Bret Curtis
ba491a8af0
Merge pull request #2069 from Capostrophic/skeleton
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Use the skeleton from the NPC's set model (bug #4747 )
6 years ago
Bret Curtis
cc214cf6b0
Merge pull request #2082 from Capostrophic/teleporting
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Make magic teleportation attempts detectable even when teleportation is disabled (bug #3765 )
6 years ago
Bret Curtis
c815a2cb42
Merge pull request #2107 from Capostrophic/idledialogue
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Move idle dialogue playback from AiWander (bug #4594 )
6 years ago
Bret Curtis
4d09c8bb50
Merge pull request #2126 from Capostrophic/sneaking
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Account for running/sneaking stances while in air (bug #4797 )
6 years ago
Bret Curtis
d2b93fc702
Merge pull request #2146 from Capostrophic/quest
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Make quest status update handling closer to vanilla (bug #4815 )
6 years ago
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
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Option to disable controller (feature #3980 )
6 years ago
Bret Curtis
212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
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Fix some issues, found by PVS-Studio
6 years ago
Bret Curtis
55fc04e462
Merge pull request #2175 from Capostrophic/includes
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Include cleanup
6 years ago
Bret Curtis
09d57c5154
Merge pull request #2177 from akortunov/alpha
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Handle initial actor's transparency
6 years ago
Bret Curtis
bc52c0bd98
Merge pull request #2179 from elsid/fix_navmesh_update_for_not_changed
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Fix navmesh update for not changed objects
6 years ago
elsid
2342a31add
Add more tests for TileCachedRecastMeshManager
6 years ago
elsid
73734fc04d
Fix update navmesh for not changed objects
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When update method is called for not changed object befor this change
all object tiles were considered as not object tiles and were removed.
Also this marked those tiles as changed. This lead to alternation
between remove and add each tile update method was called. Problem was
detected by using Animated Containers mod.
6 years ago
Capostrophic
7a7e390099
Make unsuccessful magic teleportation attempts detectable (bug #3765 )
6 years ago
Andrei Kortunov
629a6be477
Handle initial actor's transparency (bug #4860 )
6 years ago
Andrei Kortunov
097c649885
Use enumerable instead of magic number
6 years ago
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
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Shadows
6 years ago
Bret Curtis
7566370981
Merge pull request #2160 from Capostrophic/topicindex
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Fix hiding three-column (Cyrillic) topic index
6 years ago
Bret Curtis
bc71db947a
Merge pull request #2174 from Capostrophic/jumping
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[0.45.0 regression] Correct jumping velocity
6 years ago
AnyOldName3
0c8ad0a3bb
Double buffer debug HUD frustum geometries to prevent race conditions.
6 years ago
Capostrophic
c03ed4cd50
Include cleanup
6 years ago
Bret Curtis
7a9ff9f7b3
Merge pull request #2161 from akortunov/switchnode
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Do not create a redundant parent node for LOD and Switch nodes
6 years ago
Bret Curtis
fdb84dddc8
Merge pull request #2059 from Capostrophic/stacks
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Don't stack scripted items (bug #2969 )
6 years ago
Bret Curtis
09262e0336
Merge pull request #2170 from elsid/disable_navigator_option
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Add option to disable DetourNavigator component (feature #4833 )
6 years ago
Capostrophic
c20030d8c9
Correct jumping velocity
6 years ago
Andrei Kortunov
ff9afda18d
Avoid to keep reference to the local 'encoder' variable outside the Engine::go()
6 years ago
Andrei Kortunov
9de0c9045a
Fix API usage errors
6 years ago
Andrei Kortunov
229bd8505e
Init missing variables
6 years ago
Andrei Kortunov
dc6ef15571
Simplify loop in the addSkills()
6 years ago
Andrei Kortunov
80c62a4fe1
Fix endsWith() call
6 years ago
Andrei Kortunov
ad9412a117
Remove some redundant checks
6 years ago
Andrei Kortunov
18a59df050
Throw exceptions by value instead of reference
6 years ago
Bret Curtis
1ac2a69094
Merge pull request #2171 from elsid/fix_recast_mesh_tile_cache
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Fix update navmesh
6 years ago
elsid
da6df818ff
Fix update navmesh
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Every updated object should produce a set of changed tiles where it is
placed. Before this change only current object tiles were updated. If
object was moved to another set of tiles then navmesh were not changed
in new tiles.
TileCachedRecastMeshManager::updateObject should add all new tiles if object
was moved and remove all no more used tiles. Both new and old tiles should be
marked as changed.
Also add tests to show desired result for add, update, remove.
6 years ago
elsid
9626b6ec42
Add option to disable DetourNavigator component to find paths
6 years ago
elsid
34c594f01e
Add default initializators for settings fields
6 years ago
elsid
16675fd254
Return empty path when navmesh is not found for agent
6 years ago
elsid
1d3668cd22
Add Navigator interface
6 years ago
elsid
d63881e054
Make Navigator::findPath independent from class fields
6 years ago
elsid
a0ed981a7c
Fix operator ++ for OutputTransformIterator
6 years ago
elsid
c68e64a2a7
Make navigator from settings manager setting in separate function
6 years ago
Capostrophic
39dcbacf44
Option to disable controller (feature #3980 )
6 years ago
AnyOldName3
f3fc888ab9
Merge branch 'osgshadow-test-vdsm-mesa-optimised-shader-2' into osgshadow-test-vdsm
6 years ago
Andrei Kortunov
058e289162
Do not create a redundant parent node for LOD and Switch nodes (bug #4837 )
6 years ago
Capostrophic
e9c6c11418
Fix hiding three-tab (Cyrillic) topic index
6 years ago
Capostrophic
0535de6ca0
Make quest status update handling closer to vanilla (bug #4815 )
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Don't update quest status if we're simply updating the quest index
Update quest status if a new entry is added regardless of its index
6 years ago
Bret Curtis
4a9abf1c1b
Merge pull request #2159 from Capostrophic/lighting
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[0.45.0 regression] Fix upside-down night-time lighting
6 years ago
AnyOldName3
b1a5a72665
Restore previous night time directional light path
6 years ago
Capostrophic
796b87fde7
Fix upside-down night-time lighting
6 years ago
Bret Curtis
8f75292d04
use ubuntu for mygui as well
6 years ago
Bret Curtis
a5c44a3186
updated mygui links for gitlab
6 years ago