Andrei Kortunov
cb6707624d
Merge branch 'master' into soul
2020-04-13 13:47:13 +04:00
Capostrophic
07779d7fcf
Properly utilize creature levelled list's scale (bug #5369 )
2020-04-12 13:21:13 +03:00
Capostrophic
96a447ee3a
Show the soulgem soul in count dialog (feature #5362 )
2020-04-12 11:55:00 +03:00
Andrei Kortunov
dea2018d9f
Do not use dynamic casts when using ObjectState
2020-03-17 15:18:40 +04:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
Andrei Kortunov
88a695f251
Add safety checks for door state
2019-12-23 19:29:12 +04:00
Andrei Kortunov
61ab7f3c1e
Implement actors movement deceleration (feature #4544 )
2019-10-31 14:41:12 +04:00
Evil Eye
32de86d114
merge master
2019-09-17 20:31:53 +02:00
Evil Eye
7c8b82f45c
move locking behaviour to cellref
2019-09-17 20:30:37 +02:00
Andrei Kortunov
4a6d2cbaff
Do not allow player to take items from evidence chests (bug #3609 )
2019-09-17 19:08:33 +04:00
Andrei Kortunov
649a14dfae
Merge branch 'master' into activation
2019-09-16 10:52:16 +04:00
Capostrophic
480000da07
Use Open action as fallback for companion activation (bug #5161 )
2019-09-15 23:17:36 +03:00
Capostrophic
718dbd3f9a
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
Capostrophic
6b74630f6e
Preparation work
...
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
2019-09-10 21:53:26 +02:00
Evil Eye
56b6a7ada4
Fix #5155
2019-09-09 22:29:59 +02:00
elsid
16170131b7
Add enum type for door state
2019-08-25 15:21:00 +02:00
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
...
Sneaking consistency fixes (bug #5103 )
2019-08-18 08:57:22 +04:00
Andrei Kortunov
661d11c83e
Merge pull request #2465 from Capostrophic/duration
...
Human-readable light source duration (feature #5091 )
2019-08-18 08:43:51 +04:00
capostrophic
e5331aab28
Escape number signs in object names for tooltips
2019-08-17 21:53:52 +03:00
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
...
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
unknown
2a53f6bc3e
Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn
2019-08-07 10:56:21 +02:00
unknown
6baa5da6c9
Fix scripts not executing on respawn
2019-08-06 21:30:21 +02:00
capostrophic
cac05ef826
Sneaking consistency fixes (bug #5103 )
...
Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
2019-08-05 20:22:03 +03:00
capostrophic
2affb8ed63
Human-readable light source duration (feature #5091 )
2019-07-31 21:37:20 +03:00
capostrophic
dcbe76d888
[Regression] Avoid confusing inventory doll with player
2019-07-31 17:34:32 +03:00
Capostrophic
9a19af5b33
Escape number signs in cell/region names (bug #5047 )
2019-05-28 23:02:30 +03:00
Andrei Kortunov
f775f7977b
Fix RaiseRank/LowerRank script functions (feature #4316 )
2019-05-14 21:43:19 +04:00
Capostrophic
144b1b9b06
Magic armor mitigation for creatures (feature #5033 )
2019-05-11 19:21:49 +03:00
Frederic Chardon
6619150b23
Do not show magnitude for ingredients
2019-05-06 23:48:13 +00:00
Andrei Kortunov
29cfd2c583
Do not respawn container if player did not touch it
2019-05-04 14:09:09 +04:00
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
2019-05-02 23:03:47 +04:00
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
2019-04-14 18:48:31 +03:00
Capostrophic
424716977b
Only play miss sound for player attacks (bug #4969 )
2019-04-10 22:28:22 +03:00
Capostrophic
1424399118
Disable any footstep sounds when flying (bug #4948 )
2019-04-04 17:22:24 +03:00
Vladimir Panteleev
12bbecacfd
Reuse a previously-saved value
2019-03-04 16:23:57 +00:00
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
2019-03-02 14:26:14 +04:00
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
...
AI data handling minor revisions
2019-02-24 20:14:08 +01:00
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
...
Remove redundant includes
2019-02-24 01:14:16 +01:00
Capostrophic
594ea39f5d
Revise AI data handling
...
Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
2019-02-23 21:00:47 +03:00
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
...
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
2019-02-23 08:38:30 +01:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Bret Curtis
212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
...
Fix some issues, found by PVS-Studio
2019-02-22 15:01:37 +01:00
Capostrophic
b738cc0383
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
...
Check both the ranged weapon and the projectile before modifying the damage
Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
2019-02-22 00:01:21 +03:00
Capostrophic
64d5cd17d6
Move werewolf silver damage mult applying into a new function
2019-02-22 00:01:21 +03:00
Capostrophic
808b8ce8db
Refactor normal weapon resistance
2019-02-22 00:01:21 +03:00
Capostrophic
c20030d8c9
Correct jumping velocity
2019-02-18 16:22:01 +03:00
Andrei Kortunov
ad9412a117
Remove some redundant checks
2019-02-17 14:29:36 +04:00
Capostrophic
5c889f7359
Add creature-with-the-same-model soundgen fallback (bug #4813 )
...
Creatures will use sounds of the first creature that has the same model in the record store when possible.
2019-01-29 16:29:47 +03:00
Andrei Kortunov
02a43d0b32
Do not scale player's model in the 1st-person view depending on race (bug #4383 )
2019-01-07 12:58:47 +04:00