Commit Graph

15397 Commits (bf144fb356b897b658ec5b4cb23f1a03dcc057f2)

Author SHA1 Message Date
Bret Curtis a4b647db3e
Merge pull request #2236 from Capostrophic/audio
Fix EAGAIN error leading to packets getting lost (bugs #4906, #4909)
6 years ago
Andrei Kortunov 08202f8185 Fix missing null check 6 years ago
Capostrophic d1967562a3 Fix the last audio packet getting lost 6 years ago
Bret Curtis 947bf880df
Merge pull request #2232 from elsid/fix_div_by_zero
Do not scale duration when timescale is zero
6 years ago
Bret Curtis 9b190eceab
Merge pull request #2230 from akortunov/preloading
Minor preloading improvements
6 years ago
elsid d3bdf912a4
Do not scale duration when timescale is zero 6 years ago
Bret Curtis 573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
[Testing needed] Always run startup script once at engine start (bug #4877)
6 years ago
Bret Curtis 048cfdfac6
Merge pull request #2228 from Capostrophic/mainmenu
Fix main menu toggling again
6 years ago
Andrei Kortunov 12f9184d00 Allow to interrupt terrain preloading 6 years ago
Bret Curtis c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
Fix twitchy movement for massive creatures (bug #4907)
6 years ago
Bret Curtis e3bde5ec91
Merge pull request #2226 from akortunov/projectilefix
Use relative animation time only for bows and crossbows
6 years ago
Bret Curtis c2a7aa2932
Merge pull request #2225 from elsid/retry_async_navmesh_update_job
Support explicit limit of navmesh tiles for scene
6 years ago
Capostrophic ca83b9ee90 Refactor main menu and settings toggling again 6 years ago
elsid ea80a81538
Drop path points while tolerance allows 6 years ago
elsid b9f21ec81a
Use custom steps size to make smooth path depending on half extents 6 years ago
elsid 8fd6b37e34
Make path point tolerance depending on actor half extents 6 years ago
Andrei Kortunov 4c21776b94 Use relative animation time only for bows and crossbows (bug #3778) 6 years ago
elsid f2e47d640d
Add option to limit max number of navmesh tiles 6 years ago
Bret Curtis 1e4bbe8997
Merge pull request #2223 from Capostrophic/animation
Fix raki creatures in Skyrim: Home of the Nords (bug #4810)
6 years ago
Andrei Kortunov de41c98022 Refactor menu toggling 6 years ago
Capostrophic b05531818c Fix raki creatures in Skyrim: Home of the Nords (bug #4810)
Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
6 years ago
Bret Curtis c55141d18d
Merge pull request #2217 from Capostrophic/shader
Move forcePPL and clamp to global shader defines (task #4869)
6 years ago
Bret Curtis df6112aa35
Merge pull request #2221 from akortunov/iter
Use C++11-style loops in the game world instead of iterators
6 years ago
Perry Hugh b8b7568ce5 Correct odd toggling menu behavior. 6 years ago
Bret Curtis 088de40365
Merge pull request #2218 from akortunov/warnfix
Fix MSVC warning about variable re-declaration
6 years ago
Bret Curtis a5d7efc009
Merge pull request #2207 from CyberShadow/gettooltipinfo-var
[Trivial] Reuse a previously-saved value
6 years ago
Bret Curtis 9adb557833
Merge pull request #2211 from Capostrophic/messages
Small script verifier tweaks
6 years ago
Andrei Kortunov d23a0ce2ae Use C++11-style loops in the game world instead of iterators 6 years ago
Andrei Kortunov dcec9df345 Fix MSVC warning about variable re-declaration 6 years ago
Bret Curtis 8bd7effae1
Merge pull request #2212 from elsid/navigator_log_spam
Do not build path by navigator for pure water and flying creatures
6 years ago
Bret Curtis 41d1521f1d
Merge pull request #2213 from elsid/min_path_point_tolerance
Use min point tolerance to prevent face wrong direction (bug #4814)
6 years ago
Bret Curtis 7e5c7064af
Merge pull request #2214 from CyberShadow/pull-20190305-225227
DRY skill widget updates in stats window
6 years ago
Vladimir Panteleev 9d5fc7954f
DRY skill widget updates in stats window
The skill widgets were configured in two places: initial creation, and
updates. The former was redundant, and duplicated the functionality of
the latter.

To fix this redundancy, replace the duplicate code with a call to
setValue.
6 years ago
Capostrophic 0cdc46dfd6 Move forcePPL and clamp to global shader defines (bug #4869) 6 years ago
elsid cf1e1d9f4b
Use min point tolerance to prevent face wrong direction (bug #4814)
When next path point is too close to actor and it has speed 0,
it can face direction not pointing to path target.
6 years ago
elsid eb45f99880
Remove unused code 6 years ago
elsid 5405efd3b5
Do not build path by navigator for pure water and flying creatures
They don't need to move by surfaces and to open/close doors.
6 years ago
Capostrophic 44da71fdb3 Restructure script verifier message 6 years ago
Capostrophic 59f7df187d Add explicit variant of Journal 6 years ago
Bret Curtis cb29dc7b85
Merge pull request #2209 from akortunov/effectfix
[Regression] Fix magic glow update for sheathing weapons
6 years ago
Andrei Kortunov bcf086d72d Fix magic glow update for sheathing weapons 6 years ago
elsid 84fbb486d3
Fix switch from invalid navmesh number to valid 6 years ago
elsid 80051db8f8
Update rotated objects in navigator 6 years ago
elsid 8c08c3c7d6
Update moved objects in navigator 6 years ago
elsid 27d7452267
Update scaled objects in navigator 6 years ago
elsid 2e063d59ce
Update scaled agent half extents in navigator (bug #4763) 6 years ago
elsid 43b39e8418
Use not scaled player half extents as default to find path 6 years ago
elsid 1218e4e15d
Use player half extents only to find path in exterior cells 6 years ago
Vladimir Panteleev 12bbecacfd
Reuse a previously-saved value 6 years ago
Bret Curtis 14c93b3df0 Revert "Merge pull request #2204 from elsid/fix_navigator_update"
This reverts commit 26fb0e7a0f, reversing
changes made to 42b2391303.
6 years ago