Commit Graph

21516 Commits (ba491a8af05c04b8a56f030685e6e04798630483)
 

Author SHA1 Message Date
Bret Curtis ba491a8af0
Merge pull request #2069 from Capostrophic/skeleton
Use the skeleton from the NPC's set model (bug #4747)
6 years ago
Bret Curtis cc214cf6b0
Merge pull request #2082 from Capostrophic/teleporting
Make magic teleportation attempts detectable even when teleportation is disabled (bug #3765)
6 years ago
Bret Curtis c815a2cb42
Merge pull request #2107 from Capostrophic/idledialogue
Move idle dialogue playback from AiWander (bug #4594)
6 years ago
Bret Curtis 4d09c8bb50
Merge pull request #2126 from Capostrophic/sneaking
Account for running/sneaking stances while in air (bug #4797)
6 years ago
Bret Curtis d2b93fc702
Merge pull request #2146 from Capostrophic/quest
Make quest status update handling closer to vanilla (bug #4815)
6 years ago
Bret Curtis 942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
6 years ago
Bret Curtis 212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
Fix some issues, found by PVS-Studio
6 years ago
Bret Curtis 55fc04e462
Merge pull request #2175 from Capostrophic/includes
Include cleanup
6 years ago
Bret Curtis 09d57c5154
Merge pull request #2177 from akortunov/alpha
Handle initial actor's transparency
6 years ago
Bret Curtis bc52c0bd98
Merge pull request #2179 from elsid/fix_navmesh_update_for_not_changed
Fix navmesh update for not changed objects
6 years ago
elsid 2342a31add
Add more tests for TileCachedRecastMeshManager 6 years ago
elsid 73734fc04d
Fix update navmesh for not changed objects
When update method is called for not changed object befor this change
all object tiles were considered as not object tiles and were removed.
Also this marked those tiles as changed. This lead to alternation
between remove and add each tile update method was called. Problem was
detected by using Animated Containers mod.
6 years ago
Capostrophic 7a7e390099 Make unsuccessful magic teleportation attempts detectable (bug #3765) 6 years ago
Andrei Kortunov 629a6be477 Handle initial actor's transparency (bug #4860) 6 years ago
Andrei Kortunov 097c649885 Use enumerable instead of magic number 6 years ago
Chris Djali cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
6 years ago
Bret Curtis 7566370981
Merge pull request #2160 from Capostrophic/topicindex
Fix hiding three-column (Cyrillic) topic index
6 years ago
Bret Curtis bc71db947a
Merge pull request #2174 from Capostrophic/jumping
[0.45.0 regression] Correct jumping velocity
6 years ago
AnyOldName3 0c8ad0a3bb Double buffer debug HUD frustum geometries to prevent race conditions. 6 years ago
Capostrophic c03ed4cd50 Include cleanup 6 years ago
Bret Curtis 7a9ff9f7b3
Merge pull request #2161 from akortunov/switchnode
Do not create a redundant parent node for LOD and Switch nodes
6 years ago
Bret Curtis fdb84dddc8
Merge pull request #2059 from Capostrophic/stacks
Don't stack scripted items (bug #2969)
6 years ago
Bret Curtis 09262e0336
Merge pull request #2170 from elsid/disable_navigator_option
Add option to disable DetourNavigator component (feature #4833)
6 years ago
Capostrophic c20030d8c9 Correct jumping velocity 6 years ago
Andrei Kortunov ff9afda18d Avoid to keep reference to the local 'encoder' variable outside the Engine::go() 6 years ago
Andrei Kortunov 9de0c9045a Fix API usage errors 6 years ago
Andrei Kortunov 229bd8505e Init missing variables 6 years ago
Andrei Kortunov dc6ef15571 Simplify loop in the addSkills() 6 years ago
Andrei Kortunov 80c62a4fe1 Fix endsWith() call 6 years ago
Andrei Kortunov ad9412a117 Remove some redundant checks 6 years ago
Andrei Kortunov 18a59df050 Throw exceptions by value instead of reference 6 years ago
Bret Curtis 1ac2a69094
Merge pull request #2171 from elsid/fix_recast_mesh_tile_cache
Fix update navmesh
6 years ago
elsid da6df818ff
Fix update navmesh
Every updated object should produce a set of changed tiles where it is
placed. Before this change only current object tiles were updated. If
object was moved to another set of tiles then navmesh were not changed
in new tiles.

TileCachedRecastMeshManager::updateObject should add all new tiles if object
was moved and remove all no more used tiles. Both new and old tiles should be
marked as changed.

Also add tests to show desired result for add, update, remove.
6 years ago
elsid 9626b6ec42
Add option to disable DetourNavigator component to find paths 6 years ago
elsid 34c594f01e
Add default initializators for settings fields 6 years ago
elsid 16675fd254
Return empty path when navmesh is not found for agent 6 years ago
elsid 1d3668cd22
Add Navigator interface 6 years ago
elsid d63881e054
Make Navigator::findPath independent from class fields 6 years ago
elsid a0ed981a7c
Fix operator ++ for OutputTransformIterator 6 years ago
elsid c68e64a2a7
Make navigator from settings manager setting in separate function 6 years ago
Capostrophic 39dcbacf44 Option to disable controller (feature #3980) 6 years ago
AnyOldName3 f3fc888ab9 Merge branch 'osgshadow-test-vdsm-mesa-optimised-shader-2' into osgshadow-test-vdsm 6 years ago
Andrei Kortunov 058e289162 Do not create a redundant parent node for LOD and Switch nodes (bug #4837) 6 years ago
Capostrophic e9c6c11418 Fix hiding three-tab (Cyrillic) topic index 6 years ago
Capostrophic 0535de6ca0 Make quest status update handling closer to vanilla (bug #4815)
Don't update quest status if we're simply updating the quest index
Update quest status if a new entry is added regardless of its index
6 years ago
Bret Curtis 4a9abf1c1b
Merge pull request #2159 from Capostrophic/lighting
[0.45.0 regression] Fix upside-down night-time lighting
6 years ago
AnyOldName3 b1a5a72665 Restore previous night time directional light path 6 years ago
Capostrophic 796b87fde7 Fix upside-down night-time lighting 6 years ago
Bret Curtis 8f75292d04 use ubuntu for mygui as well 6 years ago
Bret Curtis a5c44a3186 updated mygui links for gitlab 6 years ago