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16883 commits

Author SHA1 Message Date
Allofich
c6cd1f813b Attach projectiles to nodes of multi-effect bolts 2016-09-05 02:59:33 +09:00
Allofich
5a0d3feb98 Use C++ int-to-string conversion 2016-09-05 02:52:44 +09:00
Allofich
60384399ee Fix errors and warnings 2016-09-05 01:39:18 +09:00
Allofich
f49ebee56a Play sounds for multi-effect projectile 2016-09-04 23:57:06 +09:00
Allofich
37f07f7435 Combine into one multi-effect magic projectile 2016-09-04 22:35:29 +09:00
Allofich
10842462c7 Send lists of models and sounds to launchMagicBolt 2016-09-04 17:42:27 +09:00
Allofich
96e1726e4d Fix warnings 2016-09-04 17:42:27 +09:00
Allofich
ecec7d8215 Fix spells having explosions for wrong range type 2016-09-04 17:42:27 +09:00
Allofich
c4d77b6a8b Casting animation comes from the first effect 2016-09-04 17:42:27 +09:00
Allofich
3300ef5db7 Don't apply projectile effects multiple times 2016-09-04 17:42:27 +09:00
Allofich
f36e5ef403 Use last effect of spell for hand effect color 2016-09-04 17:42:27 +09:00
Allofich
f6c3a62b3e Use average speed for multiple spell projectiles 2016-09-04 17:42:27 +09:00
Allofich
f1a18027f2 Shoot projectiles of spells with multiple effects 2016-09-04 17:42:27 +09:00
Allofich
446c0a4fa8 Play all of a spell's casting effects 2016-09-04 17:42:27 +09:00
Allofich
b4577fe751 Allow multiple spell hit sounds on single target 2016-09-04 17:42:27 +09:00
scrawl
7859e378df Merge pull request #1045 from Allofich/attack
Fix AI melee attack
2016-09-04 00:22:59 +02:00
Allofich
5c2bc515fe Remove overridden code in aicombat 2016-09-04 02:13:09 +09:00
scrawl
8c0dc5e1cf Merge pull request #1040 from jorgesumle/master
Added link to GPLv3 in README.md
2016-09-03 18:44:12 +02:00
Allofich
0d63d75bb0 Remove no longer used parameter 2016-09-03 22:40:24 +09:00
Allofich
286e4bb98f Remove attacktype movement 2016-09-03 21:16:59 +09:00
scrawl
bde25c8299 Merge pull request #1043 from ace13/win-ci
Include the OpenAL32.dll file into Windows builds
2016-09-02 11:20:12 +02:00
Alexander "Ace" Olofsson
123e57a65c Include the OpenAL32.dll file into builds 2016-09-02 06:57:36 +02:00
scrawl
bdf55927e1 Merge pull request #1041 from Allofich/waterwalking
Don't allow casting Water Walking in deep water
2016-09-02 02:57:22 +02:00
Allofich
154dcc942c Let NPCs use attack type regardless of movement 2016-09-01 22:43:33 +09:00
Marc Zinnschlag
316cf40f12 Merge remote-tracking branch 'aesylwinn/FixInteriorCellRefTeleportation' 2016-09-01 11:51:34 +02:00
Allofich
b99c2c54d8 Allow Water Walking on non-submerged creatures 2016-09-01 03:53:53 +09:00
Aesylwinn
c0d53a2557 Fix CellRefs being teleported from interior to exterior cells. 2016-08-31 11:02:04 -04:00
Allofich
22b11c5947 Move Water Walking check into checkEffectTarget() 2016-08-31 23:56:31 +09:00
Allofich
f25c65260c Limit sMagicinvalidEffect to self-cast spells 2016-08-31 17:22:45 +09:00
Allofich
6c3cad238b Use castByPlayer bool 2016-08-31 17:18:23 +09:00
Allofich
a6216d883f Don't allow casting Water Walking in deep water 2016-08-31 04:37:50 +09:00
Bret Curtis
b39516466f lib was unnecessary, deps for travis included openthreads20 which is now built on ppa with osg-3.4 package. translation: fixed on ppa side 2016-08-30 20:09:28 +02:00
Bret Curtis
b67d7ec1e0 apparently the lib needs to go in as well 2016-08-30 19:12:18 +02:00
Bret Curtis
b944c8716e bump OSG to 3.4 2016-08-30 19:00:27 +02:00
Jorge
139cd190d4 Added link to GPLv3 in README.md 2016-08-30 16:52:40 +02:00
scrawl
b92a4f1a32 Merge pull request #1038 from ace13/win-package-fix
Install Qt5 platform DLLs on Windows
2016-08-29 19:21:15 +02:00
Alexander "Ace" Olofsson
c9d4ff35c4 Install Qt5 platform DLLs on Windows 2016-08-29 18:40:40 +02:00
scrawl
20da3bc240 Merge pull request #1037 from ace13/appveyor
Visual Studio 2015 support
2016-08-29 12:40:09 +02:00
scrawl
4322e76cb6 Fix shadowing warnings 2016-08-29 12:38:24 +02:00
scrawl
a5da3a269e Fix shadowing warnings 2016-08-29 12:20:00 +02:00
Alexander "Ace" Olofsson
bcaf160eab Add some missing Qt DLLs 2016-08-29 07:07:50 +02:00
Alexander "Ace" Olofsson
c93f7b90c5 Disable the version changing on AppVeyor
Apparently it breaks the build detail links on GitHub, not really
acceptable that.
2016-08-29 00:37:20 +02:00
Alexander "Ace" Olofsson
61d9729767 A final bit of script cleanup and caching 2016-08-29 00:29:30 +02:00
Alexander "Ace" Olofsson
6abc3c04bd One letter wrong, oops 2016-08-28 23:26:02 +02:00
Alexander "Ace" Olofsson
d781846f53 Fix the /bigobj issue and some script cleanup
Surprisingly specific problem I must say, 32-bit vs2015 unity builds
2016-08-28 23:23:44 +02:00
Alexander "Ace" Olofsson
aa28166f2e And finally fix the build path
Forgot how AppVeyor runs the builds, so fixed it in the wrong place
2016-08-28 21:59:13 +02:00
Alexander "Ace" Olofsson
bc6aa86b8a And escaping the printf input 2016-08-28 21:56:53 +02:00
Alexander "Ace" Olofsson
e47f4a9016 Missing STEP variable 2016-08-28 21:54:41 +02:00
Alexander "Ace" Olofsson
83de1f2de9 And use the correct OpenAL version
Should really have run these on a clean dir locally, but time
constraints...
2016-08-28 21:52:32 +02:00
Alexander "Ace" Olofsson
81a9258de9 Don't reset the APPVEYOR and CI variables 2016-08-28 21:48:00 +02:00