Commit Graph

13619 Commits (b651c4deb436370dc8ded2fcda979ef7e31bab6a)

Author SHA1 Message Date
MiroslavR d97e9cfe7e Fix InterpreterContext::updatePtr updating mLocals to the implicit ref's locals when interpreting a targeted global script (Fixes #3738)
The interpreter context of a targeted global script would point to the target's locals instead of the global script instance's locals when the target changed cell during script execution. Credit to scrawl for the solution.
8 years ago
David Cernat 27ac314cb1 [Server] Add script functions for getting world object refIds & refNums 8 years ago
David Cernat b549da996e [Server] On second thought, keep cell description as argument to them 8 years ago
David Cernat 5989bbd97e [Server] Remove arguments from OnObjectPlace & OnObjectDelete callbacks 8 years ago
David Cernat 2cecce6c72 [Server] Use static WorldEvent variable in Networking 8 years ago
David Cernat dddc253d70 [Client] Fix console message for LocalPlayer's cell change 8 years ago
David Cernat f11df211fa [Server] Add script functions for dealing w/ WorldEvents & WorldObjects 8 years ago
David Cernat 9f1e491a75 [General] Make WorldEvents store information about multiple objects 8 years ago
David Cernat 624b85347a [Client] Create LocalEvent class and use it instead of WorldEvent 8 years ago
David Cernat ee86c9161d [Client] Set InterpreterContext's sendPackets to false in constructor 8 years ago
Koncord b658adf7b0 [Server] Killed another tab character 8 years ago
David Cernat 9c3a37a790 [Server] Make GetCellStateDescription's cstrDescription null-terminated 8 years ago
Koncord 1c810ecad5 [Server] Fix memory leak in GetCellStateDescription() 8 years ago
David Cernat 7efb374f75 [Client] Avoid fetching guiMessageBox.type again for every condition 8 years ago
David Cernat 0ccfe66212 [Server] Send stable C string in GetCellStateDescription() 8 years ago
David Cernat 4f288ab558 [Server] Read contents of ID_PLAYER_CELL_STATE 8 years ago
David Cernat 6331c55bc7 [Server] Add colons missing from CELLAPI 8 years ago
David Cernat 2f644e9b14 [Server] Add script functions for getting info about cell state changes 8 years ago
David Cernat 70823d011d [Server] Define CELLAPI 8 years ago
David Cernat 0cc20d26ce [Server] Move script functions for cells to a new CellFunctions class 8 years ago
David Cernat 5a22032a41 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 8 years ago
David Cernat 62f359e250 [Server] Rename Translocations into Positions 8 years ago
Koncord ab3c2544b5 [Client] Use constant instead magic value 8 years ago
Koncord 34a46e6811 [Client] Simplify hasFinishedCharGen method 8 years ago
David Cernat 96bd21a7ca [Server] Rename OnPlayerCellLoad to OnPlayerCellState, add action param 8 years ago
David Cernat 244da19a51 [General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity 8 years ago
David Cernat 055376c8ee [Client] Only send ID_PLAYER_CELL_LOAD when CharGen is over 8 years ago
David Cernat b5b5551fcd [Client] Add LocalPlayer::hasFinishedCharGen() method 8 years ago
David Cernat 97aabf4a7d [General] Sketch out sending of cell loading/unloading info in packets 8 years ago
David Cernat 158d606477 [General] Leave one blank line at the end of every tes3mp code file 8 years ago
David Cernat 2158e94a96 [Client] Fix setting of attack parameters after recent changes 8 years ago
David Cernat 73d39c1a0a [General] Stop using virtual functions in BasePlayer, part 2 8 years ago
David Cernat 63c8a98083 [General] Stop using virtual functions in BasePlayer 8 years ago
David Cernat c62a575a9e [Server] Change order of words in the names of script callbacks 8 years ago
David Cernat 1d9c6ddd81 [General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD 8 years ago
David Cernat 25e535e8ad [Server] Fix integer types for new script callbacks 8 years ago
David Cernat f9feaf05f0 [Server] Add script callbacks for object placement and deletion 8 years ago
David Cernat 35e453dec3 [General] Sketch out most of functionality for journal saving/loading 8 years ago
Koncord c3c3c57a98 [Browser] Fix errors for Windows build 8 years ago
Koncord 843a18f347 [Browser] Fix errors and warnings in MSVC 8 years ago
Koncord db75c4874c [Browser] Fix declaration of 'data' hides class member 8 years ago
David Cernat 0cd7c3ea3d Merge pull request #131 from OpenMW/master
Add OpenMW commits up to 21 Jan
8 years ago
Koncord dc3f87a81a [Browser] Change iterator types in "for" loops to C++11 style 8 years ago
Koncord 33339fa786 [Browser] Rename addServer to addServerAndUpdate 8 years ago
Koncord 1bd4db5e8b [Browser] Implement update info by index 8 years ago
Koncord a86739f080 Add addServer by address method 8 years ago
Koncord ecf82a5df7 Save/Load favorites in browser 8 years ago
Koncord 777a570d93 Init modName 8 years ago
Koncord 4c2294d105 Override closeEvent in MainWindow 8 years ago
Koncord 86d8b0630f Do not allow override ServerModel 8 years ago
Koncord 5b88f3fc44 Use C++11 in browser 8 years ago
Koncord 0af5e1269a Move browser xml files to files/tes3mp/ui 8 years ago
MiroslavR c64351b3e8 ESS-import: player is no longer disabled (Bug #3246) 8 years ago
David Cernat 68727751ed Fix arguments for OnPlayerChangeSpellbook in server Networking 8 years ago
David Cernat 869b32383e Fix arguments for OnPlayerChangeJournal in server Networking 8 years ago
David Cernat d308897f95 Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges 8 years ago
David Cernat e2c595fc5d Add preliminary structure for journal changes 8 years ago
David Cernat e9b22814b9 Create placeholder for ID_GAME_JOURNAL 8 years ago
David Cernat a69f294ef0 Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE 8 years ago
David Cernat 83277a1512 Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET 8 years ago
David Cernat 0f7748d9d2 When clearing LocalPlayer's spells, keep race and birthsign abilities 8 years ago
David Cernat e7675d94d4 Make server script functions for spells consistent with those from items 8 years ago
David Cernat 6b14ca0775 Finish renaming of script functions for sending items and spells 8 years ago
David Cernat 33e85c54de Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
8 years ago
David Cernat be851f5e1a Send packet with spells gained at character generation 8 years ago
David Cernat 78c6ab2a99 Clean up client Networking by putting item & spell logic in LocalPlayer 8 years ago
David Cernat b8a6020af1 Check for update to inventory when closing a container 8 years ago
David Cernat 6eb7706390 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 8 years ago
David Cernat 0fe2d743a7 Rename tes3mp-netlauncher into tes3mp-browser 8 years ago
David Cernat c77120df6d Merge pull request #129 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwworld/actiontake.cpp
8 years ago
scrawl cc19b4bd8a Fix door rotation order in collision case (Bug #3707) 8 years ago
scrawl 45fb4f04b1 Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 8 years ago
scrawl 70c5f64caa Fix mLocals not being updated in InterpreterContext::updatePtr 8 years ago
David Cernat cf8a507860 Set window title for netlauncher 8 years ago
David Cernat b2577498a9 Use tes3mp icon for netlauncher 8 years ago
David Cernat fa8650f99a Merge pull request #128 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/combat.cpp
8 years ago
scrawl c6822b9eb6 Merge pull request #1192 from damiel/water_refactor
Added refactoring of shader handling from visvalda's fog shader
8 years ago
Martin-Kevin Neumann 5a8efa1649 added refactoring of shader handling from visvalda's fog shader 8 years ago
NeveHanter e82d542d89 Merge remote-tracking branch 'upstream/master' into bugfix-3617 8 years ago
NeveHanter 811e9ad9f3 Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
David Cernat f376b8416e Merge pull request #127 from OpenMW/master
Add OpenMW commits up to 15 Jan
8 years ago
Allofich f2240dde9c Allow command spells to work when cast by AI on AI
(Fixes #3723)
8 years ago
Allofich e825010107 Apply command spell effects on impact
Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
8 years ago
Allofich a46c4de918 Stop combat when adding an AI package to an actor
(Fixes #3722)
8 years ago
David Cernat afebc9c60f Don't require C++14 for netlauncher 8 years ago
David Cernat ba493435f3 Prevent crash when trying to remove -1 rows in netlauncher 8 years ago
scrawl b87abb0456 Reset activation flags when an object is copied (Fixes #3671, Fixes #3719) 8 years ago
David Cernat 70b43ecef6 Merge pull request #126 from OpenMW/master
Add OpenMW commits up to 14 Jan
8 years ago
Koncord 0ab02006de Detect ARM CPUs 8 years ago
scrawl 69ce9f32bc Activate/OnActivate fix (Bug #3712) 8 years ago
David Cernat 2e3f508a56 Fix broken default keys and enable master server in configs 8 years ago
David Cernat 253ded1ee3 Use new getFilenameStamp() method to generate timestamps for filenames 8 years ago
David Cernat 3932654d5d Use log filenames w/ timestamps instead of adding numbers to their ends 8 years ago
David Cernat 10a0f165dd Print paths used for server dependencies in CMake, change tabs to spaces 8 years ago
Koncord 3c9eaad5ce Rename Main class to MainWindow 8 years ago
David Cernat 610ba1d867 Merge pull request #125 from OpenMW/master
Add OpenMW commits up to 12 Jan
8 years ago
Koncord f7dc30387c Run tes3mp-netlauncher instead openmw in the OpenMW Launcher 8 years ago
Koncord 90908ed113 rename openmw-netlauncher to tes3mp-netlauncher 8 years ago
scrawl 73aa07b81b Merge pull request #1189 from Allofich/attack
Match best attack selection to vanilla behavior
8 years ago
Allofich 2322ab3125 Don't make Command spells cancel AI packages
(Fixes #3649)
8 years ago
Koncord 4604ee49bf Fix waiting answer when browser not connected to the master server 8 years ago
Koncord 968546b20c Use master server address from config file 8 years ago
Koncord cb799ee446 Server browser 8 years ago
Allofich c10585fb07 Match best attack selection to original MW
(Fixes #3721)
8 years ago
David Cernat dfb87e9e0d Merge pull request #124 from OpenMW/master
Add OpenMW commits up to 11 Jan
8 years ago
Koncord b6f9a21d7f Do not allow 0 update rate 8 years ago
Koncord 03a92b3a91 Use LOG_VERBOSE instead LOG_INFO 8 years ago
Koncord 01900c2be8 Use modname in Send function 8 years ago
Koncord 2b0ae7b9ca Fix variable name in JSON 8 years ago
Koncord e92df0c465 Implement SetModname, SetHostname functions 8 years ago
Koncord f510a5583f Move MasterClient to Networking class
Rename MOTD to hostname
8 years ago
Koncord b5c586d5b7 Add and implement ID_MASTER_QUERY 8 years ago
Koncord 32615d05cf Prevent allocate memory if player doesn't exists 8 years ago
MiroslavR f1f9209814 Creatures now auto-equip shields (Fixes #3704) 8 years ago
Koncord 97dd8704a3 Ignore ping packets 8 years ago
Allofich 5e992a0342 Fix attempting to access NPC stats on creatures 8 years ago
Assumeru 1a073ca642 Fix teleportation being unreachable 8 years ago
Koncord dbbdb1071c Use default FindLua51 instead homebrew 8 years ago
Allofich eee49b7ea7 Make dispel an instant effect again (Fixes #3695) 8 years ago
scrawl 80c008906b Fix texture coordinates 8 years ago
scrawl 48a23d61b2 Mask out water in global map overlay 8 years ago
scrawl 7b5f3e3cdc Fix crash in ProjectileManager when a sound id fails to play or is not found 8 years ago
scrawl 708009eac4 Merge pull request #1158 from logzero/move3
[RFC] Movement solver experiments
8 years ago
scrawl 212e85e810 Merge pull request #1174 from Allofich/combat
Adjustments to AI combat engaging and disengaging
8 years ago
scrawl da3815f5a6 Merge pull request #1179 from Armada651/fix-audio-cutoff
OpenAL_Output: When a source is finished, rewind it instead of stopping it.
8 years ago
logzero dbf0fa6766 Skip stepping if movement tracer hits actor. 8 years ago
David Cernat 59c3dbe6af Merge pull request #120 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
8 years ago
Koncord b9c3849cc7 Change keycode to scancode 8 years ago
Koncord 7595b33461 Implement spellbook 8 years ago
Marc Zinnschlag dedd95f52a Merge remote-tracking branch 'miroslavr/save-cleanup' 8 years ago
Jules Blok e9d8ff532f OpenAL_Output: When a source is finished, rewind it instead of stopping it.
This works around a bug in the MacOS OpenAL implementation.
8 years ago
David Cernat fba4878fee Merge pull request #118 from OpenMW/master
Add OpenMW changes up to 27 Dec
8 years ago
MiroslavR c9dd63af8d Merge pull request #1171 from NeveHanter/travel-followers-cost
Implemented "paying" for travelling followers
8 years ago
NeveHanter 8568cd049f Removed "less" character from the documentation by the requested opportunity. 8 years ago
Allofich 54fa921dad Change some AI combat engagements to not need LOS 8 years ago
Allofich 6fa0354a17 Make AI attack player also if it attacks follower 8 years ago
Allofich 5a6ea4e84e Cleanup 8 years ago
Allofich e10c4d8814 Stop combat between AI when canFight is false 8 years ago
David Cernat 5bdfb72752 Merge pull request #116 from OpenMW/master
Add OpenMW changes up to 26 Dec
8 years ago
Allofich e8c7ad2f4b Change environment check to canFight check
Instead of just checking that combatants are in compatible environments,
allow combat if in attack range using canFight. Together with previous
commit, fixes #3690.
8 years ago
Allofich 588442b6cc Make enemies start combat with player followers
Recreates vanilla behavior of enemies starting combat with player
followers and escorters. (Fixes #3691)
8 years ago
logzero a5360483bb Back off slightly when we are touching something.
This can reduce the amount of movement solver failures significantly.
I've observed a drop of 8 iteration cases by almost factor of ten.
8 years ago
logzero 00f3bfba27 Use tracer hit height to skip stepping up in movement solver. 8 years ago
MiroslavR c2b491cd70 ESSImporter: Convert last known exterior cell (Fixes #3693)
+ some research
8 years ago
logzero ab1724d3db Compare new velocity to the original velocity.
Using old velocity seems awkward,
probably a copypaste/refactoring bug.
8 years ago
logzero e58de5e410 Remove superfluous velocity reflection in movement solver.
The slide projection negates the reflection effect.
Just to be sure I've compared the resulting vectors
with and without reflection at runtime.
8 years ago
NeveHanter ff4aba2a6e Moved duplicated code to common ActionTeleport static method and reordered travel price calculations 8 years ago
MiroslavR 5f234f8952 Dialogue: "PC Rank" condition now uses speaker's faction if "PC Faction" is not given (Fixes #3689) 8 years ago
MiroslavR 87fd011a28 Clean-up saves by dropping references with invalid RefNums (Fixes #1956) 8 years ago
scrawl cf496287f7 Silence static analysis warnings 8 years ago