David Cernat
b651c4deb4
[Server] In Item script functions, rename itemId into refId for clarity
8 years ago
David Cernat
5038353792
[General] Rename BaseEvent's state into doorState & adjust related funcs
8 years ago
David Cernat
e52823394c
[Client] Use correct count for ID_CONTAINER when dropping items
8 years ago
David Cernat
d8a9a5f6c9
[General] Send item owner in ID_CONTAINER
8 years ago
David Cernat
ad3eac624f
[Client] Disable quicksaving and quickloading
8 years ago
David Cernat
3614b21e10
[General] Send charge and goldValue in ID_CONTAINER
8 years ago
David Cernat
e703dd42aa
[Client] Rename LocalEvent into WorldEvent
8 years ago
David Cernat
182b238b5f
[General] Rename WorldEvent into BaseEvent
8 years ago
David Cernat
27242cdab9
Merge pull request #142 from OpenMW/master
...
Add OpenMW commits up to 6 Feb 2017
8 years ago
scrawl
91939c4687
Switch actors to capsule shapes now that the jumping bug is gone ( Fixes #2116 , Fixes #2909 )
...
The culprit was - surprise, surprise - d39d4f2619
8 years ago
scrawl
03aa270551
Construct PhysicActor as on ground by default to avoid a jumping animation from playing in the first frame after a savegame load
8 years ago
scrawl
bc29a99a53
Fix broken timer
8 years ago
scrawl
d39d4f2619
Revert a problematic and performance costly workaround that should never have been applied and is no longer required as of the last commit.
8 years ago
scrawl
541fbb4792
Movement solver: add usage of 'on slope' flag to improve handling of steep slopes
...
Previously we were handling 'on slope' synonymously with 'in air' which caused some odd effects.
Practical changes:
- Sliding down a slope no longer applies fall damage.
- Fixed a climbing exploit that would allow climbing steep slopes with repeated use of the Jump function.
8 years ago
scrawl
cce42b6e9d
Don't create a CharacterController for objects with no animations
8 years ago
scrawl
fe0cf5be05
StatsWindow: don't rebuild all skill widgets when one skill changes
8 years ago
scrawl
e7b6ea4e3f
Add cycle weapon/spell actions to the list of controller actions ( Fixes #3613 )
8 years ago
David Cernat
1f03c12d96
[Client] See when other players use the Take All button with a container
8 years ago
David Cernat
d2c5a3387a
[Client] See when other players add items to containers
8 years ago
David Cernat
75392297b5
[General] Use vector::at in most places
8 years ago
David Cernat
60d6a6d463
[Client] See when other players remove items from containers
8 years ago
David Cernat
25d79dbcfe
[Client] Revert c0d67f67fb
after discovering its negative consequences
8 years ago
David Cernat
cdd796aba1
[Client] Send ID_PLAYER_INVENTORY from two more locations
8 years ago
David Cernat
c0d67f67fb
[Client] Move code for sending a packet for picking up world items
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Previously, an ID_OBJECT_DELETE was sent from inventorywindow.cpp, but this is now sent from hud.cpp because 2 other packets are also sent from there.
8 years ago
David Cernat
b2cdec8efa
[Client] Send ID_PLAYER_INVENTORY upon dropping an item, 2nd attempt
8 years ago
David Cernat
f314b13edf
[General] Rename item health into charge, for consistency with OpenMW
8 years ago
David Cernat
f03724be7b
[Client] Send ID_PLAYER_INVENTORY upon dropping an item
8 years ago
David Cernat
ecc456fea9
[General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE
8 years ago
David Cernat
04d45b9dbb
[General] Rename packets to show they are for players only, not NPCs
8 years ago
David Cernat
3a29b2d41d
Merge pull request #141 from OpenMW/master
...
Add OpenMW commits up to 5 Feb 2017
8 years ago
scrawl
3065600a86
Skip expensive visitEffectSources call if no summoned creatures or summon effects are active
8 years ago
scrawl
ee4073541c
Animation: cache getVelocity()
8 years ago
scrawl
a2cede8f34
Add timer for updateEquippedLight
8 years ago
scrawl
1eb3384043
Avoid rotating by zero in CharacterController
8 years ago
scrawl
7201cf5fe2
ItemWidget: skip setImageTexture if the icon has not changed
8 years ago
David Cernat
9c76b805b2
[Client] Send ID_CONTAINER when starting to drag a container item
8 years ago
David Cernat
a07e616878
[General] Add ContainerItem and ContainerChanges structs to WorldEvent
8 years ago
scrawl
1447bfa215
Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later
8 years ago
David Cernat
6328ffb9aa
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
8 years ago
David Cernat
9130c1f302
[General] Rename ID_CONTAINER_ADD into ID_CONTAINER
8 years ago
David Cernat
d2cf96af99
[General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH
8 years ago
David Cernat
57f54aa370
[Client] Don't store multiple cellStates for the same cell
8 years ago
David Cernat
a2e3fe18fe
[Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen
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Also, allow requests for ID_PLAYER_CELL_STATE from the server.
8 years ago
David Cernat
44e27148d5
Merge pull request #140 from OpenMW/master
...
Add OpenMW commits up to 4 Feb 2017
8 years ago
scrawl
884d306bf3
Throw exception when told to use 0 threads
8 years ago
scrawl
2db7292bcb
Add new setting for the number of preloading worker threads
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If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
8 years ago
scrawl
eaeba4138b
Move the deletion of PreloadItem to the worker thread
8 years ago
scrawl
33e654f94d
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
scrawl
83a9435167
Fix unnecessary use of CopyFramebufferToTextureCallback when loading is too fast for a loading screen to be displayed
8 years ago
scrawl
767eba941f
Speed up finding of attachment node by using the cached nodeMap
8 years ago