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1107 commits

Author SHA1 Message Date
Chris Robinson
e1e76bde76 Combine a loop into another where it's used 2013-01-20 15:39:43 -08:00
Mark Siewert
713d324eeb - Minor code cleanup 2013-01-20 19:07:33 +01:00
Chris Robinson
85ca1e993f Properly check if an animation exists before playing it 2013-01-19 21:55:04 -08:00
Chris Robinson
0b68953f0d Scale animation speed using the direction length
The direction length doesn't currently give a good speed, but it's something.
2013-01-18 21:40:47 -08:00
Chris Robinson
1cdd64cd9b Return the animation movement from the character controller.
Consequently, dead actors don't move anymore. The doPhysics call apparently
isn't moving them.
2013-01-18 17:05:58 -08:00
Chris Robinson
9123f4f2af Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
Chris Robinson
c7684cb979 Pass the key time to markerEvent 2013-01-18 14:50:55 -08:00
Chris Robinson
3e9b0a333c Allow specifying the accumulation for animations
Animations that move a character may do so either visually or physically. An
axis' accumuluation value specifies whether the movement is visual (0) or
physical (1). Idle animations, for instance, typically don't physically move a
character, while death animations may physically move them along the X and Y
planes, but not along Z (the vertical movement is purely visual).
2013-01-18 14:25:32 -08:00
Chris Robinson
00879ab20e Fix player rendering 2013-01-17 15:48:09 -08:00
Chris Robinson
fef6284f15 Only reset the animation time if a new state was set 2013-01-17 15:47:25 -08:00
Chris Robinson
fc0f9e2159 The animation state tracks the animation time for us 2013-01-17 14:49:42 -08:00
Chris Robinson
7cce44290e Handle the animation queue in mwmechanics 2013-01-17 13:18:40 -08:00
Chris Robinson
82d549e22f Don't update the animation if time is the same 2013-01-16 21:39:14 -08:00
Chris Robinson
7ee389f3b2 Handle animation skipping in the character controller 2013-01-16 21:25:50 -08:00
Chris Robinson
852aa214cc Store the available animation names in the character controller 2013-01-16 21:16:22 -08:00
Chris Robinson
4dd01b81c6 Update mTime when updating or reseting the animation, and refactor the animation loop 2013-01-16 20:14:49 -08:00
Chris Robinson
d2f5a886c7 Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
Chris Robinson
46fc61a4c1 Run animations from the character controller 2013-01-16 16:31:09 -08:00
Chris Robinson
3c32385e17 Avoid trying to animate things that don't have animations 2013-01-16 15:00:06 -08:00
Chris Robinson
94b93227d3 Treat activators as actors for rendering and mechanics
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
2013-01-16 14:37:32 -08:00
Chris Robinson
d2fc3c7b33 Add a method to tell the character controller of new text keys 2013-01-16 13:09:21 -08:00
Chris Robinson
0a2f92f679 Keep track of the current text key in the animation 2013-01-16 11:57:08 -08:00
Chris Robinson
f46587c383 Store an character controller in the animation 2013-01-16 11:01:08 -08:00
Chris Robinson
63e685ea39 Add a method to get the Animation from a Ptr 2013-01-16 09:59:19 -08:00
Chris Robinson
1ce8eaf52c Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/actors.cpp
	apps/openmw/mwrender/actors.hpp
2013-01-16 07:36:56 -08:00
scrawl
df602553d1 Reworked MWRender::Water to be more OOP-ish and possibly allow other reflection types. 2013-01-16 09:13:36 +01:00
Chris Robinson
8361192b64 Use typedefs for some maps and some cleanup 2013-01-15 11:10:41 -08:00
scrawl
e4f140841e Make OpenMW work with Ogre 1.9 2013-01-12 08:23:15 +01:00
scrawl
2c3719a6f5 Disabling PSSM feature to make sure we can fit the max. amount of terrain textures in Morrowind.esm in a single pass. 2013-01-12 07:02:12 +01:00
scrawl
30136eb449 Update settings UI 2013-01-12 06:36:48 +01:00
Chris Robinson
97f8c73d91 Remove some useless parameters
SceneNode::setVisibility merely passes the value to its attached object, of
which there are none at the point it would be called. Additionally, the method
is always called with enabled=true anyway.
2013-01-10 11:09:33 -08:00
scrawl
6ef85c46fd Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-01-10 19:35:40 +01:00
Chris Robinson
e8ac3976b5 Fix some subentity assumptions 2013-01-10 06:35:06 -08:00
Chris Robinson
7f2d71554e Use the correct offset when building static geometry from an entity 2013-01-10 04:16:18 -08:00
Chris Robinson
23ac1c2de5 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	components/nifogre/ogre_nif_loader.cpp
2013-01-09 20:52:12 -08:00
scrawl
d3c0851aa7 Changed light attenuation back to linear in all cases, this seems to be what MW does. 2013-01-09 22:08:42 +01:00
scrawl
b8c6f6640b Fixing water <-> waterfall blending issues (Sort of... the second part will follow later) 2013-01-09 21:56:26 +01:00
eduard
2dc0064cc2 more string lowercase 2013-01-09 20:51:52 +01:00
Chris Robinson
a14132b5a0 Merge remote-tracking branch 'zini/master' into animation2 2013-01-09 11:12:26 -08:00
scrawl
bc73c5b1ec enable directional lighting for character previews 2013-01-09 20:08:59 +01:00
Chris Robinson
c4c8295e0b Rename NIFLoader to Loader, and update some comments 2013-01-09 09:10:59 -08:00
Chris Robinson
be74859f05 Avoid some unnecessary copying when calling addPartGroup 2013-01-09 08:03:28 -08:00
Chris Robinson
9fedaf18d6 Make some methods private 2013-01-09 07:55:55 -08:00
Chris Robinson
625a538f03 Combine part selection into a single loop 2013-01-09 07:43:10 -08:00
Chris Robinson
1e38e381a4 Use text keys for each animation 2013-01-09 03:30:55 -08:00
Chris Robinson
bb98542c5a Build separate animations for each group 2013-01-09 01:40:38 -08:00
Chris Robinson
e44729cd43 Make the text keys lower-case when extracting them
I think it's safe to assume all text keys are treated in a case-insensitive
manner. So far the only known NiTextKeyExtraData records are for animation
keys, which effectively are.
2013-01-09 00:17:42 -08:00
Jordan Milne
857bb42297 Create a separate scenemanager for each CharacterPreview instance 2013-01-09 01:44:15 -04:00
Chris Robinson
9675a6d04a Merge remote-tracking branch 'zini/master' into animation2 2013-01-08 02:25:37 -08:00
Marc Zinnschlag
c6ff58d5b5 Merge remote-tracking branch 'scrawl/videoplayback'
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2013-01-08 11:17:19 +01:00
Chris Robinson
2a9dc5ad94 Ensure mCurGroup always has valid iterators, and only get the animation state when animation keys exist 2013-01-07 21:00:21 -08:00
Chris Robinson
d8dbd5e206 Store text key iterators for the start and stop times 2013-01-07 05:56:03 -08:00
Chris Robinson
d3e949f5c6 Make the animation text keys lower case to help lookup 2013-01-07 05:23:44 -08:00
Chris Robinson
05dfafa777 Avoid an unnecessary lookup when moving the scene node 2013-01-07 05:09:15 -08:00
Chris Robinson
5f668976a8 Improve resetting the animation position 2013-01-07 04:48:59 -08:00
scrawl
c2b75e28e9 Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback 2013-01-07 13:20:50 +01:00
scrawl
282601d6e9 support the allowSkipping extra parameter for playBink command. 2013-01-07 13:19:52 +01:00
Marc Zinnschlag
2557ef4d7d post merge fixes and some misc clean up 2013-01-07 12:17:46 +01:00
Chris Robinson
648e3331f5 Don't try to move objects that aren't in a cell 2013-01-06 23:20:20 -08:00
Chris Robinson
5b3a20ef69 Update the object position as the animation moves 2013-01-06 21:18:48 -08:00
Chris Robinson
910619eb21 Store the NonAccum animation root from the skeleton instance
Currently this is assumed to be the node with the animation text keys.
2013-01-06 17:31:53 -08:00
Chris Robinson
b96a979719 Store an MWWorld::Ptr with the Animation 2013-01-06 17:05:48 -08:00
Nathan Jeffords
0f3712f284 change flickering light's brightness pattern 2013-01-06 14:29:22 -08:00
Chris Robinson
2b1fe7dc44 Add part info for weapons and shields 2013-01-06 05:39:39 -08:00
Chris Robinson
976b042cca Use a list to reduce some repeating code 2013-01-06 02:14:19 -08:00
Chris Robinson
99769879e3 Fix some createEntities calls 2013-01-06 00:32:38 -08:00
Chris Robinson
efca5ded47 Clean up some header includes to reduce nesting 2013-01-05 21:12:08 -08:00
Chris Robinson
58d35dbfcf Have createEntities' caller retrieve the text keys as needed 2013-01-05 04:01:11 -08:00
Chris Robinson
818a24cdd6 Hold on to the AnimationState being used for animating 2013-01-05 00:03:14 -08:00
Chris Robinson
6e84d4bcdd Add a helper method to load entity objects 2013-01-04 23:19:48 -08:00
scrawl
ade4ec0453 fix texture edge bleeding due to wrong addressing mode 2012-12-28 19:01:47 +01:00
Chris Robinson
2f8daec379 Allow pausing only certain types of sounds 2012-12-18 04:19:35 -08:00
Chris Robinson
a5356e194e Allow specifying a type for the playTrack method 2012-12-18 01:35:20 -08:00
Chris Robinson
67485d3454 Store the AVStream in the decoder for easy referencing 2012-12-17 07:15:53 -08:00
Chris Robinson
4373218746 Fix audio stream check 2012-12-17 06:56:30 -08:00
Chris Robinson
58ab3407b7 Constify a couple fields 2012-12-17 04:17:06 -08:00
Chris Robinson
9e842a0bbb Fix for trying to play videos when not supported 2012-12-17 00:41:04 -08:00
Chris Robinson
26660110e5 Allow building the video player without ffmpeg (playVideo will always throw an exception) 2012-12-17 00:20:56 -08:00
Chris Robinson
06fd66e99d Move some fields to the class they're used in 2012-12-16 11:49:46 -08:00
Chris Robinson
c92cde2be9 Properly flush packet queues when at EOF
Note: the previous flush method was renamed to clear. Flushing a queue allows
consumers to retrieve queued packets, but not expect any more to come in.
2012-12-16 05:50:20 -08:00
Chris Robinson
6bc526b74d Avoid another loop for decoding audio 2012-12-16 05:30:38 -08:00
Chris Robinson
254a623319 Remove a redundant check 2012-12-16 03:09:24 -08:00
Chris Robinson
dd20db5dc2 Remove the stream indices from the VideoState 2012-12-16 03:05:44 -08:00
Chris Robinson
3f6d36c712 Avoid double-setting the material texture 2012-12-16 02:19:19 -08:00
Chris Robinson
0edc87825d Move audio_clock to the decoder where it's used 2012-12-16 01:17:58 -08:00
Chris Robinson
4561c22e2b More fixes for the audio clock
The audio_clock for the decoder represents the end of the current packet, so it
needs to be adjusted back to match the position that's actually going to be
read next.
2012-12-16 00:07:56 -08:00
Chris Robinson
c869444dcf Don't leak the IO context if avformat_open_input fails 2012-12-15 11:31:50 -08:00
scrawl
63e86555b6 use sample_aspect_ratio if available 2012-12-15 19:40:59 +01:00
scrawl
5ed04ae53e added black bars 2012-12-15 19:23:03 +01:00
Chris Robinson
e6d27cd6d0 Merge remote-tracking branch 'scrawl/videoplayback' into videoplayback 2012-12-15 09:15:47 -08:00
Chris Robinson
9b3cf5c159 Use a looping thread to trigger refreshes 2012-12-15 09:14:58 -08:00
Chris Robinson
fa1ad381da Make sure packets are cleaned up properly 2012-12-15 08:42:54 -08:00
scrawl
7477345481 fixed video material 2012-12-15 17:10:21 +01:00
Chris Robinson
db23c8152e Only duplicate AVPackets as needed
Packets that don't have a destruct method are using static memory, which will
only be valid until the next av_read_frame call. Otherwise, it's already
dynamically allocated and will remain valid.
2012-12-15 07:47:03 -08:00
Chris Robinson
6008cf0d15 Remove unneeded video_current_pts field 2012-12-15 05:02:01 -08:00
Chris Robinson
da44141b95 Avoid creating extra texture unit states on the video material 2012-12-15 04:17:28 -08:00
Chris Robinson
d50698d7d1 Clean up the rectangle and scene node used for displaying the video 2012-12-15 04:01:52 -08:00
Chris Robinson
eb0e8d9e37 Simplify PacketQueue::get 2012-12-15 02:50:59 -08:00
Chris Robinson
b41a77648e Avoid re-reading the source sample to duplicate, to avoid pointer aliasing 2012-12-15 02:33:59 -08:00
Chris Robinson
62a995d492 Calculate audio sync once per read 2012-12-15 00:18:42 -08:00
Chris Robinson
cbdf6ad595 Move more stuff to where it should be, and improve cleanup 2012-12-14 09:07:59 -08:00
Chris Robinson
71ff90aaee Don't use sub-frame timing for the video clock 2012-12-14 08:42:37 -08:00
Chris Robinson
582efcdb9b Always try to resync if the clock difference is large 2012-12-14 07:40:19 -08:00
Chris Robinson
f97eaec7ab Consolidate some code 2012-12-14 07:29:58 -08:00
Chris Robinson
d66d8a3118 Don't assume we can write beyond the end of the sample buffer 2012-12-14 06:43:51 -08:00
Chris Robinson
7332ffb0f8 Let the wanted sample size go down to 0 2012-12-14 06:02:34 -08:00
Chris Robinson
05c6483257 Fix external clock 2012-12-14 04:35:57 -08:00
Chris Robinson
2f37d31108 Move some definitions into the source file they're used in 2012-12-14 04:12:34 -08:00
Chris Robinson
a6e627001a Avoid a for(;;) construct 2012-12-14 03:23:04 -08:00
Chris Robinson
4d6c05f6cc Tighten audio skew allowance 2012-12-14 03:19:32 -08:00
Chris Robinson
8db5d10f10 Avoid showing a video picture if we're late
Ideally we should skip decoding, or at least YUV->RGB conversion, too.
2012-12-14 03:11:59 -08:00
Chris Robinson
157cb10f56 Fix a 16-bit audio assumption 2012-12-14 02:39:46 -08:00
Chris Robinson
c2b711d195 Move some more methods to the class they're part of 2012-12-14 02:36:29 -08:00
Chris Robinson
26a09ee7ba Move some methods into their respective class 2012-12-14 01:38:00 -08:00
Chris Robinson
5221298a7f Move a couple packet queue methods into the struct 2012-12-14 01:14:14 -08:00
Chris Robinson
90294c589b Use a volatile bool for the refresh 2012-12-13 18:24:57 -08:00
Chris Robinson
f555dc60eb Reduce some indentation 2012-12-13 18:12:17 -08:00
Chris Robinson
6cedd64509 Fix audio sync correction sizes 2012-12-13 18:05:27 -08:00
Chris Robinson
e291d0943d Merge remote-tracking branch 'scrawl/videoplayback' into videoplayback 2012-12-13 17:53:50 -08:00
Chris Robinson
606fb982a8 Update to use avcodec_decode_audio4 2012-12-13 17:53:22 -08:00
scrawl
82564e07c7 fix crash when video file doesn't exist 2012-12-14 01:44:00 +01:00
scrawl
27cd9ff732 Revert "Use the decoded frame pts when available"
This reverts commit cab68df257.
2012-12-14 01:03:49 +01:00
scrawl
9d6f656822 fixed ogre resource functions 2012-12-14 00:10:54 +01:00
Chris Robinson
43481ad117 Use the external clock by default 2012-12-13 06:11:32 -08:00
Chris Robinson
0a5ab977b7 Use the decoder's sample offset for calculating the stream offset 2012-12-13 05:04:53 -08:00
Chris Robinson
cab68df257 Use the decoded frame pts when available 2012-12-13 04:25:41 -08:00
Chris Robinson
1ea1407707 Support quad, 5.1, and 7.1 with OpenAL and ffmpeg
The other decoders don't guarantee any channel ordering, which makes them
useless.
2012-12-13 04:10:19 -08:00
Chris Robinson
600494eed8 More cleanup of unused code 2012-12-13 03:37:04 -08:00
Chris Robinson
f7ff8b3374 A bit more cleanup 2012-12-13 03:13:44 -08:00
Chris Robinson
7e8b844b2e Clean up some unused code 2012-12-13 03:05:37 -08:00
Chris Robinson
d2fbae9760 Init and deinit the VideoState synchronously, and re-enable audio playback 2012-12-13 02:52:37 -08:00
Chris Robinson
1ffaf6625a Remove SDL for playing movie audio and prepare for using an audio track
This breaks audio playback on movies
2012-12-13 01:42:20 -08:00
Chris Robinson
1fb9eef27b Detach the thread used for frame timing 2012-12-12 22:02:33 -08:00
scrawl
7fd9e1d212 Merge branch 'videoplayback' of https://github.com/ChrisKCat/openmw into videoplayback
Conflicts:
	apps/openmw/mwrender/videoplayer.cpp
2012-12-12 22:24:38 +01:00
scrawl
18d8c767bd fix a bunch of warnings, improved error handling, initialize texture to black 2012-12-12 15:15:55 +01:00
Chris Robinson
2c1eceb9f0 Add methods to pause and stop all playing sounds (and music) 2012-12-12 02:33:12 -08:00
Chris Robinson
e82c4afd50 close SDL when closing the video, not after the video loop is finished 2012-12-12 00:36:52 -08:00
Chris Robinson
a62d5bbfe4 Sleep using the absolute time, so the thread creation doesn't add to the wait 2012-12-11 23:54:41 -08:00
Chris Robinson
2efdafecd9 Indentation fixes 2012-12-11 20:11:48 -08:00
Chris Robinson
277248cdcb Fix some "comparison between signed and unsigned" warnings 2012-12-11 19:43:07 -08:00
Chris Robinson
3519934f27 Add a missing return value 2012-12-11 19:36:04 -08:00
Chris Robinson
9e2d4f8b7c Avoid potential NULL dereference 2012-12-11 19:32:10 -08:00
scrawl
fe384a1600 pause 3d rendering while the video plays 2012-12-12 01:30:34 +01:00
scrawl
faad64b254 Esc cancels the video 2012-12-12 01:13:53 +01:00
scrawl
0ce5ade6d8 DataStreamPtr fix, indentation fixes 2012-12-11 23:06:06 +01:00
scrawl
c49966dd29 started over 2012-12-11 22:49:31 +01:00
scrawl
5f676f9c6b Merge branch 'master' of https://github.com/zinnschlag/openmw into videoplayback
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwscript/miscextensions.cpp
2012-12-11 22:28:23 +01:00
scrawl
3106db0379 commented out debug output 2012-12-03 17:41:38 +01:00
scrawl
bc90c75176 more clean up, video played with correct speed, videos without sound working too (mw_credits.bik) 2012-12-03 17:33:02 +01:00
scrawl
a77d910aaf audio codec is opened, some cleanup 2012-12-03 16:44:41 +01:00
scrawl
c4facc233e Merge branch 'master' into videoplayback
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
2012-12-01 11:30:51 +01:00
Mark Siewert
896ab44d1e - Add some updated files missing from last commit.
- Move plugin dependency test from esmreader.cpp to esmstpre.cpp; fixes crash in omwlauncher.
2012-11-25 17:19:29 +01:00
Mark Siewert
8ea9f00e6f Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
Conflicts:
	apps/openmw/mwrender/terrain.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/cellstore.hpp
	apps/openmw/mwworld/containerstore.cpp
	apps/openmw/mwworld/localscripts.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm_store/reclists.hpp
	components/esm_store/store.cpp
	extern/shiny

- Re-implement some patches that were broken by the removal of reclists.hpp and store.cpp/.hpp.
- NOTE: Not everything works as before, I'll have to test some more stuff before we are back to where we were.
2012-11-25 14:12:44 +01:00
scrawl
064cb80c0a fix wait dialog fading 2012-11-23 20:48:53 +01:00
scrawl
c8562d8442 toggleCollisionBoxes actually does something useful now 2012-11-20 02:20:54 +01:00
scrawl
f5355e3e92 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
scrawl
dc67a547b0 global map explored overlay 2012-11-16 19:34:09 +01:00
scrawl
aefde3f5bc Merge branch 'master' into globalmap 2012-11-15 13:21:24 +01:00
scrawl
7c22690116 Merge branch 'next' into globalmap 2012-11-10 21:19:10 +01:00
greye
50867e8d87 fix gender selection update, main model visibility and couple of crashes 2012-11-10 19:57:50 +04:00
greye
235b565bb7 update main character model 2012-11-10 11:51:48 +04:00
greye
b1ef0026a9 race selection/inventory preview character model update 2012-11-10 11:41:12 +04:00
greye
c3f0dc0dfb m prefix for NpcAnimation members 2012-11-08 23:11:43 +04:00
Marc Zinnschlag
918316168f Merge remote-tracking branch 'greye/store' into next
Conflicts:
	apps/openmw/mwclass/light.cpp
	apps/openmw/mwworld/worldimp.cpp
2012-11-07 19:34:28 +01:00
Mark Siewert
64c08eada4 Merge remote-tracking branch 'upstream/next' into multiple_esm_esp 2012-11-06 20:37:29 +01:00
Marc Zinnschlag
6d5333be05 some code cleanup 2012-11-06 13:08:25 +01:00
greye
e74b2c060d disable createRecord(), Land constness hack, various fixes with Store<T> interface 2012-11-06 13:14:03 +04:00
greye
932a9dc6f9 applying new interface vol.8, inconsistent 2012-11-06 11:53:00 +04:00
emoose
5c1b3fc043 Fixed: scene: adjust rotation/scale when creating objects 2012-11-05 20:45:04 +00:00
emoose
e8e3c211a4 Changed: MWRender::player: make camera rotation functions public; world: fix/clean scaleObject and rotateObject; rendering: add scaleObject code, fix rotateObject so it stores correct rotation 2012-11-05 19:56:20 +00:00
greye
d205723a17 resolving m prefix/ESMStore movement 2012-11-05 18:02:47 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
greye
3c2ce25f5f m prefix for mwworld/cellstore.hpp 2012-11-05 16:07:59 +04:00
scrawl
38828acac9 transparent overlay 2012-11-04 12:13:04 +01:00
scrawl
b7aa7e4cef pause all animations 2012-11-04 11:57:51 +01:00
emoose
cadc753216 Fixed: engine: Bug #437 Stop animations when paused better fix; scene: Bug #430 Teleporting and using loading doors linking within the same cell reloads the cell
Bug #437 fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug #430 fix is only tested in interiors (ToddTest)
2012-11-03 19:29:55 +00:00
greye
9f923e7963 fix crashing if /home/greye/.cache not exist 2012-10-25 15:14:34 +04:00
Marc Zinnschlag
e05e683da3 Merge remote-tracking branch 'scrawl/spellcreation' 2012-10-12 17:19:30 +02:00
Marc Zinnschlag
35d099a638 disabling gcc extensions 2012-10-09 17:10:25 +02:00
Mark Siewert
1f961d575e Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
Conflicts:
	apps/openmw/mwrender/terrain.cpp
	components/esm/loadland.hpp
	components/esm_store/reclists.hpp
2012-10-07 20:35:54 +02:00
Mark Siewert
28d4d7ea3f Manually convert last changes in branch to upstream/master. Regular merge attempt resulted in everything being overwritten by fast-forward merging.
- Remove check for 255 master/plugin files.
2012-10-07 20:00:55 +02:00
scrawl
21493c2dbd added magic effect flags from Research wiki page 2012-10-01 23:33:07 +02:00
scrawl
dc33dee22e Merge branch 'master' into videoplayback
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
	apps/openmw/mwscript/miscextensions.cpp
2012-10-01 20:25:23 +02:00
scrawl
fa358ab196 change the inventory preview to "inventoryhandtohand" animation pose 2012-10-01 18:04:21 +02:00
Marc Zinnschlag
35d7b5e5b0 Merge remote-tracking branch 'greye/record_saving' 2012-10-01 09:50:20 +02:00
Marc Zinnschlag
29633bd02f Merge remote-tracking branch 'greye/master' 2012-10-01 09:46:20 +02:00
greye
f907a6a86f updateListener() every frame 2012-10-01 11:24:44 +04:00
Chris Robinson
6942fa97da Specify a proper up vector for the listener 2012-09-30 17:23:05 -07:00
greye
2fa4ac177a initial resolving 2012-10-01 00:23:49 +04:00
Marc Zinnschlag
20a263738a Merge remote-tracking branch 'chris/animation' 2012-09-29 12:39:56 +02:00
Chris Robinson
41f80908d9 Simplify getting the stop time when playing all animation groups 2012-09-29 01:10:49 -07:00
Chris Robinson
cd8515396a Use a multimap to store the text keys 2012-09-28 23:20:15 -07:00
scrawl
044ab3d2b6 fix error in framelistener with tcg enabled 2012-09-28 17:02:18 +02:00
scrawl
359824d614 oops 2012-09-25 21:49:34 +02:00
scrawl
4453459378 re-use the texture across preview instances 2012-09-25 21:49:34 +02:00
scrawl
e2b1329620 fix the race selection escape crash 2012-09-25 21:49:34 +02:00
scrawl
05eb307bfb added video timing 2012-09-25 02:54:29 +02:00
scrawl
73c69e8eda video playback 2012-09-25 02:35:50 +02:00
Marc Zinnschlag
5bdc7bcacf Merge branch 'master' into next 2012-09-24 10:14:09 +02:00
scrawl
02e7b3df4f oops 2012-09-24 01:07:33 +02:00