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47 commits

Author SHA1 Message Date
Marc Zinnschlag
4c39fefd1e Issue #107: World is accessed only through the interface class from now on; some include cleanup 2012-07-03 12:30:50 +02:00
scrawl
a54623bcd2 reset attributes when building player 2012-05-28 11:37:56 +02:00
Marc Zinnschlag
79055e281d Issue #256: Force update after building the player character 2012-05-18 13:54:07 +02:00
Marc Zinnschlag
e56ff9283d Issue #256: moved magic effects update from MechanicsManager to Actors 2012-05-17 13:21:49 +02:00
Marc Zinnschlag
1fddbf9a40 Issue #256: moved dynamic stats update from MechanicsManager to Actors 2012-05-17 13:15:31 +02:00
Marc Zinnschlag
35f478071e Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
Marc Zinnschlag
37f478b69a Merge branch 'spells'
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwmechanics/npcstats.hpp
2012-04-13 11:32:33 +02:00
Marc Zinnschlag
77065390d7 simplifying Spells class 2012-04-11 19:40:42 +02:00
Marc Zinnschlag
e04ccfced0 replaced old abilities container in CreatureStats with a Spells object 2012-04-11 19:03:36 +02:00
Marc Zinnschlag
0892df0ad3 framework for gamemechanics-realted actor updated 2012-03-30 17:01:55 +02:00
Marc Zinnschlag
d717b7b9dd factored out actor related game mechanics code into a separate class 2012-03-30 16:18:58 +02:00
Jason Hooks
ee98a2af1a Empty npcs 2011-12-09 00:08:30 -05:00
Jason Hooks
7bd911b401 Problems with handles 2011-11-24 23:13:34 -05:00
gugus
0fb2107265 Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions
Conflicts:
	apps/openmw/mwclass/npc.cpp
2011-03-15 13:36:25 +01:00
Jan-Peter Nilsson
53b85eaaa9 Stat setValue, use the enum values all the way through instead of converting enum->string->same enum 2011-03-12 10:56:10 +01:00
Marc Zinnschlag
9a3158675a reworked cell changing mechanism 2011-02-10 10:38:45 +01:00
Marc Zinnschlag
8a3445beec collect movement vectors from all actors 2011-02-03 11:43:29 +01:00
Marc Zinnschlag
ca44b3640a pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug 2011-02-01 10:11:41 +01:00
Marc Zinnschlag
4a12be11bf moved PlayerPos class from MWRender to MWWorld and renamed it to Player 2011-01-04 15:58:22 +01:00
Jan Borsodi
51f26e059a Make sure player is updated after birthsign is set. 2010-10-23 01:28:30 +02:00
Marc Zinnschlag
6fe6f3d282 adjust initial magicka based on Fortify Maximum Magicka effect 2010-09-30 15:58:31 +02:00
Marc Zinnschlag
98405a5716 implemented magic effects from abilities (effects are not applied yet) 2010-09-30 15:42:28 +02:00
Marc Zinnschlag
eeca39220b added spell list to creature stats (for now only type Ability; magic effects not applied yet), generate spell list according to race and birthsign during character creation 2010-09-30 14:28:01 +02:00
Marc Zinnschlag
49f68e08bf Redemption compatibility fix 2010-09-26 10:01:30 +02:00
Marc Zinnschlag
12a15e3fb7 implemented class effects on player skills 2010-09-26 09:55:00 +02:00
Marc Zinnschlag
19fdd48f75 fixed a bug in class-part of setting initial skills 2010-09-26 09:36:15 +02:00
Marc Zinnschlag
283e0df3a0 send skill updates to GUI sub-system 2010-09-21 17:42:07 +02:00
Marc Zinnschlag
be8f852663 implemented skill value handling during character creation (untested) 2010-09-16 10:45:08 +02:00
Marc Zinnschlag
2527fe92a7 implemented creature/NPC level 2010-09-15 15:32:35 +02:00
Marc Zinnschlag
d910baebe6 adjust player's attributes according to class boni 2010-09-15 15:23:38 +02:00
Marc Zinnschlag
243c9712a6 set player attributes according to race and gender 2010-09-15 15:10:13 +02:00
Marc Zinnschlag
53df82e293 fixed race name (was using internal ID as display name) 2010-09-15 15:01:02 +02:00
Marc Zinnschlag
fff4bc29f4 store results of character creation and update GUI 2010-09-15 14:33:02 +02:00
Marc Zinnschlag
5b0cb097cf calculate dynamic stats during character creation 2010-09-15 13:41:39 +02:00
Marc Zinnschlag
c0b9424bcf added framework for character creation 2010-09-15 13:31:26 +02:00
Marc Zinnschlag
9dffa75a15 handle name change during character creation 2010-09-15 12:22:06 +02:00
Marc Zinnschlag
a077e2cb2c changed character creation interface to enforce a Redemption-compatible implementation 2010-09-14 09:34:00 +02:00
Marc Zinnschlag
e411c6e833 added callback-interface for character creation 2010-09-13 22:59:28 +02:00
Marc Zinnschlag
ca842d1b4d reimplemented access to creature stats via new class interface 2010-08-03 11:49:12 +02:00
Marc Zinnschlag
b584215680 moved stats label <-> GMST text mapping from mwmechanics to mwgui; added missing stats window labels 2010-08-01 10:25:50 +02:00
Marc Zinnschlag
9fafac1ef8 removed encoding workaround for attribute names 2010-07-31 19:41:15 +02:00
Marc Zinnschlag
3b6b343c9b added GUI update for health, magicka and fatigue 2010-07-28 18:48:01 +02:00
Marc Zinnschlag
63f686ffab update attribute values in stats window 2010-07-27 15:59:41 +02:00
Marc Zinnschlag
335425bb12 added MechanicsManager::update function (doesn't update anything yet) 2010-07-27 14:46:05 +02:00
Marc Zinnschlag
1d9df6cf40 implemented handling of disabled actors 2010-07-27 14:43:46 +02:00
Marc Zinnschlag
3d987f1b7a register actors in active cells with MechanicsManager 2010-07-27 14:05:05 +02:00
Marc Zinnschlag
61d09c4768 read attribute names from GMST instead of using hard-coded names (doesn't fully work yet, because of encoding issues) 2010-07-26 11:15:38 +02:00