AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								390fb4f12e 
								
							 
						 
						
							
							
								
								Disable OpenGL Debug stuff when SDL doesn't provide the necessary definitions  
							
							
							
						 
						
							2020-09-21 00:49:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								22c3588d0d 
								
							 
						 
						
							
							
								
								Merge branch '4771-and-4631' into 'master'  
							
							... 
							
							
							
							Try lower MSAA level if the requested value isn't available
Closes  #4471  and #4631 
See merge request OpenMW/openmw!297 
(cherry picked from commit b3db387512340a5e9a77427c2d7d9d88c2340056)
da0aef7a Retrieve SDL OpenGL attributes after context creation
a51e63b3 Try lower MSAA levels if OpenGL context doesn't have what we requested
c4e92a0a Update CHANGELOG.md 
							
						 
						
							2020-09-20 12:35:26 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								87028e1640 
								
							 
						 
						
							
							
								
								Merge branch 'flipping-heck' into 'master'  
							
							... 
							
							
							
							Make NiFlipControllers only affect base texture
Closes  #2069 
See merge request OpenMW/openmw!301  
							
						 
						
							2020-09-20 12:20:18 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3f61ff3a44 
								
							 
						 
						
							
							
								
								Make OpenGL debugging optional  
							
							
							
						 
						
							2020-09-19 23:30:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								441c09578a 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/khr_debug' into khr_debug  
							
							
							
						 
						
							2020-09-19 23:09:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b2cb98d30e 
								
							 
						 
						
							
							
								
								Fix NiFlipController  
							
							... 
							
							
							
							NiFlipControllers *always* affect the base texture, even if no base
texture is bound. When no base texture is bound, they default to UV set
zero and to having wrapped UV coordinates, instead of using the settings
for the disabled base texture. 
							
						 
						
							2020-09-16 23:03:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								85b5fdee35 
								
							 
						 
						
							
							
								
								Discard the alpha channel of 16-bit TGAs, just like Morrowind  
							
							
							
						 
						
							2020-09-12 00:20:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								9f1fbd56a3 
								
							 
						 
						
							
							
								
								Fix SummonKey comparison function  
							
							
							
						 
						
							2020-09-04 13:45:38 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								67eace1028 
								
							 
						 
						
							
							
								
								Use struct instead of tuple  
							
							
							
						 
						
							2020-08-29 11:24:08 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								924f634bda 
								
							 
						 
						
							
							
								
								Support for multiple summons with same ID in the single spell  
							
							
							
						 
						
							2020-08-28 21:14:54 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f90a049702 
								
							 
						 
						
							
							
								
								Merge branch 'movement_refactoring' into 'master'  
							
							... 
							
							
							
							Refactoring related to "smooth movement"
See merge request OpenMW/openmw!285 
(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)
e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f` 
							
						 
						
							2020-08-27 11:54:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fd14dad789 
								
							 
						 
						
							
							
								
								const osg::ref_ptf reference should be faster than value as constructor and destructor are non-trivial  
							
							... 
							
							
							
							I played around in GodBolt and got into an argument to determine this. The difference will be immeasurably small, but my curiosity has been satisfied. 
							
						 
						
							2020-08-20 03:01:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								707204133d 
								
							 
						 
						
							
							
								
								Double-buffer shadow uniforms that change each frame  
							
							
							
						 
						
							2020-08-20 00:38:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce98d7053b 
								
							 
						 
						
							
							
								
								Double buffer view-dependent data stateset  
							
							
							
						 
						
							2020-08-19 22:55:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								98b2d5d921 
								
							 
						 
						
							
							
								
								Make shadow debug HUD thread-safe  
							
							... 
							
							
							
							* Double buffer the frustum uniforms.
* Don't mess with the debug geometry's StateSet.
* Change two-element vectors to arrays so the size is explicit. 
							
						 
						
							2020-08-19 19:29:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								215ddb9106 
								
							 
						 
						
							
							
								
								Do not print warnings for VisController  
							
							
							
						 
						
							2020-08-12 11:16:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								05a19f4f93 
								
							 
						 
						
							
							
								
								Merge pull request  #2984  from Capostrophic/optimizer  
							
							... 
							
							
							
							Avoid optimizing animated shapes once again (regression #5565 ) 
							
						 
						
							2020-08-07 22:09:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								30b8e6eda9 
								
							 
						 
						
							
							
								
								Merge pull request  #2987  from Capostrophic/bezier  
							
							... 
							
							
							
							Add quadratic interpolation for scalars and vectors (part of #2379 ) 
							
						 
						
							2020-08-07 21:53:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								aa131262ea 
								
							 
						 
						
							
							
								
								Implement quadratic interpolation for scalars and vectors  
							
							
							
						 
						
							2020-08-07 11:13:53 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								35de34c019 
								
							 
						 
						
							
							
								
								Don't clamp GeomMorpherController recovered weight value  
							
							... 
							
							
							
							Seems that Morrowind doesn't do it. 
							
						 
						
							2020-08-07 11:13:53 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								a211527b4b 
								
							 
						 
						
							
							
								
								Fix AppVeyor warnings  
							
							
							
						 
						
							2020-08-07 09:59:16 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								8c213cbfb1 
								
							 
						 
						
							
							
								
								Avoid optimizing animated shapes once again (regression  #5565 )  
							
							
							
						 
						
							2020-08-05 22:39:48 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								045b4566dd 
								
							 
						 
						
							
							
								
								Merge branch 'master' into 'resize_breaks_window'  
							
							
							
						 
						
							2020-08-05 17:10:16 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								2ed12a398d 
								
							 
						 
						
							
							
								
								addLineDirectivesAfterConditionalBlocks move check for npos to catch all npos  
							
							
							
						 
						
							2020-08-04 01:46:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								3d31d21bc2 
								
							 
						 
						
							
							
								
								Don't encapsulate NIF transformation changes  
							
							... 
							
							
							
							Currently that causes issues 
							
						 
						
							2020-07-29 20:46:36 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								6ad20ec9c7 
								
							 
						 
						
							
							
								
								Mutate base records when adding/removing spells  
							
							
							
						 
						
							2020-07-28 08:33:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								46825e8a4d 
								
							 
						 
						
							
							
								
								Move NIF record index back to a separate user object  
							
							... 
							
							
							
							This makes sure it's never erroneously optimized out. NodeIndexHolders don't need to be cloned as their record index is never supposed to be changed. 
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								f93655e803 
								
							 
						 
						
							
							
								
								Encapsulate NIF transform changes in NifOsg::MatrixTransform  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								ad87289d59 
								
							 
						 
						
							
							
								
								Fix NifOsg::MatrixTransform constructor inheritance  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								cc791af0f5 
								
							 
						 
						
							
							
								
								Serialization fixes  
							
							... 
							
							
							
							Make sure NifOsg::MatrixTransform serialization behaves as intended
Add a dummy serializer for NifOsg::UVController 
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								3b55d657e5 
								
							 
						 
						
							
							
								
								CopyRigVisitor: Log the number of parents in multiple parents error  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								a61267f57d 
								
							 
						 
						
							
							
								
								Replace NodeUserData with a custom transform node  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								4c9cefefdd 
								
							 
						 
						
							
							
								
								Get rid of NifOsg::CollisionSwitch  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								fc7266d4ee 
								
							 
						 
						
							
							
								
								Merge branch 'Improve-cell-name-autocompleter-implementation' into 'master'  
							
							... 
							
							
							
							#5520  Improve cell name autocompleter implementation
See merge request OpenMW/openmw!267  
						
							2020-07-25 13:58:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								2e27de027e 
								
							 
						 
						
							
							
								
								Add members in AdvancedPage class to avoid memory leak when the list of cells names is updated as we recreated a completer at each notification event  
							
							
							
						 
						
							2020-07-25 13:58:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								8cdc7031f5 
								
							 
						 
						
							
							
								
								Support vectors in settings.cfg  
							
							
							
						 
						
							2020-07-24 21:47:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								90c3089370 
								
							 
						 
						
							
							
								
								Update sdlvideowrapper.cpp  
							
							
							
						 
						
							2020-07-22 12:17:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								8323f7f68d 
								
							 
						 
						
							
							
								
								Alternative fix  
							
							
							
						 
						
							2020-07-14 19:54:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								8aa57a745a 
								
							 
						 
						
							
							
								
								Fix  
							
							
							
						 
						
							2020-07-14 13:19:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								f47d2bb8af 
								
							 
						 
						
							
							
								
								make sure we use case-sensative BULLET_ prefix  
							
							
							
						 
						
							2020-07-10 15:01:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								67c2f0b26c 
								
							 
						 
						
							
							
								
								Merge pull request  #2951  from elsid/sound_object_pool  
							
							... 
							
							
							
							Store SoundManager sounds and streams in object pool 
							
						 
						
							2020-07-06 07:18:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0c2fea8254 
								
							 
						 
						
							
							
								
								Merge pull request  #2932  from elsid/replace_open_threads  
							
							... 
							
							
							
							Replace OpenThreads by std types 
							
						 
						
							2020-07-04 13:11:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								28d85e4030 
								
							 
						 
						
							
							
								
								Merge pull request  #2926  from akortunov/warnfix  
							
							... 
							
							
							
							Use QMultiMap instead of QMap 
							
						 
						
							2020-07-04 11:39:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								02f9b44f01 
								
							 
						 
						
							
							
								
								Use RAII for object ptr from pool  
							
							
							
						 
						
							2020-07-04 01:15:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6ca29c6107 
								
							 
						 
						
							
							
								
								Use common type for pool of sounds and streams  
							
							
							
						 
						
							2020-07-04 01:09:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								56bc462007 
								
							 
						 
						
							
							
								
								Make all stats fit into the window  
							
							
							
						 
						
							2020-07-03 20:49:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Frederic Chardon 
								
							 
						 
						
							
							
							
							
								
							
							
								f268bc13f1 
								
							 
						 
						
							
							
								
								Do not set particle lifetime to 0 ( #5472 )  
							
							
							
						 
						
							2020-07-01 11:04:18 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ef6fe8d52a 
								
							 
						 
						
							
							
								
								Fix crash in the stateset updater (regression  #5478 )  
							
							
							
						 
						
							2020-06-30 09:01:17 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d0fe15b095 
								
							 
						 
						
							
							
								
								Use meaningful names instead of mSkill1 and mSkill2  
							
							
							
						 
						
							2020-06-26 11:47:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								40ad87bc4d 
								
							 
						 
						
							
							
								
								Replace OpenThreads by std types  
							
							
							
						 
						
							2020-06-25 22:16:09 +02:00