Commit Graph

9205 Commits (d213c6c36a48f3435e1b42aa9d4101eb0618ebc0)
 

Author SHA1 Message Date
mrcheko a6be72673c improves animation-controlled velocity check 11 years ago
scrawl 8f949c6ae2 Fix lockpicks 11 years ago
scrawl 6ce499f0e6 Fixes #848: Use hardcoded animation velocity for first person movement 11 years ago
scrawl ff11d85a62 Fix wrong assertion 11 years ago
scrawl 4a26909172 Fixes #1159: Don't allow quick keys menu in chargen 11 years ago
scrawl 677fc84223 Refactor actors update 11 years ago
scrawl 73c9efc5e3 Add generated version.hpp to gitignore 11 years ago
scrawl 0cc1cd8f7e Fix message box formatting bug 11 years ago
scrawl 7907181c0c Fix uninitialized member 11 years ago
scrawl ffe19e7a52 Feature #50: Handle attach & release of projectiles 11 years ago
scrawl 8b8fb931a0 Feature #50: Don't allow ranged weapon attack when ammunition is empty 11 years ago
scrawl a07eaa0c0d Feature #50: Allow body pitch in third person for ranged weapon aiming 11 years ago
scrawl 5ee105c812 Fix typo 11 years ago
scrawl 7cf22391a5 Feature #50: Handle weapon controllers (i.e. bowstring animations, etc) 11 years ago
scrawl 975f0e05b4 Fixes #1157 (attribute layout issue) 11 years ago
scrawl e1e7a492e2 Fix movement speed formula for flying creatures 11 years ago
scrawl f608ceeffc Fixes #1158 (Armor rating label issues) 11 years ago
scrawl 8aed4fcfa4 Correction for marksman weapon inventory preview 11 years ago
scrawl 5b076aa570 Revert "Bug #1074: Inventory paperdoll obscures armour rating"
This reverts commit b017a3be3e.
11 years ago
scrawl 2c0d46525b Fast-forward particle systems to make cell loads less obvious. 11 years ago
scrawl cf3812188f Fix bounding box assertions due to negative particle life time
Other parts of the code could not deal with negative life times and produced negative particle sizes as a result (which Ogre could not handle)
11 years ago
scrawl df78357e05 Handle knockout separately (Closes #1151) 11 years ago
mrcheko 688f359a33 discard creatures speed and negative fatique changes 11 years ago
Marc Zinnschlag c5b92ed6c8 Merge remote-tracking branch 'pvdk/versioninfo' 11 years ago
Marc Zinnschlag 21f502df34 compatibility fix 11 years ago
pvdk f263acdac6 Merge remote-tracking branch 'upstream/master' into versioninfo 11 years ago
Alexander "Ace" Olofsson e50a393de4 Fix linking issues on Windows using MSVC. 11 years ago
pvdk 4e03e9cf87 Changed development version info text and the tooltip now works on all platforms 11 years ago
Marc Zinnschlag 2b2ac6f62b allow declaration of local variables with keywords as names 11 years ago
Marc Zinnschlag 32860a05e3 added dummy implementations for getPcInJail and getPcTraveling 11 years ago
mrcheko 761f13d3ce activate whole-body attack animations 11 years ago
Marc Zinnschlag 914ab1b8ab allow 'x' instead of 'getjournalindex x' 11 years ago
Marc Zinnschlag cd9b137129 allow elseif without matching if (grrrrr) 11 years ago
Marc Zinnschlag 858dc80292 corrected command line switch documentation in readme file 11 years ago
Marc Zinnschlag 4ee43612f6 added new switch: --script-warn 11 years ago
mrcheko b85a4dd35e pos accum without conformity with animation bug/creature speed 11 years ago
Alexander "Ace" Olofsson e3d85af70a Fix an issue with int32_t being unknown on windows. 11 years ago
Marc Zinnschlag 8bcdf54570 added warning mode to script compiler error handler 11 years ago
scrawl 1deb0a7cdf Savegame dialog: Set key focus to editbox 11 years ago
scrawl ec46575671 Overwriting saves fixes - copy description of overwritten slot, ask for confirmation 11 years ago
scrawl 6d37cd7e86 Savegame dialog: Don't allow empty save names 11 years ago
scrawl 63284d21a0 Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button 11 years ago
scrawl dea9d21db6 Some additional safety checks for global map loading 11 years ago
scrawl f89b3cac02 Feature #764: Store the actor that gave the dialog response 11 years ago
scrawl a988a0d6dc Don't add duplicate topic responses to the journal 11 years ago
scrawl 37ef8ec908 Savegame dialog: support loading saves using Enter key or double-click 11 years ago
scrawl 49e26415be Don't call loadGame() from within the MWMechanics::Actors update sequence 11 years ago
Marc Zinnschlag 1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
11 years ago
Marc Zinnschlag 5b04c10e1d added creature/NPC state to saved games (only container/inventory for now) 11 years ago
Marc Zinnschlag d2ec3ffdc8 handle equipped items when serialising inventory state 11 years ago