Commit Graph

24669 Commits (ca67587b891285c05d91f6c323112a8e4bc0b169)
 

Author SHA1 Message Date
Andrei Kortunov d4a8023e1a
Merge pull request #2485 from Capostrophic/lighting
Add support for QuadraticMethod/LinearMethod setup (bug #4965, continuation)
5 years ago
Andrei Kortunov fe0791d34b
Merge pull request #2486 from Capostrophic/flicker
Rewrite flickering/pulsing to work like vanilla (bug #4952)
5 years ago
capostrophic 62fd2d47a5 Rewrite flickering/pulsing to work more like vanilla (bug #4952) 5 years ago
ArgonianAccount 53facf7baa Class quiz fixes 5 years ago
Alexei Dobrohotov e10bbea7c0
Revert 3.4-breaking 8b1ed6c 5 years ago
Alexei Dobrohotov 5640a305e2
Merge pull request #2487 from akortunov/arrows
Corrections for extended weapon animations feature
5 years ago
Andrei Kortunov 6019f6507d Corrections for extended weapon animations feature 5 years ago
Alexei Dobrohotov b7d841deb2
Merge pull request #2488 from mp3butcher/patch-13
fix Sunglare bug with osg 3.6
5 years ago
Julien Valentin 8b1ed6c357
fix Sunglare bug with osg 3.6 5 years ago
Alexei Dobrohotov 3668473d6d
Fix comment 5 years ago
Alexei Dobrohotov eaedf34975
Fix ventriloquism 5 years ago
capostrophic c0d5cbdc8b Add support for QuadraticMethod/LinearMethod setup (bug #4965) 5 years ago
Andrei Kortunov 75fc57d1d3
Merge pull request #2483 from akortunov/master
Revert "Do not use a separate GlowUpdater for every arrow in quiver"
5 years ago
Andrei Kortunov 1f7d2f8da0 Revert "Do not use a separate GlowUpdater for every arrow in quiver"
This reverts commit b7c214b1bc.
5 years ago
Andrei Kortunov b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
Don't "jump" with 0 vertical velocity in all cases (bug #5106)
5 years ago
Alexei Dobrohotov 307e9ba666
Merge pull request #2413 from akortunov/weapon
Refactor weapon types behaviour
5 years ago
capostrophic 26f59e47db Improve readability 5 years ago
Andrei Kortunov 9355881abc
Merge pull request #2481 from Capostrophic/nitristrips
Handle NiTriStrips (feature #5121)
5 years ago
Andrei Kortunov 196f8451b2
Merge pull request #2456 from Capostrophic/spells
Make sure getSpellSuccessChance() checks mana when necessary (bug #5112)
5 years ago
capostrophic a9c4b18d38 Make sure cast chance checks mana when necessary (bug #5112) 5 years ago
Andrei Kortunov 134631ad72
Merge pull request #2463 from Capostrophic/crit
Vanilla-friendly ranged crits (bug #5067)
5 years ago
Andrei Kortunov fcd6e915d4 Fallback for long animation groups 5 years ago
Andrei Kortunov 123ca175c8 Fallback for short weapon groups 5 years ago
Andrei Kortunov afaff8231d Use the Weapon Bone as fallback 5 years ago
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Alexei Dobrohotov 25dc06db73
Merge pull request #2482 from akortunov/arrows
Update weapon state when we cancel attack animation
5 years ago
Andrei Kortunov 07cf93f4db Update weapon state when we cancel attack animation (bug #5124) 5 years ago
capostrophic 9e93c9ecd2 Fix multiple-strip NiTriStrips loading 5 years ago
capostrophic fa910299d0 Update changelog 5 years ago
capostrophic 93f73fe87b Fix comparison 5 years ago
capostrophic 7fc3153f62 Reduce code duplication further 5 years ago
capostrophic 91efdf18a9 Reduce Bullet part code duplication 5 years ago
capostrophic ed154f0e2c Fix typo and replace failsave with an assert 5 years ago
capostrophic 7cc70ffb50 Reduce skinned shape code duplication 5 years ago
capostrophic bd6c455fd4 Reduce code duplication for non-skinned shapes 5 years ago
capostrophic b4f54651f8 Make sure strips have valid size 5 years ago
capostrophic 6599a28ecf Generate collision shape based on NiTriStrips 5 years ago
capostrophic adb06913f7 Add basic NiTriStrips rendering (no physics yet) 5 years ago
capostrophic 8efbdeaa57 Load NiTriStrips/NiTriStripsData (don't do anything yet) 5 years ago
Alexei Dobrohotov e524771b40
Merge pull request #2478 from Capostrophic/path
[Regression] Make sure local path includes trailing slash
5 years ago
capostrophic 7b6af4a893 Make sure local path includes trailing slash
Launcher assumes it does
5 years ago
David Cernat 1d09763bad [Client] Allow blanking out the enchantment IDs of records using a base 5 years ago
Andrei Kortunov e03e4495e6
Merge pull request #2472 from Capostrophic/recastdemo
Purge unnecessary recast stuff
5 years ago
Alexei Dobrohotov ed364a1e29
Merge pull request #2476 from akortunov/arrows
Use magic glow for enchanted arrows
5 years ago
Alexei Dobrohotov b156be0209
Merge pull request #2477 from Assumeru/script-respawn
Add script for respawned creatures and NPCs with refcount 0 fixes #5123
5 years ago
unknown ff41302c69 Add changelog entry 5 years ago
Andrei Kortunov b7c214b1bc Do not use a separate GlowUpdater for every arrow in quiver 5 years ago
Andrei Kortunov 8557346fbd Use glow for enchanted arrows (feature #5122) 5 years ago
unknown 2a53f6bc3e Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn 5 years ago
David Cernat 14af0be657 [General] Include AI alarm & flee for creatures/NPCs in RecordDynamic 5 years ago