/quadratic settings
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2013-03-28 20:57:33 -07:00 |
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Marc Zinnschlag
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08f6d04960
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constness fixes
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2013-03-18 08:29:40 +01:00 |
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Glorf
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6165cd2c6b
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Moons fallbacks partially implemented
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2013-03-17 14:22:30 +01:00 |
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scrawl
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485b6c855a
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Fix NPC race height not being applied
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2013-03-15 16:44:35 +01:00 |
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Glorf
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521bebd2f4
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Fallback system rewritten, added light fallbacks
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2013-03-15 10:17:30 +01:00 |
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scrawl
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bcdab2aeab
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Fix wrong padding breaking local map for cells where the bounds center is far from the origin
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2013-03-11 19:32:39 +01:00 |
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scrawl
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d7c4a622cf
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Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
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2013-03-08 23:46:25 +01:00 |
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scrawl
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285b4bf726
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Allow zooming camera in vanity or preview mode with the mousewheel
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2013-03-08 00:12:56 +01:00 |
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Marc Zinnschlag
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7e100c36b5
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Merge remote-tracking branch 'gus/AI'
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2013-03-06 19:05:55 +01:00 |
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gus
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5938e19362
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Clean up
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2013-03-06 17:31:57 +00:00 |
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scrawl
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66d2d3522f
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Race selection preview: render only the head, and focus the camera on its node
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2013-03-06 18:03:47 +01:00 |
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gus
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d3bf3812a4
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changing rotation order (fix some misoriented objects)
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2013-03-05 20:16:57 +00:00 |
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gus
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8b6f0e0770
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Correct orientation sign
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2013-03-05 18:28:57 +00:00 |
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scrawl
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fe7b2732d8
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Avoid manually updating render targets from within frameRenderingQueued
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2013-03-05 14:24:29 +01:00 |
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scrawl
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2486ec6cb9
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Material fixes (vertex colors, alpha)
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2013-03-05 13:51:48 +01:00 |
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scrawl
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ca707aa65f
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Transparency should be evaluated per subentity, not per NIF
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2013-03-04 16:57:00 +01:00 |
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scrawl
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cab5315a8e
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Disable mipmaps generation
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2013-03-04 16:28:20 +01:00 |
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scrawl
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f1d35b73b8
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Cleanup
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2013-03-03 19:52:20 +01:00 |
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scrawl
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c9fefc7f5d
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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2013-03-03 19:28:11 +01:00 |
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scrawl
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05bd94effb
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Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
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2013-03-03 15:14:20 +01:00 |
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scrawl
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002830e13b
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Make sure render textures are inactive when in a cell without water
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2013-03-03 15:11:45 +01:00 |
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scrawl
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867b22ce19
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Fix a terrain glitch
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2013-03-03 15:11:19 +01:00 |
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gus
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e1882dce32
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correcting a bug: player orientation wasn't stored correctly, and objects orientation wasn't properly retrived.
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2013-03-03 13:02:41 +00:00 |
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scrawl
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0f6fd80294
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Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwrender/npcanimation.cpp
files/mygui/openmw_settings_window.layout
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2013-03-03 11:02:38 +01:00 |
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Nathan Jeffords
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109dff2d29
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renamed high level NIF files...
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2013-03-02 13:23:09 -08:00 |
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Chris Robinson
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e6b547b9ba
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Merge remote-tracking branch 'zini/master' into transparency-fixes
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2013-03-01 13:32:30 -08:00 |
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Chris Robinson
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238a8feb18
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Fix transparency checks
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2013-03-01 13:27:25 -08:00 |
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scrawl
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1d988676fe
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Local map: the obtained bounding box wasn't exactly accurate, getWorldBoundingBox seems to solve this.
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2013-02-28 22:56:29 +01:00 |
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Chris Robinson
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1168f15361
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Don't disable depth writes when blending is enabled
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2013-02-28 12:17:58 -08:00 |
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scrawl
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3efbb5e728
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Don't try to render a map in empty cells
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2013-02-28 20:27:35 +01:00 |
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Chris Robinson
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bfe80bb8dc
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Avoid duplicating skeletons due to casing issues
Manually created resource names are apparently always case sensitive, causing
some skeletons to get loaded multiple times.
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2013-02-27 12:33:36 -08:00 |
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scrawl
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369f881170
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Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
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2013-02-27 09:25:44 +01:00 |
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scrawl
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9b0ac4e299
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
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Chris Robinson
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ceafcc2ebb
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Support float samples with ffmpeg
Requires the AL_EXT_FLOAT32 extension in OpenAL
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2013-02-26 10:19:33 -08:00 |
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scrawl
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d4264353a3
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Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
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2013-02-26 14:54:53 +01:00 |
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Marc Zinnschlag
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dc445844d2
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Merge remote-tracking branch 'scrawl/z-up'
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2013-02-26 14:37:50 +01:00 |
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scrawl
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cc9b72b9b1
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
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scrawl
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341f9b96e2
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Local map: restore zHigh
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2013-02-26 13:53:23 +01:00 |
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scrawl
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284ba58e1e
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Z-up conversion: global map, shader fix
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2013-02-26 13:52:01 +01:00 |
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scrawl
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2e7bc1a368
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Z-up conversion: local map, fix tcg
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2013-02-26 13:39:10 +01:00 |
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scrawl
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3ef952172d
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Z-up conversion: water, sky
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2013-02-26 10:38:48 +01:00 |
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scrawl
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3cb3ec91c0
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Z-up conversion: camera
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2013-02-26 09:12:35 +01:00 |
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scrawl
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a5451eb9d9
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Z-up conversion: terrain, objects
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2013-02-26 08:30:06 +01:00 |
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Chris Robinson
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a576e9e430
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Set the race selection character preview in a valid (idle) pose.
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2013-02-25 16:40:08 -08:00 |
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scrawl
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8aff033a0c
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Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
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2013-02-25 18:29:11 +01:00 |
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