mrcheko
|
a6be72673c
|
improves animation-controlled velocity check
|
11 years ago |
scrawl
|
8f949c6ae2
|
Fix lockpicks
|
11 years ago |
scrawl
|
6ce499f0e6
|
Fixes #848: Use hardcoded animation velocity for first person movement
|
11 years ago |
scrawl
|
ff11d85a62
|
Fix wrong assertion
|
11 years ago |
scrawl
|
4a26909172
|
Fixes #1159: Don't allow quick keys menu in chargen
|
11 years ago |
scrawl
|
677fc84223
|
Refactor actors update
|
11 years ago |
scrawl
|
73c9efc5e3
|
Add generated version.hpp to gitignore
|
11 years ago |
scrawl
|
0cc1cd8f7e
|
Fix message box formatting bug
|
11 years ago |
scrawl
|
7907181c0c
|
Fix uninitialized member
|
11 years ago |
scrawl
|
ffe19e7a52
|
Feature #50: Handle attach & release of projectiles
|
11 years ago |
scrawl
|
8b8fb931a0
|
Feature #50: Don't allow ranged weapon attack when ammunition is empty
|
11 years ago |
scrawl
|
a07eaa0c0d
|
Feature #50: Allow body pitch in third person for ranged weapon aiming
|
11 years ago |
scrawl
|
5ee105c812
|
Fix typo
|
11 years ago |
scrawl
|
7cf22391a5
|
Feature #50: Handle weapon controllers (i.e. bowstring animations, etc)
|
11 years ago |
scrawl
|
975f0e05b4
|
Fixes #1157 (attribute layout issue)
|
11 years ago |
scrawl
|
e1e7a492e2
|
Fix movement speed formula for flying creatures
|
11 years ago |
scrawl
|
f608ceeffc
|
Fixes #1158 (Armor rating label issues)
|
11 years ago |
scrawl
|
8aed4fcfa4
|
Correction for marksman weapon inventory preview
|
11 years ago |
scrawl
|
5b076aa570
|
Revert "Bug #1074: Inventory paperdoll obscures armour rating"
This reverts commit b017a3be3e .
|
11 years ago |
scrawl
|
2c0d46525b
|
Fast-forward particle systems to make cell loads less obvious.
|
11 years ago |
scrawl
|
cf3812188f
|
Fix bounding box assertions due to negative particle life time
Other parts of the code could not deal with negative life times and produced negative particle sizes as a result (which Ogre could not handle)
|
11 years ago |
scrawl
|
df78357e05
|
Handle knockout separately (Closes #1151)
|
11 years ago |
mrcheko
|
688f359a33
|
discard creatures speed and negative fatique changes
|
11 years ago |
Marc Zinnschlag
|
c5b92ed6c8
|
Merge remote-tracking branch 'pvdk/versioninfo'
|
11 years ago |
Marc Zinnschlag
|
21f502df34
|
compatibility fix
|
11 years ago |
pvdk
|
f263acdac6
|
Merge remote-tracking branch 'upstream/master' into versioninfo
|
11 years ago |
Alexander "Ace" Olofsson
|
e50a393de4
|
Fix linking issues on Windows using MSVC.
|
11 years ago |
pvdk
|
4e03e9cf87
|
Changed development version info text and the tooltip now works on all platforms
|
11 years ago |
Marc Zinnschlag
|
2b2ac6f62b
|
allow declaration of local variables with keywords as names
|
11 years ago |
Marc Zinnschlag
|
32860a05e3
|
added dummy implementations for getPcInJail and getPcTraveling
|
11 years ago |
mrcheko
|
761f13d3ce
|
activate whole-body attack animations
|
11 years ago |
Marc Zinnschlag
|
914ab1b8ab
|
allow 'x' instead of 'getjournalindex x'
|
11 years ago |
Marc Zinnschlag
|
cd9b137129
|
allow elseif without matching if (grrrrr)
|
11 years ago |
Marc Zinnschlag
|
858dc80292
|
corrected command line switch documentation in readme file
|
11 years ago |
Marc Zinnschlag
|
4ee43612f6
|
added new switch: --script-warn
|
11 years ago |
mrcheko
|
b85a4dd35e
|
pos accum without conformity with animation bug/creature speed
|
11 years ago |
Alexander "Ace" Olofsson
|
e3d85af70a
|
Fix an issue with int32_t being unknown on windows.
|
11 years ago |
Marc Zinnschlag
|
8bcdf54570
|
added warning mode to script compiler error handler
|
11 years ago |
scrawl
|
1deb0a7cdf
|
Savegame dialog: Set key focus to editbox
|
11 years ago |
scrawl
|
ec46575671
|
Overwriting saves fixes - copy description of overwritten slot, ask for confirmation
|
11 years ago |
scrawl
|
6d37cd7e86
|
Savegame dialog: Don't allow empty save names
|
11 years ago |
scrawl
|
63284d21a0
|
Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button
|
11 years ago |
scrawl
|
dea9d21db6
|
Some additional safety checks for global map loading
|
11 years ago |
scrawl
|
f89b3cac02
|
Feature #764: Store the actor that gave the dialog response
|
11 years ago |
scrawl
|
a988a0d6dc
|
Don't add duplicate topic responses to the journal
|
11 years ago |
scrawl
|
37ef8ec908
|
Savegame dialog: support loading saves using Enter key or double-click
|
11 years ago |
scrawl
|
49e26415be
|
Don't call loadGame() from within the MWMechanics::Actors update sequence
|
11 years ago |
Marc Zinnschlag
|
1b5301eec0
|
Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
|
11 years ago |
Marc Zinnschlag
|
5b04c10e1d
|
added creature/NPC state to saved games (only container/inventory for now)
|
11 years ago |
Marc Zinnschlag
|
d2ec3ffdc8
|
handle equipped items when serialising inventory state
|
11 years ago |