Marc Zinnschlag
|
c2c595407c
|
Merged pull request #1883
|
6 years ago |
Marc Zinnschlag
|
f25a9a6fb3
|
Merged pull request #1885
|
6 years ago |
Marc Zinnschlag
|
e203159d70
|
Merged pull request #1889
|
6 years ago |
Marc Zinnschlag
|
9816643bef
|
Merged merge request !39
|
6 years ago |
Andrei Kortunov
|
de08c1cb1b
|
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274)
|
6 years ago |
Thunderforge
|
67055b18c4
|
Adding Changelog entry
|
6 years ago |
Andrei Kortunov
|
3d4f5536d2
|
Check for impact immediately when launch a projectile (bug #3059)
|
6 years ago |
Bret Curtis
|
78d9787212
|
Merge pull request #1880 from Capostrophic/landing
Play landing sound manually and ignore land soundgen textkeys (bug #2256)
|
6 years ago |
Capostrophic
|
3f76f1d3ed
|
Fix gold count calculation in pickupObject (bug #4604)
|
6 years ago |
Capostrophic
|
2b45fd84ea
|
Play landing sound manually and ignore land soundgen textkeys (bug #2256)
|
6 years ago |
Capostrophic
|
a06c9c767d
|
Treat <> and << operators as < and >< and >> as > in scripts
(bug #4597)
|
6 years ago |
Bret Curtis
|
3c827da702
|
Merge branch 'master' into combat_anims
|
6 years ago |
Andrei Kortunov
|
31f8bea1dd
|
Rework spell effects management
|
6 years ago |
Marc Zinnschlag
|
088463ebe6
|
Merged pull request #1868
|
6 years ago |
Marc Zinnschlag
|
ebdb991225
|
Merged pull request #1875
|
6 years ago |
Marc Zinnschlag
|
3489951410
|
Merged pull request #1866
|
6 years ago |
Capostrophic
|
372697489b
|
Fix Equip command infinite loop (bug #3072)
|
6 years ago |
Andrei Kortunov
|
b7a448cf42
|
Update idle animations after reset of mIdleState (bug #4531)
|
6 years ago |
Andrei Kortunov
|
66a8402cdf
|
Add missing changelog entries
|
6 years ago |
Yohaulticetl
|
4ff6f64ecd
|
Added entry to the changelog.
|
6 years ago |
Capostrophic
|
52f70642d0
|
Update changelog
|
6 years ago |
Bret Curtis
|
d25147a930
|
Merge pull request #1863 from Capostrophic/aiming
Use the correct spell projectile speed GMST in AI aiming (bug #3948)
|
6 years ago |
Bret Curtis
|
6a32a4aed0
|
Merge pull request #1810 from akortunov/weaponfix
Use fallbacks for missing weapon animations
|
6 years ago |
Allofich
|
94d941cabc
|
Update changelog
|
6 years ago |
Bret Curtis
|
61b34124e2
|
Merge pull request #1847 from akortunov/extended_logging
Improve console logging
|
6 years ago |
Andrei Kortunov
|
4003fa1296
|
Keep jailing state for one frame after leaving jail (bug #3788)
|
6 years ago |
Andrei Kortunov
|
8de3383612
|
Add zero-duration spells effects to effect list (bug #3533)
|
6 years ago |
Andrei Kortunov
|
307e0103dc
|
Use fallbacks for missing weapon animations (bug #4470)
|
6 years ago |
Andrei Kortunov
|
7d6e3673e0
|
Implement advanced logging system (feature #4581)
|
6 years ago |
Capostrophic
|
3527f3800e
|
Use the correct spell projectile speed GMST in AI aiming
|
6 years ago |
Marc Zinnschlag
|
1cfc1f9bdb
|
Merged pull request #1666
|
6 years ago |
Marc Zinnschlag
|
0aedb3aada
|
Merged puil request #1808
|
6 years ago |
Marc Zinnschlag
|
b67b17010d
|
Merged pull request #1826
|
6 years ago |
Andrei Kortunov
|
ec9a1b0d05
|
Handle RootCollisionNode, attached to non-root node (bug #4311)
|
6 years ago |
Andrei Kortunov
|
780648b584
|
Do not reset idle animations if we do not have ammo
|
6 years ago |
Andrei Kortunov
|
df577babe9
|
Increase priority of 1st-person weapon animations to avoid issues with animation blending
|
6 years ago |
Andrei Kortunov
|
6a03aa6fdb
|
Reduce jittering during turning animations for player
|
6 years ago |
Marc Zinnschlag
|
a2a57cf694
|
Merged pull request #1858
|
6 years ago |
Marc Zinnschlag
|
0f510011b3
|
Merged pull request #1852
|
6 years ago |
Marc Zinnschlag
|
cb62936949
|
Merged pull request #1853
|
6 years ago |
Andrei Kortunov
|
51af729305
|
Do not use headtracking in the 1st-person view (bug #4573)
|
6 years ago |
Capostrophic
|
85208eff7f
|
Revert untextured shapes rendering changes
|
6 years ago |
Andrei Kortunov
|
b7859b3fa9
|
Cap underwater view distance (bug #4565)
|
6 years ago |
Capostrophic
|
bcd9cc4baa
|
Check the actor cell instead of the destination cell in fast travel price logic
|
6 years ago |
Capostrophic
|
a1e3b2e586
|
Don't render NiTriShapes without NiTexturingProperty (bug #4483)
|
6 years ago |
Marc Zinnschlag
|
b75b5d139a
|
Merged pull request #1845
|
6 years ago |
Marc Zinnschlag
|
7a93d118d2
|
Merged pull request #1846
|
6 years ago |
Capostrophic
|
7087bad580
|
Use special behavior for all topics with reserved names (bug #4557)
|
6 years ago |
Andrei Kortunov
|
1f4dd3b393
|
Make partial binary search case insensitive, as it supposed to be (bug #4558)
|
6 years ago |
Andrei Kortunov
|
b0f2e00e7f
|
Make forcegreeting a non-op for non-actor objects (bug #4553)
|
6 years ago |