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25033 commits

Author SHA1 Message Date
David Cernat
bbf9f20053 [Client] Stop sending WorldKillCount packets or incrementing local kills
This means the server scripts are now required to send a WorldKillCount packet as a reply to ActorDeath packets sent by clients. This gives the server full control over which kills are counted, while also solving the previous problem of kills being counted only for actors that had finished their death animations.
2019-11-27 11:21:29 +02:00
David Cernat
b352983348 [General] Include actor refIds in ActorDeath packets 2019-11-27 11:18:08 +02:00
David Cernat
8da6a7fd9b [Server] Fix mixed-up bindings for Chat functions 2019-11-20 21:01:18 +02:00
David Cernat
3c3015d0da [Browser] Remove unused buttons from the server browser for now 2019-11-20 15:05:48 +02:00
David Cernat
0c98c5d09e Add OpenMW commits up to 19 Nov 2019
# Conflicts:
#	apps/openmw/mwmechanics/aipursue.cpp
#	apps/openmw/mwmechanics/summoning.cpp
2019-11-19 17:16:48 +02:00
Bret Curtis
2cbb01627b
Merge pull request #2604 from akortunov/fading
Do not use screen fading during game loading if there is no current cell
2019-11-19 14:48:21 +01:00
Andrei Kortunov
73f43ba750 Do not use screen fading during game loading if there is no current cell (bug #5211) 2019-11-18 22:24:19 +04:00
Alexei Dobrohotov
980e0c4936
Merge pull request #2603 from akortunov/activate
Allow ActionOpen and ActionTalk only for player
2019-11-18 21:17:33 +03:00
Andrei Kortunov
4118b20608 Allow ActionOpen and ActionTalk only for player (bug #5210 2019-11-18 12:41:11 +04:00
Alexei Dobrohotov
a6ffaaa434
Merge pull request #2598 from akortunov/coverity
Validate input bindings to avoid crashes in OICS
2019-11-18 01:29:05 +03:00
Alexei Dobrohotov
4208f10e81
Merge pull request #2600 from akortunov/master
Take in account caster's race height when launch magic bolt
2019-11-17 21:04:55 +03:00
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
Open door when it is on the way to a next path point (bug #5073)
2019-11-17 21:21:22 +04:00
Chris Djali
5f04c12ac3
Merge pull request #2601 from akortunov/warnfix
Clamp number of shadow maps
2019-11-17 13:27:58 +00:00
Andrei Kortunov
f09d20434c Clamp number of shadow maps 2019-11-17 17:25:02 +04:00
Andrei Kortunov
d1e0fa575e Take in account caster's race height when launch magic bolt (bug #5209) 2019-11-17 16:37:38 +04:00
Andrei Kortunov
6554130f6f
Merge pull request #2594 from Capostrophic/summonsummon
Minor summoned creature cleanup fixes
2019-11-17 10:47:07 +04:00
Andrei Kortunov
ec8aa20b3d
Merge pull request #2599 from akortunov/master
Add missing isNpc() check
2019-11-17 09:19:28 +04:00
Andrei Kortunov
8dbbe42f21 Add missing isNpc() check (bug #5206) 2019-11-17 09:17:03 +04:00
Alexei Dobrohotov
ef138e9afc
Merge pull request #2592 from akortunov/switchnode
Use transformations of NiSwitchNode
2019-11-15 19:46:45 +03:00
Andrei Kortunov
ad256e8343 Validate input bindings to avoid crashes 2019-11-15 11:41:01 +04:00
Bret Curtis
454b9f1964
Merge pull request #2597 from akortunov/coverity
CoverityScan fixes, part 2
2019-11-14 21:08:03 +01:00
Alexei Dobrohotov
f332df8839
Fix terrain shadows checkbox loading 2019-11-14 19:50:59 +03:00
Andrei Kortunov
df4344d253
Merge pull request #2595 from Capostrophic/defaults
Default visual settings tweaks
2019-11-14 19:13:36 +04:00
Andrei Kortunov
b21dc17538 Attempt to shut up CoverityScan warnings about tainted values 2019-11-14 18:28:38 +04:00
Alexei Dobrohotov
b5992b380e
Merge pull request #2586 from unelsson/allowselectionalledges
Allow selecting cell edges everywhere
2019-11-14 17:25:48 +03:00
Andrei Kortunov
b210e99abc Avoid divizion by zero 2019-11-14 17:43:21 +04:00
Nelsson Huotari
120583f443 optimize isInCellSelection calls 2019-11-14 11:28:49 +02:00
Bret Curtis
1c810b06fb
Merge pull request #2596 from akortunov/coverity
Fix some issues, found by CoverityScan
2019-11-13 17:05:42 +01:00
Andrei Kortunov
3970baeb84 Fix possible usage of destroyed variable 2019-11-13 15:46:49 +04:00
Andrei Kortunov
34873b6065 Fix dead code 2019-11-13 15:29:18 +04:00
Andrei Kortunov
5561eb5415 Do not discard division reminder 2019-11-13 15:18:18 +04:00
Andrei Kortunov
238dcdbbd4 Fix copy-paste error 2019-11-13 15:14:30 +04:00
Andrei Kortunov
7074baa1c2 Clamp number of shadow maps, as described in docs 2019-11-13 15:10:22 +04:00
Andrei Kortunov
5c6ca82c45 Clamp fallback value from config 2019-11-13 15:10:19 +04:00
Andrei Kortunov
079c77ff22 Avoid zero division 2019-11-13 14:57:22 +04:00
Andrei Kortunov
ca2a524a5f Avoid null pointer dereference 2019-11-13 14:50:42 +04:00
Andrei Kortunov
af41e9acc1 Initialize variables to avoid undefined values 2019-11-13 14:47:29 +04:00
Andrei Kortunov
0d6f0a9b4d
Merge pull request #2593 from Capostrophic/speed
[Regression] Make sure movement not controlled by an animation has the valid velocity
2019-11-12 22:51:41 +04:00
Capostrophic
120b7dcd2f Clean up summoned creatures when corpses are disposed 2019-11-12 21:44:46 +03:00
David Cernat
1d8668305c [Client] Send PlayerSpellbook packet when contracting or curing disease 2019-11-12 17:44:38 +02:00
Capostrophic
ae1f456b0a Default setting value tweaks 2019-11-12 18:38:52 +03:00
Capostrophic
1097c2cfc4 Minor summoned creature cleanup fixes 2019-11-12 17:50:06 +03:00
Capostrophic
9c78e8cc56 Make sure movement not controlled by animation has valid velocity
Fixes erroneously always normalized movement speed in first person
2019-11-12 17:33:44 +03:00
Alexei Dobrohotov
a1ed0144e1
Merge pull request #2590 from akortunov/guifixes
UI textures scaling corrections
2019-11-10 13:53:27 +03:00
David Cernat
8f7a267129 [General] Add scale and bloodType to creature records in RecordDynamic 2019-11-10 09:20:45 +02:00
David Cernat
afb9bd7eb5 [General] Implement script records for RecordDynamic packets 2019-11-09 21:34:09 +02:00
Andrei Kortunov
51cfd070c6 Use transformations of NiSwitchNode 2019-11-09 21:43:08 +04:00
Alexei Dobrohotov
d3cd6403fe
Merge pull request #2591 from akortunov/sheathing
Do not show shields in the 1st-person view when shield sheathing is enabled
2019-11-09 19:10:39 +03:00
Andrei Kortunov
1835a39c57 Do not show shields in the 1st-person view when shield sheathing is enabled 2019-11-09 17:48:05 +04:00
Andrei Kortunov
6a625b1dac Scale magic items frames in the quick keys menu 2019-11-09 15:00:50 +04:00