psi29a
9b017ef04d
Merge branch 'internal_includes_openmw' into 'master'
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Clean up some internal includes of the openmw component
See merge request OpenMW/openmw!796
2021-05-07 10:53:25 +00:00
jvoisin
998cc97a4f
And done!
2021-04-30 20:49:22 +02:00
Andrei Kortunov
6d351b2bdd
Fix MSVC 4706 warnings
2021-04-23 22:53:59 +04:00
Andrei Kortunov
faad18b7f9
Merge pull request #3072 from akortunov/warnfix
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Fix node masks signed/unsigned mismatch
2021-04-21 09:26:06 +04:00
Andrei Kortunov
b7b85bb713
Disable controllers for found sheath meshes (bug #5975 )
2021-04-20 16:01:01 +04:00
Andrei Kortunov
2d869ca9ff
Fix node masks signed/unsigned mismatch
2021-04-20 10:52:51 +04:00
Andrei Kortunov
d10399e083
Cast double constant to float explicitely
2021-04-19 17:08:03 +04:00
Andrei Kortunov
7d5c5f8a24
Do not assign negative values to unsigned variables
2021-04-19 16:08:19 +04:00
Andrei Kortunov
9647b670e4
Do not declare unused variables
2021-04-19 15:43:00 +04:00
AnyOldName3
ce3ed28403
Control stomping via settings.
2021-04-18 21:44:23 +01:00
psi29a
d0883f9a0d
Merge branch 'light_settings_tweak' into 'master'
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Lighting patch
Closes #5957 and #5959
See merge request OpenMW/openmw!752
2021-04-16 19:47:26 +00:00
glassmancody.info
16856d45c5
Lighting Patch
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Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
2021-04-15 15:18:32 +04:00
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
2021-04-13 11:09:54 -07:00
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:52 -07:00
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
2021-04-13 11:09:49 -07:00
glassmancody.info
16f80ec6f3
Update settings when using fallback
2021-04-13 11:09:49 -07:00
glassmancody.info
4ba473b684
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df
in-game settings, some require restart
2021-04-13 11:09:49 -07:00
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
2021-04-13 11:09:49 -07:00
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
2021-04-13 11:09:35 -07:00
glassmancody.info
142c6d2993
Enable groundcover lighting for non FFP
2021-04-13 11:09:35 -07:00
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:19 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244
Add shared UBO
2021-04-13 11:07:48 -07:00
glassmancody.info
c5ea966f24
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:06:16 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
fredzio
32981bcd88
Constify a few things
2021-04-11 14:46:51 +02:00
Andrei Kortunov
903b89a0ff
Add bound for UI scale factor, as it specified in docs
2021-04-10 11:21:53 +04:00
Andrei Kortunov
124a33d8a3
Fix uninitialized variables
2021-04-10 10:58:00 +04:00
Matjaž Lamut
2cb4b62b83
De-hardcode references to mesh files used by the sky.
2021-04-08 16:32:38 +00:00
Petr Mikheev
7bbbe40abe
"static const" -> "static constexpr" in headers
2021-03-21 13:57:54 +01:00
AnyOldName3
162b25c180
Fix sunglare on Mesa
...
The sunglare works by comparing an occlusion query with depth testing on
against one with depth testing off to determine if there's anything
closer to the camera than the maximum depth buffer value. For the depth-
tested query, the depth range is set from 1 to 1 so it's always drawn at
the maximum distance. Originally, we had the depth function set to LESS,
meaning that the query would always fail as 1 is not less than 1, but
also glPolygonOffset was used to move the query by "the smallest value
that is guaranteed to produce a resolvable offset for a given
implementation" closer to the camera. While other driver and hardware
combinations do that, Mesa seems to be clamping to the depth range, so
still failing.
Instead, it's simpler to just get rid of the polygon offset and change
the depth test to LEQUAL as 1 *is* less than or equal to 1, but not than
any other possible depth buffer value.
2021-03-17 01:46:04 +00:00
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
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Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
2021-03-13 08:13:19 +00:00
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
2021-03-13 01:23:30 +00:00
AnyOldName3
f09b0fc1bd
Put groundcover alphafunc where shader visitor can see it
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I'd already made this change so don't know why it disappeared instead of
being included in b8ee32e3
2021-03-12 17:21:36 +00:00
Andrei Kortunov
39b7260ab4
Fix a crash during new game
2021-03-11 11:46:44 +04:00
AnyOldName3
64ddb4c1b0
Fix linking on MacOS
2021-03-11 01:01:55 +00:00
psi29a
9f47190411
Merge branch 'now-it-blends' into 'master'
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Convert blending factors properly for the character preview
See merge request OpenMW/openmw!644
2021-03-10 23:27:04 +00:00
AnyOldName3
cb2cbb4181
Convert blending factors properly for the character preview
2021-03-10 22:07:14 +00:00
Andrei Kortunov
38679013fe
Give meaningful name to the mEffectFade
2021-03-10 19:10:17 +04:00
Andrei Kortunov
d805886de7
Double-buffer shader water stateset (bug #5026 )
2021-03-08 10:58:51 +04:00
AnyOldName3
f5a87ee46d
Refactor out duplicated RTT setup code
2021-02-26 19:01:27 +00:00
AnyOldName3
4ed67d8597
Improve A2C setting name
2021-02-24 18:01:06 +00:00
AnyOldName3
c7ee5d21dc
Make the dummy texture for the character preview even more shadow-friendly
2021-02-23 23:24:40 +00:00
AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
2021-02-19 19:59:48 +00:00
psi29a
bcbe144a1d
Merge branch 'weatheralpha' into 'master'
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Fix weather particle fading
Closes #5455
See merge request OpenMW/openmw!506
2021-02-19 16:50:38 +00:00
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2021-02-14 22:42:55 +00:00
psi29a
c33b2e0100
Merge branch 'dehardcodebaseanim' into 'master'
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Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510
2021-02-10 16:29:47 +00:00