David Cernat
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c639337842
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Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
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2016-10-23 17:57:38 +03:00 |
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David Cernat
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0a44bea91d
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Send cell coordinates in tes3mp using mData instead of mCellId.mIndex
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2016-10-23 16:55:30 +03:00 |
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David Cernat
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cbc132612a
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Use mRefNum.mIndex instead of just mRefNum and add extra debug
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2016-10-23 16:33:53 +03:00 |
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David Cernat
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17f66e4e90
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Implement ID_WORLD_OBJECT_PLACE
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2016-10-23 13:30:32 +03:00 |
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David Cernat
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d0027ae3e7
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Set correct packetID for ID_WORLD_OBJECT_PLACE
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2016-10-23 12:53:49 +03:00 |
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Koncord
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77257b0721
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Build fix
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2016-10-23 14:05:12 +08:00 |
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Koncord
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c27351c19e
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Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
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2016-10-23 02:57:49 +08:00 |
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David Cernat
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2b98e349ce
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Fix include for WorldEvent
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2016-10-22 20:15:32 +03:00 |
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David Cernat
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6e43baf73e
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Send Cell instead of CellId because of problems with the latter
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2016-10-22 20:09:13 +03:00 |
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David Cernat
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103b1e3f72
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Send CellId in ID_WORLD_OBJECT_DELETE
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2016-10-22 18:44:13 +03:00 |
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David Cernat
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3c49157ed7
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Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
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2016-10-22 18:05:32 +03:00 |
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David Cernat
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92463c4a03
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Fix Windows server crash caused by printing event->CellRef()->mRefID
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2016-10-22 14:13:16 +03:00 |
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David Cernat
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565e7e4b9f
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Create and implement placeholder for ID_WORLD_OBJECT_CREATION
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2016-10-21 21:57:05 +03:00 |
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David Cernat
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ac666edebd
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Add a CellRef to WorldEvent
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2016-10-20 22:15:47 +03:00 |
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David Cernat
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b2845cd17c
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Create and start using WorldEvent class
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2016-10-20 14:28:19 +03:00 |
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David Cernat
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f0fa5e8771
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Add ContainsPacket method to packet controllers
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2016-10-19 21:15:59 +03:00 |
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David Cernat
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285f89573d
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Create placeholders for WorldPacket classes
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2016-10-19 20:36:11 +03:00 |
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David Cernat
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790d41e278
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Move PlayerPackets into their own subfolder
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2016-10-19 19:37:10 +03:00 |
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David Cernat
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d99463d752
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Fix show-stopping mistake in PlayerPacket
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2016-10-19 18:56:12 +03:00 |
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David Cernat
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d2212ef80b
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Rename PacketsController into PlayerPacketController
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2016-10-19 16:31:07 +03:00 |
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David Cernat
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5e0c0dd5f1
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Use logger in server's Networking MainLoop
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2016-10-19 13:00:33 +03:00 |
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David Cernat
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fcc793a0af
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Create a new BasePacket that PlayerPacket inherits from
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2016-10-17 18:47:16 +03:00 |
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David Cernat
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b8f4cb94fb
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Rename BasePacket into PlayerPacket
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2016-10-17 15:54:36 +03:00 |
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David Cernat
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f276edddcc
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Set version to 0.2.0
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2016-09-30 15:26:55 +03:00 |
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David Cernat
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6650b74498
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Add handling of skill increases
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2016-09-30 07:15:59 +03:00 |
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David Cernat
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a0e9a672a5
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Split updateClassStats in 3 and add handling of level progress
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2016-09-30 04:52:21 +03:00 |
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David Cernat
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bc0aa86bcf
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Make variable names more consistent and easier to understand
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2016-09-29 12:05:44 +03:00 |
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David Cernat
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433190d82e
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Rename OnPlayerUpdateEquiped into OnPlayerChangeEquipment
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2016-09-28 15:20:23 +03:00 |
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David Cernat
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b6086ab015
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Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS
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2016-09-28 14:13:24 +03:00 |
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David Cernat
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9cbda73586
|
Remove unused packets IDs
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2016-09-28 12:44:39 +03:00 |
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David Cernat
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b65deca2ae
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Remove unused PacketRotation and PacketCreateProjectile
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2016-09-28 12:37:08 +03:00 |
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David Cernat
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57f07813b0
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Rename ID_GAME_UPDATE_POS into ID_GAME_POS
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2016-09-28 11:45:14 +03:00 |
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David Cernat
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26487598a6
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Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT
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2016-09-28 11:36:29 +03:00 |
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David Cernat
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0479eb38cc
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Update protocol version and make version mismatch error less confusing
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2016-09-28 08:26:18 +03:00 |
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David Cernat
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ce4b326b02
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Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
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2016-09-28 07:50:16 +03:00 |
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David Cernat
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4d7130b12f
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Improve logic for script-induced cell changes
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2016-09-27 11:28:44 +03:00 |
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David Cernat
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046a1ea899
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Add packet for player levels
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2016-09-25 14:28:25 +03:00 |
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David Cernat
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3e2fec973d
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Remove leftover variable
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2016-09-25 12:53:30 +03:00 |
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Koncord
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96e2d749c7
|
New auth protocol
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2016-09-18 11:55:51 +08:00 |
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Koncord
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9bcca6d141
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Init PacketLoaded in PacketsController
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2016-09-18 11:55:51 +08:00 |
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Koncord
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fe370fa995
|
Add PacketLoaded
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2016-09-18 11:55:51 +08:00 |
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Koncord
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5eaad1b92e
|
again fix headerSize
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2016-09-04 18:38:49 +08:00 |
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David Cernat
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81999a8179
|
Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2
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2016-09-02 07:58:20 +03:00 |
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David Cernat
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8abef0bebe
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Remove outdated ID_GAME_UPDATE_SKILLS packet
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2016-09-02 07:36:39 +03:00 |
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David Cernat
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970e9aff2f
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Remove old class methods and don't include class in ID_GAME_BASE_INFO
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2016-09-02 03:45:43 +03:00 |
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David Cernat
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a20e7890a2
|
Fix formatting
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2016-08-30 10:52:30 +03:00 |
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Koncord
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cf1a0113a1
|
Time API
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2016-08-30 13:24:42 +08:00 |
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Koncord
|
e7deff09d9
|
Update version
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2016-08-30 11:27:03 +08:00 |
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Koncord
|
3405e36ce4
|
Woops part 2
|
2016-08-29 22:59:04 +08:00 |
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Koncord
|
118ab32c9b
|
Woops
|
2016-08-29 21:03:04 +08:00 |
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