psi29a
af8bc7d120
Merge branch 'fixagainsetposforgoodthistimeitwillnotbreakanything' into 'master'
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Fix #5961 : Follow up MR 722: do not apply mPositionOffset twice when we teleport.
Closes #5961
See merge request OpenMW/openmw!744
2021-04-15 22:09:44 +00:00
fredzio
e31cf7e6ac
Follow up MR 722: do not apply mPositionOffset twice when we teleport.
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Previous MR change the meaning of mPositionOffset: it is now just a log
of relative movement that were already applied to allow the physics
simulation to catch up, instead of changes that needs to be applied. As
such, after a teleport we need to reset it. Also, since mWorldPosition
is already with the offset we should not update its value in
applyPositionOffset().
2021-04-15 22:32:42 +02:00
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
2021-04-15 15:18:32 +04:00
Andrei Kortunov
db1428de18
Move container unresolving to the separate method
2021-04-14 23:03:35 +04:00
fredzio
9d8fcec642
Remove bogus warning. It is a normal situation for projectiles to be
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in-flight after the caster is gone.
2021-04-14 09:01:37 +02:00
elsid
0fae6d9a0a
Add walk and swim flags when corresponding speed is positive
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This allows to avoid finding path over area that will should have infinite
cost (area_cost = area_cost_factor / area_speed).
2021-04-13 23:27:18 +02:00
elsid
3c4a9069ae
Do not use infinite area cost
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Division by zero causes float value to be infinite. When infinite cost is
multiplied by zero distance the result is NaN. After this pathfinding algorithm
state is broken.
2021-04-13 23:27:18 +02:00
psi29a
f1cfdafd4d
Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
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Remove 8 light limit and add configurable lighting enhancements
See merge request OpenMW/openmw!618
2021-04-13 19:15:08 +00:00
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
2021-04-13 11:09:54 -07:00
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:52 -07:00
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
2021-04-13 11:09:49 -07:00
glassmancody.info
b7adb9d088
use true default settings
2021-04-13 11:09:49 -07:00
glassmancody.info
16f80ec6f3
Update settings when using fallback
2021-04-13 11:09:49 -07:00
glassmancody.info
4ba473b684
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df
in-game settings, some require restart
2021-04-13 11:09:49 -07:00
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
2021-04-13 11:09:49 -07:00
glassmancody.info
280fd2b162
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:35 -07:00
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
2021-04-13 11:09:35 -07:00
glassmancody.info
142c6d2993
Enable groundcover lighting for non FFP
2021-04-13 11:09:35 -07:00
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
2021-04-13 11:09:35 -07:00
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:19 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244
Add shared UBO
2021-04-13 11:07:48 -07:00
glassmancody.info
c5ea966f24
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:06:16 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
psi29a
0a6ef9c1bd
Merge branch 'swim_when_follow' into 'master'
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Allow actors to find path over water surface (#5943 )
See merge request OpenMW/openmw!731
2021-04-13 07:19:54 +00:00
Evil Eye
56ede535b5
Don't perform a hit test outside the page's bounds
2021-04-12 08:31:45 +02:00
psi29a
0818a10df2
Merge branch 'baby_dont_throw_me_no_more' into 'master'
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Catch exceptions in ResolutionListener
Closes #5946
See merge request OpenMW/openmw!727
2021-04-12 06:12:19 +00:00
elsid
28fc21792e
Allow water walking actors to find path over water surface
2021-04-11 21:59:28 +02:00
elsid
634556be9d
Add setting to allow following creatures to find path over water surface
2021-04-11 21:59:28 +02:00
fredzio
32981bcd88
Constify a few things
2021-04-11 14:46:51 +02:00
fredzio
efb241f1de
Use override instead of virtual
2021-04-11 14:46:51 +02:00
fredzio
fda639eb57
Remove unused forward declarations
2021-04-11 14:46:51 +02:00
Evil Eye
b91be1e803
Catch exceptions in ResolutionListener
2021-04-11 14:12:31 +02:00
psi29a
603e4206fd
Merge branch 'teleport_here_not_there' into 'master'
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Fix #5919 (and another bug)
Closes #5919
See merge request OpenMW/openmw!722
2021-04-10 12:51:42 +00:00
Andrei Kortunov
f984e96b34
Use conventional names for atan2 arguments
2021-04-10 12:23:03 +04:00
Andrei Kortunov
1db369f418
Do not use unchecked value in calculations
2021-04-10 11:26:54 +04:00
Andrei Kortunov
903b89a0ff
Add bound for UI scale factor, as it specified in docs
2021-04-10 11:21:53 +04:00
Andrei Kortunov
c989fac67b
Add bound for pointers cache size, as it specified in docs
2021-04-10 11:20:12 +04:00
Andrei Kortunov
124a33d8a3
Fix uninitialized variables
2021-04-10 10:58:00 +04:00
Andrei Kortunov
b96929f3fc
Avoid division by zero
2021-04-10 09:52:46 +04:00
fredzio
8874a5be22
Change (again) the way SetPos behave.
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Instead of registering the desired change of position and rely on
physics simulation to apply it to the world, immediately change the
position in the world without reset the simulation.
2021-04-09 23:34:03 +02:00
fredzio
6e1c67a9ae
Account for waterwalking when updating position. Otherwise we might
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trace down the actor at waterlevel at the wrong coordinate.
Triggered by multimark mod with waterwalking effect.
2021-04-09 23:33:21 +02:00
Jonas Tobias Hopusch
799cf16f31
Attempt to fix #5942
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Closes OpenMW/openmw#5942
This is an attempt to apply the fix suggested by @Capostrophic
2021-04-09 18:16:05 +02:00
psi29a
a16387df61
Merge branch 'sky-dehardcode' into 'master'
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De-hardcode references to mesh files used by the sky.
See merge request OpenMW/openmw!704
2021-04-08 16:32:39 +00:00
Matjaž Lamut
2cb4b62b83
De-hardcode references to mesh files used by the sky.
2021-04-08 16:32:38 +00:00
Evil Eye
44f2cb0923
Fix targeted scripts losing their targets when rearranging your load order
2021-04-07 17:30:21 +02:00
Andrei Kortunov
59720aea9a
Restore old aiming for melee combat
2021-04-07 12:07:03 +04:00
psi29a
9aa5aef2c6
Merge branch 'my_other_mr_is_larger' into 'master'
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Make AddItem's quantity overflow on negative numbers
Closes #5934
See merge request OpenMW/openmw!713
2021-04-05 11:45:31 +00:00