Commit Graph

47 Commits (ad77c662aaffab0db65712187ae80dba556611ce)

Author SHA1 Message Date
dteviot 3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
dteviot e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl 0c6e2170db Include cleanup 10 years ago
scrawl 9bcc84ceec Add option to stretch menu backgrounds/cutscenes to the whole screen 10 years ago
scrawl 5b9d10f851 Reduce includes in MWGui 10 years ago
scrawl eecea4131f Reduce MyGUI includes 10 years ago
scrawl 37e11b7272 Adjust loading box size for large captions 10 years ago
scrawl b1e74e2a85 Remove support for Ogre 1.8 versions 10 years ago
scrawl 6cb9382bf0 Adjust screen-sized widgets automatically using Stretch align 11 years ago
scrawl 2ec324c80b Consider all splash screens in the Splash folder (Fixes #1416) 11 years ago
scrawl 577ed3943b Show wallpaper when loading a savegame 11 years ago
scrawl 7e4a0c2478 Removed asserts 11 years ago
scrawl f5810b8e1c Consider aspect ratio for loading screen background
More consistent with the main menu.
11 years ago
scrawl f2cd37edd0 Play company logo movie 11 years ago
scrawl e08f6c9ce3 Bug #416: Copy framebuffer to a texture instead of not clearing
Potentially faster than the previous workaround, and should work for triple buffering too.
11 years ago
scrawl 83b6fcf22e Bug #416: Workaround for page flipping problem 11 years ago
scrawl edb5a54092 Include some more required Ogre headers explicitely. 11 years ago
scrawl eb5e4ecec2 Remove more unused code 11 years ago
scrawl 683ad40e21 No need for this ifdef since there is a default argument. 11 years ago
scrawl f504ab42fe Turn off vsync while in the loading screen 11 years ago
scrawl d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
12 years ago
scrawl 7dc30a01cd Some changes suggested by cppcheck 12 years ago
scrawl b16c92c2f5 Better handle SDL_TEXTINPUT events 12 years ago
kpp dcccfd9f22 Initialize values 12 years ago
Britt Mathis 60fadaeaf0 Cleaned up includes in implementation files 12 years ago
Britt Mathis f7383905b7 Finally eliminated calls to MWBase::WindowManager in constructors 12 years ago
Britt Mathis ce9bc6d9ba MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions 12 years ago
scrawl aac2ba1d5f Fix loading screen looking for wallpapers in a fixed group. 12 years ago
vorenon c9a701cfa1 Removed the 3 dots after the load text. 12 years ago
Marc Zinnschlag 4defb1a476 Merge remote-tracking branch 'trombonecot/lowerstring'
Conflicts:
	apps/openmw/mwgui/loadingscreen.cpp
12 years ago
eduard 2dc0064cc2 more string lowercase 12 years ago
Nathan Jeffords 6ca87e108f updated loading screen to use the resource managers pattern matching when finding files 12 years ago
Nathan Jeffords 9afe4467d8 cache results of query for spash screen names
ResourceGroupManager::listResourceNames returns a list of all resource
accessable which is expensive, this change caches the result of the
processed query so additional splash screen changes are quicker.
12 years ago
scrawl 3db850a7d1 Don't crash if no loading screens are found 12 years ago
Marc Zinnschlag 18686614db Merge remote-tracking branch 'scrawl/splashscreen_dirlisting'
Conflicts:
	apps/openmw/mwgui/loadingscreen.cpp
12 years ago
scrawl 6be092e268 substr check 12 years ago
scrawl 84a4fd56c3 consider all files in Splash directory 12 years ago
scrawl 6acbea822b splash screen directory listing 12 years ago
scrawl 7d1e659960 fading, greying out destinations you cant afford, warning fix 12 years ago
scrawl 1d012d1680 don't update input during loading. Fixes the OSX crash, and doesn't suffer from the issue anymore that I had while implementing this, so let's accept it as a hotfix for now. Note this means we can't switch the window during loading anymore. 12 years ago
scrawl 7ad80e306b fixed the disappearing 12 years ago
scrawl 2f0b47fc38 test 12 years ago
scrawl a96ed6ac61 splash screens on startup 12 years ago
scrawl a8d9aa98b1 some fixes 12 years ago
scrawl d5a08e31e7 scene does not disappear anymore during load 12 years ago
scrawl 369db182de actual progress bar, performance optimization 12 years ago
scrawl 2b339f6c0f loading screen 12 years ago