Bret Curtis
a4b647db3e
Merge pull request #2236 from Capostrophic/audio
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Fix EAGAIN error leading to packets getting lost (bugs #4906 , #4909 )
6 years ago
Andrei Kortunov
08202f8185
Fix missing null check
6 years ago
Capostrophic
d1967562a3
Fix the last audio packet getting lost
6 years ago
Bret Curtis
947bf880df
Merge pull request #2232 from elsid/fix_div_by_zero
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Do not scale duration when timescale is zero
6 years ago
Bret Curtis
9b190eceab
Merge pull request #2230 from akortunov/preloading
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Minor preloading improvements
6 years ago
elsid
d3bdf912a4
Do not scale duration when timescale is zero
6 years ago
Bret Curtis
573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
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[Testing needed] Always run startup script once at engine start (bug #4877 )
6 years ago
Bret Curtis
048cfdfac6
Merge pull request #2228 from Capostrophic/mainmenu
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Fix main menu toggling again
6 years ago
Andrei Kortunov
12f9184d00
Allow to interrupt terrain preloading
6 years ago
Bret Curtis
c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
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Fix twitchy movement for massive creatures (bug #4907 )
6 years ago
Bret Curtis
e3bde5ec91
Merge pull request #2226 from akortunov/projectilefix
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Use relative animation time only for bows and crossbows
6 years ago
Bret Curtis
c2a7aa2932
Merge pull request #2225 from elsid/retry_async_navmesh_update_job
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Support explicit limit of navmesh tiles for scene
6 years ago
Capostrophic
ca83b9ee90
Refactor main menu and settings toggling again
6 years ago
elsid
ea80a81538
Drop path points while tolerance allows
6 years ago
elsid
b9f21ec81a
Use custom steps size to make smooth path depending on half extents
6 years ago
elsid
8fd6b37e34
Make path point tolerance depending on actor half extents
6 years ago
Andrei Kortunov
4c21776b94
Use relative animation time only for bows and crossbows (bug #3778 )
6 years ago
elsid
f2e47d640d
Add option to limit max number of navmesh tiles
6 years ago
Bret Curtis
1e4bbe8997
Merge pull request #2223 from Capostrophic/animation
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Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
6 years ago
Andrei Kortunov
de41c98022
Refactor menu toggling
6 years ago
Capostrophic
b05531818c
Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
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Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
6 years ago
Bret Curtis
c55141d18d
Merge pull request #2217 from Capostrophic/shader
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Move forcePPL and clamp to global shader defines (task #4869 )
6 years ago
Bret Curtis
df6112aa35
Merge pull request #2221 from akortunov/iter
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Use C++11-style loops in the game world instead of iterators
6 years ago
Perry Hugh
b8b7568ce5
Correct odd toggling menu behavior.
6 years ago
Bret Curtis
088de40365
Merge pull request #2218 from akortunov/warnfix
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Fix MSVC warning about variable re-declaration
6 years ago
Bret Curtis
a5d7efc009
Merge pull request #2207 from CyberShadow/gettooltipinfo-var
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[Trivial] Reuse a previously-saved value
6 years ago
Bret Curtis
9adb557833
Merge pull request #2211 from Capostrophic/messages
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Small script verifier tweaks
6 years ago
Andrei Kortunov
d23a0ce2ae
Use C++11-style loops in the game world instead of iterators
6 years ago
Andrei Kortunov
dcec9df345
Fix MSVC warning about variable re-declaration
6 years ago
Bret Curtis
8bd7effae1
Merge pull request #2212 from elsid/navigator_log_spam
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Do not build path by navigator for pure water and flying creatures
6 years ago
Bret Curtis
41d1521f1d
Merge pull request #2213 from elsid/min_path_point_tolerance
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Use min point tolerance to prevent face wrong direction (bug #4814 )
6 years ago
Bret Curtis
7e5c7064af
Merge pull request #2214 from CyberShadow/pull-20190305-225227
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DRY skill widget updates in stats window
6 years ago
Vladimir Panteleev
9d5fc7954f
DRY skill widget updates in stats window
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The skill widgets were configured in two places: initial creation, and
updates. The former was redundant, and duplicated the functionality of
the latter.
To fix this redundancy, replace the duplicate code with a call to
setValue.
6 years ago
Capostrophic
0cdc46dfd6
Move forcePPL and clamp to global shader defines (bug #4869 )
6 years ago
elsid
cf1e1d9f4b
Use min point tolerance to prevent face wrong direction (bug #4814 )
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When next path point is too close to actor and it has speed 0,
it can face direction not pointing to path target.
6 years ago
elsid
eb45f99880
Remove unused code
6 years ago
elsid
5405efd3b5
Do not build path by navigator for pure water and flying creatures
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They don't need to move by surfaces and to open/close doors.
6 years ago
Capostrophic
44da71fdb3
Restructure script verifier message
6 years ago
Capostrophic
59f7df187d
Add explicit variant of Journal
6 years ago
Bret Curtis
cb29dc7b85
Merge pull request #2209 from akortunov/effectfix
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[Regression] Fix magic glow update for sheathing weapons
6 years ago
Andrei Kortunov
bcf086d72d
Fix magic glow update for sheathing weapons
6 years ago
elsid
84fbb486d3
Fix switch from invalid navmesh number to valid
6 years ago
elsid
80051db8f8
Update rotated objects in navigator
6 years ago
elsid
8c08c3c7d6
Update moved objects in navigator
6 years ago
elsid
27d7452267
Update scaled objects in navigator
6 years ago
elsid
2e063d59ce
Update scaled agent half extents in navigator (bug #4763 )
6 years ago
elsid
43b39e8418
Use not scaled player half extents as default to find path
6 years ago
elsid
1218e4e15d
Use player half extents only to find path in exterior cells
6 years ago
Vladimir Panteleev
12bbecacfd
Reuse a previously-saved value
6 years ago
Bret Curtis
14c93b3df0
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
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This reverts commit 26fb0e7a0f
, reversing
changes made to 42b2391303
.
6 years ago