Commit Graph

361 Commits (b0a1e1198af8ba7bb526f61ac6c5eeef00dfe9de)

Author SHA1 Message Date
scrawl 0cd40294a2 Fixed ranged combat for creatures 11 years ago
cc9cii ce8d327e8e Debug MSVC build of openmw needs number of sections beyond 2^16 11 years ago
Marc Zinnschlag 367919200f moved CellRefList into a separate file 11 years ago
pvdk f263acdac6 Merge remote-tracking branch 'upstream/master' into versioninfo 11 years ago
Marc Zinnschlag 1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
11 years ago
scrawl 39d86a9468 Improvements to smooth NPC steering 11 years ago
scrawl 03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
11 years ago
pvdk c95b8bcb39 Moved the generated version header stuff into components 11 years ago
scrawl 16f5f5862d Feature #956: Implement blocking melee attacks 11 years ago
scrawl 805843d7ff Closes #1086: Implement blood effects 11 years ago
scrawl 90b92a8f41 Move levelled list code out of ContainerStore 11 years ago
scrawl 728365b48d Remove an unused hook 11 years ago
scrawl 780bf5a2cd Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
scrawl 62774fcc4a Merge branch 'master' into HEAD
Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp
11 years ago
scrawl be2ebc5cac Closes #1081: Implement disease contraction 11 years ago
Scott Howard 2f082ef796 remove unneeded libraries 11 years ago
scrawl 1c60a781a5 Add header to CMakeLists 11 years ago
scrawl eb5e4ecec2 Remove more unused code 11 years ago
Marc Zinnschlag 030c733e2d Merge branch 'master' into savedgame
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	files/settings-default.cfg
11 years ago
Marc Zinnschlag 8190fdb16c Merge remote-tracking branch 'scrawl/master' 11 years ago
Marc Zinnschlag 5e64888227 added basic save slot management and connected main menu save to save function (bypassing the save GUI for now) 11 years ago
Marc Zinnschlag 11e254aac8 Merge remote-tracking branch 'gus/AICombat'
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
11 years ago
scrawl cab535dd69 Implement magic item recharging via soulgem use 11 years ago
Alexander "Ace" Olofsson 4baaf9463e Remove crashcatcher.cpp from windows builds, it can't be built or used there. 11 years ago
Marc Zinnschlag 985ce7c552 Merge remote-tracking branch 'scrawl/crashcatcher' 11 years ago
scrawl b9899696e3 Add a crash catcher for unix. When encountering a fatal signal, attach gdb and log backtrace. 11 years ago
Marc Zinnschlag 79b7fa258b added new mwstate subsystem 11 years ago
scrawl b1a29eb27e Implement Resist & Weakness effects 11 years ago
scrawl 9b0e82a37f Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 11 years ago
Marc Zinnschlag a198751f21 Merge remote-tracking branch 'scrawl/magic' 11 years ago
scrawl 3ea7d58ca8 Advance skill on successfull spell cast 11 years ago
Marc Zinnschlag d85360e7fd Merge remote-tracking branch 'scrawl/ui' 11 years ago
scrawl bf5529819d Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog. 11 years ago
gus d587f3c946 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwscript/docs/vmformat.txt
11 years ago
gus 5b20cce849 CMake fix 11 years ago
Lukasz Gromanowski 9c2145eda1 Issue #913: Merge --master and --plugin switches
Merged master/plugin switches into content in openmw
and mwiniimporter.

Extension in content files is now required.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Marc Zinnschlag 9637e1641b fix for building with system tinyxml 11 years ago
scrawl 13afcc9324 Don't link to OgreTerrain 12 years ago
scrawl e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago
scrawl 5c8950f91c Merge branch 'master' of git://github.com/zinnschlag/openmw 12 years ago
Sebastian Wick b43f41c2bd use a mygui controller for scrollbar repeat 12 years ago
scrawl 123a60581f Only link to SDL2main on windows 12 years ago
Alexander "Ace" Olofsson 0a2ed8b0d7 Make OpenMW able to initialize SDL in windows builds 12 years ago
Nikolay Kasyanov 5984a15846 We don't need Carbon on OS X anymore 12 years ago
scrawl ab3634d692 Removed some remains of OIS 12 years ago
scrawl 495aeb5d3b Merge branch 'master' into HEAD
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp
12 years ago
scrawl daab4f55a3 Use Morrowind's fonts 12 years ago
scrawl 7a2d1cd8ce Security skill 12 years ago
scrawl 0c4a963132 Container UI rewrite 12 years ago
scrawl c6edb0288a Remove unused file 12 years ago