Commit Graph

817 Commits (c45811770a4099ba99154ae90cff5f4092db2614)
 

Author SHA1 Message Date
Jan Borsodi c45811770a Added a custom widget for displaying dynamic stats (health, magicka, fatigue). Can show a title/label, graphical bar and detailed text. 14 years ago
Jan Borsodi 76ab7302b1 Fixed crash when entering the birth dialog two or more times. Array should not have been static. 14 years ago
Jan Borsodi 0cc8f84393 Finished handling of Create Class dialog, now a new class is created and set in the mechanics manager. 14 years ago
Jan Borsodi 232164bfb0 Implemented the final dialog for Generate Class which shows the class that was chosen by the game based on the players chosen questions. The class is currently hardcoded to Acrobat. 14 years ago
Jan Borsodi b364d47b0b Implemented the Class Choice dialog which allows the player to choose between three ways to define a class.
Added a generic infobox dialog which displays some text and a set of buttons (vertical only for now), this is used for the Class Choice dialogs and the dialogs which shows various questions the player must choose from. The questions are currently hardcoded.
Added more gui states to handle the extra class dialogs (Generate, Pick or Create).
14 years ago
Jan Borsodi efd9def3a8 Added separate skin sub-elements for the dialog skin which does not show the resize pointer. 14 years ago
Jan Borsodi 3af1c66f8d Switched to correct GMST values in the Create Class dialog. 14 years ago
Jan Borsodi 8acf04fc08 Added dialog for editing description in custom class dialog. 14 years ago
Jan Borsodi ee101440a2 Continued work on Class Create dialog. Added sub-dialogs for picking specialization, attribute and skill. Also added some definitions in ESM for attributes and specializations. 14 years ago
Jan Borsodi d97dad7a86 Initial work on the Class Create dialog. 14 years ago
Marc Zinnschlag 283e0df3a0 send skill updates to GUI sub-system 14 years ago
Jan Borsodi 404aacae1b Call setPlayerClass when the class has been chosen. 14 years ago
Jan Borsodi cd3e976b7c Added birthsign dialog and spell effect widget. 14 years ago
Jan Borsodi 3e611b5d4c Added widget for spells, updated race dialog to use that. 14 years ago
Jan Borsodi cd8b88dea1 Introduced custom widgets (skill and attribute) which should make it easier to make new windows. Changed race and class dialog to use the new skill and attribute widgets. 14 years ago
Jan Borsodi 647129c866 The type used for Stat/DynamicStat templates are now stored as a typedef. Added some convenience constructors for initializing Stat/DynamicStat objects. 14 years ago
Jan Borsodi eec34e9f0e Added dialog for picking class from a list. 14 years ago
Jan Borsodi 07b1b21b29 Fixed incorrect comparison with current race, should use the ID not the name. 14 years ago
Jan Borsodi 54996684aa Merge branch 'master' into gui-windows 14 years ago
Jan Borsodi 64fce8d321 Added an option (USE_DEBUG_CONSOLE) to cmake file to disable the console for debug builds on windows. If set to false all debug output is redirect to the debug output of Visual Studio. 14 years ago
Jan Borsodi afe545f953 Merge remote branch 'korslund/master' 14 years ago
Jan Borsodi 7bfae798e8 Changed indentation of stats window class from 2 spaces and to 4 spaces. 14 years ago
Jan Borsodi 4f296896e1 Moved code for the stats window from the header file and to the cpp file. 14 years ago
Jan Borsodi 001fc0c6e8 The content of the skill list in the stat window is now scrollable with a vertical scroller. 14 years ago
Jan Borsodi 573917f3e1 Removed the need to configure the misc skills, they are now automatically set to any skills not part of the major/minor group. 14 years ago
Jan Borsodi 9a0aea1718 Changed name of function use to set birth sign in stats window. 14 years ago
Jan Borsodi cf20233d7e Merge remote branch 'zini/newchar' into gui-windows 14 years ago
Jan Borsodi ccdff570ad Factions now has a rank value in the stats window. 14 years ago
Jan Borsodi 6f1a41c1bd The skill values are now stored in the stats window instead of fetching the current player stats. Values can be set with setValue(). 14 years ago
Marc Zinnschlag 7cd40fc7e4 made engine framelistener more crash-resistant 14 years ago
Jan Borsodi 41ef0bc08f Added possibility to configure stat page to show factions, birth sign as well as reputation and bounty. 14 years ago
Jan Borsodi 9683a7094d Added faction, birth sign, reputation and bounty to stat screen. All values are currently hardcoded. 14 years ago
Jan Borsodi 46e828dbd9 Split code for generating skill list into reusable methods, this makes it easier to add other items to the list. 14 years ago
Jan Borsodi 0868e76ffb Added display of skills in stat window, the skills are configured with MWGui::WindowManager::configureSkills(). 14 years ago
Jan Borsodi 3d01e51254 Added text skin SandBrightText which is a slightly brighter version of SandText, used for group labels in skill list. 14 years ago
Jan Borsodi b05236250a Added skin MW_HLine which is used to display a horizintal line separator. 14 years ago
Marc Zinnschlag be8f852663 implemented skill value handling during character creation (untested) 14 years ago
Nicolay Korslund 3e170002e2 Merge remote branch 'zinnschlag/cell' 14 years ago
Nicolay Korslund 71e5a15298 Minor improvement to to_utf8 14 years ago
Marc Zinnschlag bd983717de fixed compile problem (gcc related?) 14 years ago
Marc Zinnschlag 8de9619579 Merge commit 'amos/gui-windows' into newchar 14 years ago
Jan Borsodi ff6315a8a6 Improved parameter name for size sent to text input dialog. 14 years ago
Jan Borsodi 3cf8472ddc Centre race dialog on screen. 14 years ago
Jan Borsodi 31a728bf07 Made sure name and race dialog is properly reset when opening again. 14 years ago
Jan Borsodi 1d69689f77 Uppercase OK. 14 years ago
Jan Borsodi dbc3a43f13 Adjusting y coord of ok button is wrong, should be width. 14 years ago
Jan Borsodi 8770e4bc92 Made sure text edit widget gets focus when dialog is reopened. 14 years ago
Jan Borsodi 84acab03ec Avoid delegates being called repeatedly when pressing enter in name dialog. 14 years ago
Jan Borsodi 07dd5e5631 Race and name dialog are now kept in memory after ok/next is clicked, this avoids a crash where MyGUI would call into the dialog widgets after being destroyed. 14 years ago
Jan Borsodi 5802930500 Text edit field now gets focus when the dialog is shown. 14 years ago