David Cernat
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e3c43c6af7
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Merge pull request #400 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
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2018-04-03 01:25:17 +03:00 |
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scrawl
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c610b8acc8
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Merge pull request #1649
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2018-04-02 17:37:31 +00:00 |
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scrawl
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cd9f767e29
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Merge pull request #1650
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2018-04-02 17:32:40 +00:00 |
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David Cernat
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ac82124a5d
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Merge pull request #395 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
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2018-03-29 07:28:30 +03:00 |
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Capostrophic
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2d119e834a
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Add vanilla absorb attribute behavior option, on by default (Fixes #4135)
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2018-03-27 14:27:23 +03:00 |
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Capostrophic
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b6a2589e7b
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Don't apply harmful spell effects on the player in god mode (fixes #4264)
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2018-03-27 14:02:14 +03:00 |
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Andrei Kortunov
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53ef345680
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Update magic effect particles after building new animation (bug #2254)
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2018-03-19 10:43:22 +04:00 |
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David Cernat
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66078bfea7
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[General] Implement Mark location sync as part of PlayerMiscellaneous
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2018-01-31 04:50:29 +02:00 |
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David Cernat
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ecb0ad0d77
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Merge pull request #359 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
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2017-12-25 02:03:02 +02:00 |
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Andrei Kortunov
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0e04a26ef6
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Set duration of magic effects from ingredients (bug #4261)
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2017-12-10 16:10:44 +04:00 |
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David Cernat
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e7f20e7daf
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Merge pull request #351 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# README.md
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2017-11-30 10:06:38 +02:00 |
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Grigorii Latyshev
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2abb1a2ec2
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Added checkMagicka parameter
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2017-11-28 23:35:54 +01:00 |
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Grigorii Latyshev
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9fe5a4d236
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Revert condition changes
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2017-11-28 23:35:46 +01:00 |
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Grigorii Latyshev
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dab72b45db
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Move mana reducing code back
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2017-11-28 23:34:05 +01:00 |
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Grigorii Latyshev
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ce32462358
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Move code to apps/openmw/mwmechanics/spellcasting.cpp, move reduce mana code to CastSpell::cast(const ESM::Spell*)
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2017-11-26 13:58:04 +01:00 |
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David Cernat
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e164e6305e
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Merge pull request #313 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
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2017-10-16 07:37:29 +03:00 |
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Andrei Kortunov
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30b05b557b
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ExtraSpell magic effect: a basic implementation
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2017-10-14 16:55:00 +04:00 |
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David Cernat
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ddf0dfed55
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Merge pull request #298 from OpenMW/master
Add OpenMW commits up to 26 Sep 2017
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2017-09-26 21:54:55 +03:00 |
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MiroslavR
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f15de6d3ca
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ESS-Importer: Convert magic projectiles (Closes #2320)
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2017-09-20 18:58:56 +02:00 |
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David Cernat
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4468e6ec4a
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Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
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2017-08-31 15:14:13 +03:00 |
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Andrei Kortunov
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1e983604db
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Dispel only effects from spells (bug #3995)
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2017-08-15 09:35:29 +04:00 |
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Andrei Kortunov
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ab391f17db
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Fixes regression in spell school detection (bug #4007)
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2017-08-07 12:12:57 +04:00 |
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David Cernat
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77ce05b7d6
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[Client] Fix spell casting probability synchronization
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2017-08-06 00:11:54 +03:00 |
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David Cernat
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721b218cc2
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Merge pull request #258 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# README.md
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2017-08-05 00:09:34 +03:00 |
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Andrei Kortunov
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b7cfb1aaf4
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Fixed DamageHealth and AbsorbHealth effects applying
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2017-07-31 23:05:19 +04:00 |
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Andrei Kortunov
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3ba0a336b7
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Move spell magicka cost calculation to standalone function
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2017-07-24 21:11:59 +04:00 |
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David Cernat
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0b68e59060
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[Client] Send ObjectLock packets when using lock spells
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2017-06-29 22:29:49 +03:00 |
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Koncord
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6222c20e82
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[Client] Convert MechanicsHelper to namespace
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2017-06-27 16:43:53 +08:00 |
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David Cernat
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b1264cca92
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[Client] Send ObjectLock whenever using spells or keys to unlock objects
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2017-05-24 16:25:44 +03:00 |
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David Cernat
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809b4d78ba
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[Client] Split off DedicatedPlayer and PlayerList into different files
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2017-04-30 14:57:43 +03:00 |
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David Cernat
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2e8714afaa
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[Client] Rethink and restructure tes3mp combat code so it works for NPCs
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2017-04-19 22:06:04 +03:00 |
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David Cernat
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014ff7a059
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[Client] Replace usage of Networking::isDedicatedPlayer()
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2017-04-18 18:07:39 +03:00 |
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David Cernat
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07c2d4251e
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[Client] Add and use mwmp::PlayerList::isDedicatedPlayer()
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2017-04-17 20:36:20 +03:00 |
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David Cernat
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0aaf68c994
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[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
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2017-04-17 19:10:33 +03:00 |
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David Cernat
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2565816b22
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[Client] Delimit and clarify combat changes made by tes3mp
Additionally, revert unneeded small changes to the formatting of OpenMW code
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2017-04-17 11:55:22 +03:00 |
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David Cernat
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c6cd0a2953
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Merge pull request #196 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
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2017-04-13 07:07:49 +03:00 |
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David Cernat
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7647715dac
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Merge pull request #190 from OpenMW/master
Add OpenMW commits up to 27 Mar 2017
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2017-03-28 08:05:23 +03:00 |
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Andrei Kortunov
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14b59e0e4b
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Vanilla-like tgm (fixes #3798)
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2017-03-25 22:40:11 +04:00 |
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Andrei Kortunov
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e383e4d023
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Disabled hit overlay for damage/absorb mana/fatigue spells
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2017-03-25 14:10:19 +04:00 |
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David Cernat
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d4ff136837
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[Client] Add comments about spellcasting as a result of merge conflict
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2017-02-23 01:05:45 +02:00 |
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David Cernat
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38ccc2671c
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Merge pull request #164 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
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2017-02-23 00:52:53 +02:00 |
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scrawl
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eefe1ed1a8
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Fix being affected by Silence in god mode
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2017-02-21 15:48:45 +01:00 |
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David Cernat
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a1988ac6ef
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Merge pull request #161 from OpenMW/master
Add OpenMW commits up to 21 Feb 2017
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2017-02-21 07:02:59 +02:00 |
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scrawl
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7e02bb7348
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Preload summoned creature models before the spell is cast
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2017-02-20 19:58:00 +01:00 |
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David Cernat
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a5d7c5fd39
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Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
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2017-02-13 21:29:51 +02:00 |
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Allofich
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72c3ee0a3d
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Make AI not go hostile when absorbing/reflecting
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2017-02-12 23:14:09 +09:00 |
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David Cernat
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63c8a98083
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[General] Stop using virtual functions in BasePlayer
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2017-01-25 17:06:15 +02:00 |
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David Cernat
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fa8650f99a
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Merge pull request #128 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
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2017-01-18 15:38:18 +02:00 |
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NeveHanter
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e82d542d89
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Merge remote-tracking branch 'upstream/master' into bugfix-3617
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2017-01-15 09:49:45 +01:00 |
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NeveHanter
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811e9ad9f3
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
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2017-01-15 09:49:25 +01:00 |
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