Commit Graph

15994 Commits (c4d38bb42df4c734b20c2567ab5b79808bf8728b)
 

Author SHA1 Message Date
scrawl 6806741d9b Add settings for disabling the individual preloading types 9 years ago
scrawl 10a3e270a3 Preload fast travel destinations 9 years ago
scrawl 1cda2bf796 Preload sky & water from the main menu 9 years ago
scrawl f9082502f8 Move construction of WorkQueue to RenderingManager 9 years ago
scrawl d16450bff2 Fix correctActorModelPath in preloader not being used 9 years ago
scrawl 1b8e82e929 Preload NPC body parts 9 years ago
scrawl 84dcf59c50 Fix preloading of equipment parts that don't separate gender 9 years ago
scrawl effe022bb2 Move preload model list to MWClass, preload NPC head/hair 9 years ago
scrawl 84f01b7527 Remove unneeded forward declaration 9 years ago
scrawl b2019d31c7 Mark thread safe methods in BsaFile 9 years ago
scrawl fc0be77e4c Preload keyframes 9 years ago
scrawl ef5de94548 Fix correctActorModelPath 9 years ago
scrawl e4e313fe12 Remove outdated comment 9 years ago
scrawl c8054424c9 Preload items equipped by NPCs 9 years ago
Rob Cutmore a34a08c212 Render cell markers
Adds rendering of cell markers. Markers are displayed at center of
cell and contain cell's coordinates.
9 years ago
scrawl a81b10b415 Make the cache expiryDelay configurable 9 years ago
scrawl 41233fc8e5 Keep a reference to the original scene template for as long as the instance is used 9 years ago
scrawl 778bce3ae9 Remove unused ObjectCache functions 9 years ago
scrawl 5efaa9817c Add preloading settings 9 years ago
scrawl 610257cd3a Preload the exterior cell grid 9 years ago
scrawl 49ecac4ced Add a mutex lock around the SharedStateManager 9 years ago
scrawl c3ad4dad75 Fix applying of filter settings on terrain textures 9 years ago
scrawl 8b981ab507 Crash fix 9 years ago
scrawl 8592166eeb Preload surrounding cells when preloading an exterior cell destination 9 years ago
scrawl 023c87b215 Preload cell when the player goes near a teleport door. It works! 9 years ago
Marc Zinnschlag 40f4a9811e Merge remote-tracking branch 'hiphish/cs-manual' 9 years ago
scrawl a7b217def2 AI: don't cast fortify effects (Fixes #3184) 9 years ago
scrawl 162287b82d AI combat actions: rename 'target' to 'enemy' 9 years ago
scrawl 94c05c6baa AI: don't cast useless resist spells (Fixes #2760) 9 years ago
scrawl d3415387a5 AI: take into account success chance when rating a spell 9 years ago
scrawl c155680d3c Customize ObjectCache for more efficient locking in removeExpiredObjectsInCache 9 years ago
scrawl d855a13b44 Clear the resource cache from the worker thread 9 years ago
scrawl 6f9ca0f68f Add basic cell preloader class
Not properly in use yet, but seems to be working.
9 years ago
scrawl e055ae094a Improve const-correctness in BulletShapeManager
Sadly, two const_cast's are needed to work around Bullet API quirks.
9 years ago
scrawl b7e69cbc64 Refactor WorkQueue, merge WorkTicket and WorkItem
Allow the caller to hold on to the WorkItem. This makes it possible for a derived WorkItem to store the result of the work within the WorkItem itself.
9 years ago
scrawl df57d4bfba Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago
scrawl e02f35264f Work around OSG 3.2 not respecting the DEEP_COPY_CALLBACK flag (Fixes #3183) 9 years ago
HiPhish c4658a0ef7 Add OpenMW CS manual to the repository.
The manual depends on Sphinx to build. A makefile and a Windows batch
script are included for building, both were automatically generated by
Sphinx. I have left all settings at their default and I have tested that
HTML and PDF output build properly.
9 years ago
scrawl ea1efaac0c Use the osgDB::ObjectCache in SceneManager, cleanup 9 years ago
scrawl 909c4d96b6 Use the osgDB::ObjectCache in BulletShapeManager 9 years ago
scrawl 6c1c653cba Use the osgDB::ObjectCache in ImageManager
Should be thread safe now.
9 years ago
scrawl a72af4a1a3 cout that should be cerr 9 years ago
scrawl 9e5225bb6f Do not unref a Texture's image data after applying it 9 years ago
scrawl 499beda665 Clear terrain texture cache before applying filter settings 9 years ago
scrawl 9e53e12c70 More renaming of TextureManager -> ImageManager 9 years ago
scrawl 5ee3d1698f Remove getWarningTexture in favor of getWarningImage 9 years ago
scrawl f99f403dda Rename TextureManager to ImageManager 9 years ago
scrawl 6ef848b7c5 Remove TextureManager::getTexture2D
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.

This is closer to what the OSG serializer does.

Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl fbd4ad9b0c Flip terrain textures 9 years ago
scrawl 71401aafe7 Handle multipass techniques in SetFilterSettingsVisitor 9 years ago